Spheroid, on 19 July 2018 - 10:46 AM, said:
Sorry with only 91 nodes it is very important to maximize the utility per node selection.
Nearly every click of the firepower or survival tree is useful. Something that cannot be said of the other trees. No one is saying radar derp isn't useful only that the logic of opportunity cost is the correct and guiding factor in decision making.
Survival Tree and some points in Auxiliary tree are the only skills I would put over the Sensor Tree.
Taking sensor tree still leaves you with enough points to fill out Survival, get Strikes/Coolshots from Auxilery, and get 30+ points for firepower skills. This lets you max out Heat Gen there.
For most builds you're trading Operation or Mobility tree for Sensor, which is a good trade.
I think the problem people have is quantifying the impact of utility skills. How many times did you just dodge those incoming LRMs because of Radar Deprivation. How many times did you get passed up for focus fire because the guy targeting you lost LOS for a moment? How many times did an LRM boat decide not to bother shooting at you anymore because you dodged his LRMs 3 times already? How many times did your target info gather speed and target decay provide your team with just enough time to see the paper doll and make a critical shot in the right place next time he pops out? How much less damage would your LRM teammates do if it wasn't for your target decay skills? How many times did you avoid damage by seeing the enemy around the corner with your seismic sensor? How many times did you catch them completely by surprise by going around the other way?
These are difficult to answer concretely, but I'm inclined to believe that together these skills make a huge difference over the course of a game.
What I do know for certain is that if you're concerned about LRMs right now, plopping 19 points in the sensor tree will make a huge difference for you.
Edited by Jman5, 19 July 2018 - 11:41 AM.