Jump to content

Hands Up For Ranged Dps


34 replies to this topic

#21 dario03

    Member

  • PipPipPipPipPipPipPipPipPip
  • Galaxy Commander
  • 3,636 posts

Posted 15 July 2018 - 11:40 AM

View PostNema Nabojiv, on 14 July 2018 - 01:17 PM, said:

to the topic. I don't understand people.
First they all tell each other how easy it is to avoid lurms and what a total noob you are if you die to them.
And then after an insignificant buff, along with nerf btw, they all, ZOMFG WE ALL GONNA DIE TO LURMS PLEASE HALP.

Make up your minds FFS.


Its not always about zomfg we all gonna die though. Even if LRMs are weak and you win because the enemy brought more of them, some people (a lot I would guess) just don't find it fun to play against.

#22 Brizna

    Member

  • PipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 1,367 posts
  • LocationCatalonia

Posted 15 July 2018 - 01:36 PM

View PostAnastasius Foht, on 14 July 2018 - 06:08 AM, said:

Thats why clan Gauss need recoil, too easy to deal pinpoint damage


So why does clan gauss requires recoil but IS gauss does not?

And nope, I don't think the -20% weight is reason enough, main limiting factors for weaponry are HARD POINTS, HEAT, and in the case of gauss the magic number TWO.

EDIT: and btw I consider recoil as implemented in the PTS is inconsequential, but that's not my point.

Edited by Brizna, 15 July 2018 - 01:38 PM.


#23 Anastasius Foht

    Member

  • PipPipPipPipPipPip
  • Hell Fork
  • Hell Fork
  • 247 posts

Posted 15 July 2018 - 01:43 PM

View PostBrizna, on 15 July 2018 - 01:36 PM, said:


So why does clan gauss requires recoil but IS gauss does not?

And nope, I don't think the -20% weight is reason enough, main limiting factors for weaponry are HARD POINTS, HEAT, and in the case of gauss the magic number TWO.

EDIT: and btw I consider recoil as implemented in the PTS is inconsequential, but that's not my point.

C-Gauss is close to zero heat weapon with pinpoint Dmg that apply way faster (instant) than PPC or lasors with range close to LargeLasor max range, also no recoil, what could go wrong with that? Also most of mechs capable to run 2xgauss (in high mount hardpoints) its MC ones (pure coincidense).

#24 Tordin

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 2,937 posts
  • LocationNordic Union

Posted 15 July 2018 - 02:02 PM

If I had my newest laptop fixed by now. I would rain lurms like no tomorrow. Just to piss off peeps, because I do know how annoying it an be, especially when I forgot to bring anit lurm counters besides SOLID cover! Posted Image

#25 MTier Slayed Up

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 717 posts

Posted 15 July 2018 - 04:05 PM

View PostAnastasius Foht, on 15 July 2018 - 11:22 AM, said:

Prove me wrong.

LRM 5

#26 Anastasius Foht

    Member

  • PipPipPipPipPipPip
  • Hell Fork
  • Hell Fork
  • 247 posts

Posted 15 July 2018 - 04:09 PM

View PostDrtyDshSoap, on 15 July 2018 - 04:05 PM, said:

LRM 5

?

#27 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,445 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 16 July 2018 - 01:38 AM

View PostIIXxXII, on 14 July 2018 - 01:16 PM, said:

What ever happened to the...

Posted Image


Posted Image

#28 Tordin

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 2,937 posts
  • LocationNordic Union

Posted 16 July 2018 - 02:17 AM

View Postdario03, on 15 July 2018 - 11:40 AM, said:


Its not always about zomfg we all gonna die though. Even if LRMs are weak and you win because the enemy brought more of them, some people (a lot I would guess) just don't find it fun to play against.


No weapons are fun to play against if you cant counter it there and then.

#29 Anastasius Foht

    Member

  • PipPipPipPipPipPip
  • Hell Fork
  • Hell Fork
  • 247 posts

Posted 16 July 2018 - 04:10 AM

View PostDrtyDshSoap, on 15 July 2018 - 04:05 PM, said:

LRM 5

So, LRM 5 is not Splash Dmg weapon, or what exactly you trying to say, still don't see any proofs of me wrong or sense in your answer, sry.

#30 Prototelis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,789 posts

Posted 16 July 2018 - 06:33 AM

You should check out smurfy equipment list and try doing some math.

#31 MTier Slayed Up

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 717 posts

Posted 16 July 2018 - 06:44 AM

View PostAnastasius Foht, on 16 July 2018 - 04:10 AM, said:

Posted Image


#32 Anastasius Foht

    Member

  • PipPipPipPipPipPip
  • Hell Fork
  • Hell Fork
  • 247 posts

Posted 16 July 2018 - 07:23 AM

View PostDrtyDshSoap, on 16 July 2018 - 06:44 AM, said:


Lmao instead of admit you have nothing to say and i was right you trying to look smart (yeah sure). Don't bother yourself to answer, i don't have interest to speak with someone who can only blame me and can't support that blame with something relevant.

DrtyDshSoap, on 14 July 2018 - 08:58 PM, said:
I don't think you understand the difference between dps/dpm.

Me: I do, think again.

DrtyDshSoap
Thought about it.
You don't.

Me: Lets admit every weapon in MWO have DPS damage (1min/weapon cooldown+dmg = DPS). Okay, PURE Dps weapons is RAC's, MG's, Flamers and non Pulse Lasors (dmg per tick, basically same as RAC's but with short duration). Lrms its a Splash DMG weapon, same as LBX, Uac(cuz dem many balls fired) or any missile, or AIr/Artillery strike. Pure Pinpoint Weapon is PPC or Gauss/AC (pulse lasors is here too cuz low fire time only aka laser surgeon). Prove me wrong.

DrtyDshSoap:
LRM 5

Me:
?
So, LRM 5 is not Splash Dmg weapon, or what exactly you trying to say, still don't see any proofs of me wrong or sense in your answer, sry.

DrtyDshSoap:
GIF with Midget Cowboy

Wonderful conversation, you totally convinced me that LRMs its not DPM weapon like Gauss, but same as DPS RAC or MG.

#33 dario03

    Member

  • PipPipPipPipPipPipPipPipPip
  • Galaxy Commander
  • 3,636 posts

Posted 16 July 2018 - 09:34 AM

View PostTordin, on 16 July 2018 - 02:17 AM, said:


No weapons are fun to play against if you cant counter it there and then.


With LRMs though its not fun to play against even when you can counter. Getting into a fight with direct fire might not always be interesting but it can be because your opponent might play well or do something different than expected. Basically something interesting might happen and its more engaging win or lose. Meanwhile fighting a LRMboat that is within view is basically well lets see if I can kill this guy before he stares at me long enough for the basically auto aim weapon to kill me, or just stand behind cover.

Some people might think something similar for other weapon systems but that's what I see with LRMs and more so streaks. Or at least with teams with lots of LRMs. A couple on a team isn't to bad and can be good, but when half the team is just standing back waiting for locks so they can shoot LRMs it gets boring.

Edited by dario03, 16 July 2018 - 09:54 AM.


#34 MTier Slayed Up

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 717 posts

Posted 16 July 2018 - 02:31 PM

Ana. Im making fun of you because you don't know what you're talking about and when you made that post of yours explaining how DPS works, you pretty much backpedaled your argument. Who cares if LRMs are splash? You asked for a DPS weapon, i gave you one.

Gg wp.

You proved yourself wrong, anything after that is just to get you worked up.

#35 Joryl 1980

    Rookie

  • The Marauder
  • The Marauder
  • 7 posts

Posted 17 July 2018 - 10:40 PM

View PostIlfi, on 13 July 2018 - 07:39 PM, said:

RAC5s are pretty fun, yeah. Wouldn't call them meta (despite the 22DPS they have), but they are amazing at farming clueless players in Quick Play.

I prefer 3 RAC 2's can fire them forever without heat problems.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users