Not sure if I missed them or something, but have the stats from the PTS this past weekend been released to the public yet? I--for one--am very interested in seeing just how "well" Clan lasers did after PGI pounded them with the nerf bat yet again.
At one point during the PTS, I dueled a Mad Cat Mk II in one-on-one combat while piloting an Atlas. It was not even close. It took me about 15 seconds (max) to destroy him. While damaged myself, my mech was still fully intact and ready for more. Granted I had 10 tons on him, but that alone cannot explain the sheer one-sidedness of that fight.
So again, does anybody know if the PTS stats are up yet?
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Pts Results: What Were They?
Started by Jep Jorgensson, Jul 18 2018 05:29 PM
6 replies to this topic
#1
Posted 18 July 2018 - 05:29 PM
#2
Posted 18 July 2018 - 06:10 PM
PGI hasn't posted any stats, but it doesn't matter because it was 4v4, meaning we were testing hot trading weapons in a brawl-heavy environment.
TBQH, even on Live an Atlas in range of a Mk. II will savage it pretty hard.
TBQH, even on Live an Atlas in range of a Mk. II will savage it pretty hard.
#3
Posted 18 July 2018 - 06:21 PM
There won't be much posted, maybe a note on the final patch notes. I'm more curious what the next PTS will be on.
#4
Posted 21 July 2018 - 08:09 PM
Nightbird, on 18 July 2018 - 06:21 PM, said:
There won't be much posted, maybe a note on the final patch notes. I'm more curious what the next PTS will be on.
It'll be on how they couldn't figure out why Clan medium lasers were so incredibly underpowered all of a sudden, despite getting similar alphas out of the Clan mechs.
#5
Posted 22 July 2018 - 01:53 AM
And we're really expecting any 'data' to be posted/released?
Data for a 12v12 game, tested in a 4v4 environment.
What we'll get is a 'so it's been determined from the data accumulated, and listening to the community, and our PTS testers.....' thing, and X changes will be made......regardless.
I'd love to be wrong, but, this is about what I'm expecting.....
Data for a 12v12 game, tested in a 4v4 environment.
What we'll get is a 'so it's been determined from the data accumulated, and listening to the community, and our PTS testers.....' thing, and X changes will be made......regardless.
I'd love to be wrong, but, this is about what I'm expecting.....
Edited by Ensaine, 22 July 2018 - 01:54 AM.
#6
Posted 22 July 2018 - 12:24 PM
Ensaine, on 22 July 2018 - 01:53 AM, said:
And we're really expecting any 'data' to be posted/released?
Data for a 12v12 game, tested in a 4v4 environment.
What we'll get is a 'so it's been determined from the data accumulated, and listening to the community, and our PTS testers.....' thing, and X changes will be made......regardless.
I'd love to be wrong, but, this is about what I'm expecting.....
Data for a 12v12 game, tested in a 4v4 environment.
What we'll get is a 'so it's been determined from the data accumulated, and listening to the community, and our PTS testers.....' thing, and X changes will be made......regardless.
I'd love to be wrong, but, this is about what I'm expecting.....
When it comes to PGI, assuming the worst typically gets you the most accurate results.I cannot wait until they finally get bought out and the game can actually be done right for a change.
#7
Posted 22 July 2018 - 02:17 PM
What were they?
Disappointment.
Disappointment.
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