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Lurmageddon Has Begun
#61
Posted 18 July 2018 - 12:14 PM
And yes i know ECM and Radar dep can still counter LRM.. But there is no GARUNTEE of it like there used to be.. Seeing an ECM mech used to mean he could provide LRM cover before.. Now it means absolutely jack squat.. All because unless you know for darn sure that guy has dumped something like 14 points in the skill tree for ECM, then that ECM IS A FAKE LIE.. Radar dep as well is hidden behind the similar points of skill tree..
Its so bad that i dont even put ECM on a mech until they've managed to get the skill points to make ECM worth the wieght and space it takes up being a giant brick.
Every new mech release with ECM is at the mercy of LURMTARDS for 30-40 matches while they try to get the skills they need to bring ECM back to effectiveness... Now throw in the fact that trial mechs with ECM that is locked to the mech have no skill tree whatsoever and congrats that mech is a potato and carrying dead tonnage..
And finnaly lets add the fact that THERE IS ABSOLUTELY NO WAY TO TELL IF A TEAMMATE HAS REAL ECM or POTATO ECM..... so really unless you personally know the guy using it you cant trust anyones ECM but your own..
So hey PGI how about a basic skill tree for trial mechs that includes the ECM skills.. As well as an ECM icon added to freindly mechs that are using FAKE ECM. Maybe that icon could be a slice of cake with a candle on it, since like the cake ECM IS A LIE, or maybe make it more MWOish and make it a potato with a candle on it..
#62
Posted 18 July 2018 - 12:29 PM
#63
Posted 18 July 2018 - 12:40 PM
#64
Posted 18 July 2018 - 12:46 PM
You go to great lengths to sneak to someone who is out of position with no support and attack him. He gets caught unaware and you do your thing. Then from 900m away from a mech with zero LoS..."Missile incoming". Now you have to break off your attack while taking damage from the "victim" and possibly missiles despite you did all things right.
Exactly this crap promotes static long-range fights.
Edited by Bush Hopper, 18 July 2018 - 12:46 PM.
#65
Posted 18 July 2018 - 12:49 PM
Agent of Change, on 18 July 2018 - 09:53 AM, said:
Stats mean **** all to me except for my own and only then to track what ever goal i'm currently experimenting with, it is way to easy game stat systems if you wanna just get a high score. But that's not the point, you seem awfully defensive that i won't just validate the value of someones opinion based solely on their word and Jarls' list.
If someone says they are a good player, and no one else confirms that is the case then that is literally teh definition of "self professed". I'm not going to bother doing leg work to validate someones claim, so i use the qualifier.
Yeah and I'm telling you the qualifier is worthless. The forums are filled with people saying "Yeah I average 600 dmg and 2-3 kills..." and it's quite obvious that they're lying.
So when you make the claim that "self-professed good players" cry that LRMs are OP, you're getting bamboozled. The ones crying are Dunning-Kruger spuds getting rained to death. The rest of us are annoyed that PGI's "balancing" involves incentivizing noobs to continue using low-skill auto-aim crutches instead of learning to use better weapons.
#66
Posted 18 July 2018 - 01:05 PM
Bush Hopper, on 18 July 2018 - 12:46 PM, said:
You go to great lengths to sneak to someone who is out of position with no support and attack him. He gets caught unaware and you do your thing. Then from 900m away from a mech with zero LoS..."Missile incoming". Now you have to break off your attack while taking damage from the "victim" and possibly missiles despite you did all things right.
Exactly this crap promotes static long-range fights.
try stealth armor next time, tnx me later
#67
Posted 18 July 2018 - 01:47 PM
#68
Posted 18 July 2018 - 02:24 PM
Kubernetes, on 18 July 2018 - 12:49 PM, said:
So when you make the claim that "self-professed good players" cry that LRMs are OP, you're getting bamboozled. The ones crying are Dunning-Kruger spuds getting rained to death. The rest of us are annoyed that PGI's "balancing" involves incentivizing noobs to continue using low-skill auto-aim crutches instead of learning to use better weapons.
Dunning-Kruger cuts both ways.
#69
Posted 18 July 2018 - 02:27 PM
You can't game win/loss.
#70
Posted 18 July 2018 - 02:40 PM
Bush Hopper, on 18 July 2018 - 12:46 PM, said:
You go to great lengths to sneak to someone who is out of position with no support and attack him. He gets caught unaware and you do your thing. Then from 900m away from a mech with zero LoS..."Missile incoming". Now you have to break off your attack while taking damage from the "victim" and possibly missiles despite you did all things right.
Exactly this crap promotes static long-range fights.
Thats cause when PGI designed the game each mech came with C3 slave and master equipment bits for free.
Besides LRMS are the indirect masters bar none
Then why shouldn't it be so and its a combat game everyones a "victim", including the guy shot by SRM.STREAKS.MRM.LAZORS.BALLISTIX etc etc
Even when you do things right plans don't always work out, time for plan B
Edited by OZHomerOZ, 18 July 2018 - 02:45 PM.
#71
Posted 18 July 2018 - 03:34 PM
Bush Hopper, on 18 July 2018 - 12:46 PM, said:
You go to great lengths to sneak to someone who is out of position with no support and attack him. He gets caught unaware and you do your thing. Then from 900m away from a mech with zero LoS..."Missile incoming". Now you have to break off your attack while taking damage from the "victim" and possibly missiles despite you did all things right.
Exactly this crap promotes static long-range fights.
I blame the crybabies that demanded the missile warning for that.
#72
Posted 18 July 2018 - 08:17 PM
Bush Hopper, on 18 July 2018 - 12:46 PM, said:
You go to great lengths to sneak to someone who is out of position with no support and attack him. He gets caught unaware and you do your thing. Then from 900m away from a mech with zero LoS..."Missile incoming". Now you have to break off your attack while taking damage from the "victim" and possibly missiles despite you did all things right.
Exactly this crap promotes static long-range fights.
what the Problem ? thats a other become the kill ? what more Important ? the own kill or thats the Team wins ? its give the time for fight and the time for use cover and when my mech is bad damaged thats LRMs dangerous so im must fight more from cover
#73
Posted 18 July 2018 - 08:23 PM
Bush Hopper, on 18 July 2018 - 11:27 AM, said:
I am sorry, but then you have no idea how to brawl properly. Let me guess, you run up to mech x and and just alpha /chuckle
Its give Good Brawl Players ...thats guys have no problems with LRMS ..and yes Brawl not my Playstyle ...to easylost the overview over the Battle and Teammate Positions and easy Target for friendly Fire..im play most in 400-600m Mid Range ..Brawl with mouse and Keyboard is not for me ...miss for that Actions my old MS Sidewinder Precision 2 Joystick
Edited by Old MW4 Ranger, 18 July 2018 - 08:27 PM.
#74
Posted 18 July 2018 - 08:27 PM
HammerMaster, on 17 July 2018 - 10:50 AM, said:
People will stop LRM cry threads and ACTUALLY mount AMS as you clearly have sir!
But most Clan omnimechs do not have AMS! Which contradicts BattleTech rules, which state an AMS may be mounted in any mech section except the Legs. Therefore AMS is like a Heatsink and does not require a hardpoint or special omnimech omnipod. But, you know, anything to nerf Clan Tech is the motto around here.*
*See new nerf to Clan LRM spread.
#75
Posted 18 July 2018 - 09:13 PM
Prototelis, on 17 July 2018 - 11:09 AM, said:
It encourages passive play; If two people on your team are hiding 600 meters away from the fight it creates an imbalance at the front, opening your teammates up to more focus fire. Spread DPS doesn't make up for it, but these people only see big numbers and go "SEE I'M HELPING DONT TELL ME WHAT FUN IS."
They should alter the mechanics to promote more aggressive play, instead of encouraging people to hide for bigger numbers.
For real though, If y'all want to 1-2 a target box with auto lock go play a traditional MMO, that environment is much better suited to it.
Sadly, that really is how a lot of LRMers are, instead of using their armor and tightening their spread with los using Tag/NARC/Artemis. I love how I play with LRMs more aggressively in my Trebuchet than the LRM Supernovas and Archers I tend to see.
#76
Posted 19 July 2018 - 12:25 AM
OZHomerOZ, on 18 July 2018 - 02:40 PM, said:
Thats cause when PGI designed the game each mech came with C3 slave and master equipment bits for free.
Besides LRMS are the indirect masters bar none
Then why shouldn't it be so and its a combat game everyones a "victim", including the guy shot by SRM.STREAKS.MRM.LAZORS.BALLISTIX etc etc
Even when you do things right plans don't always work out, time for plan B
I still think there should be a reward for an LRM boat when he has the lock on his own (outside NARC), reduced spread or whatever. And a penalty (like in the tabletop) when you fire indirectly, horrendous spread etc
#77
Posted 19 July 2018 - 12:36 AM
Bush Hopper, on 18 July 2018 - 12:46 PM, said:
You go to great lengths to sneak to someone who is out of position with no support and attack him. He gets caught unaware and you do your thing. Then from 900m away from a mech with zero LoS..."Missile incoming". Now you have to break off your attack while taking damage from the "victim" and possibly missiles despite you did all things right.
Exactly this crap promotes static long-range fights.
I think that you can use ECM on counter mode to prevent this. But of course your mech doesnt have ecm anyway so
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)
It would be nice if we got a warning if we are getting locked on by LRM.
Edited by lazorbeamz, 19 July 2018 - 12:37 AM.
#78
Posted 19 July 2018 - 12:39 AM
MischiefSC, on 18 July 2018 - 02:27 PM, said:
You can't game win/loss.
Statistical outliers on the end of the gaussian distribuition,
The 2% at the top and end are not relevant.
You can say, lrms are bad for the top 5% and op for the last 5% but in the average they are like every other weapon, because more then 90% of the players are in the average.
Edited by Kroete, 19 July 2018 - 12:42 AM.
#79
Posted 19 July 2018 - 08:32 AM
Lightfoot, on 18 July 2018 - 08:27 PM, said:
*See new nerf to Clan LRM spread.
I don't think there's an omnimech in MWO that can't equip at least one AMS after choosing the appropriate omnipod.
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