Very often it's been said, that LRMs are a terrible/ineffective weapon and that it's easy to counter them. I agree to that but only in the case of a 1 vs 1 situation or with little teams. LRMS are by no means easy to counter in a 12 vs 12 situation like in Quick Play. Why?
I just can't use always terrain, not because I am to dumb, but because there are 8 or 10 other enemies which I also have to fight against. In many situations you are temporary forced into positions where LRM can hit you badly and even destroy you without the chance to fight these mechs back. That's why they are so popular and getting popularer each day.
So, my provoking thesis or opinion is the following:
LRMs are a crutch weapon for bad players to be able to also get high damage scores and kills too. Not every match but often enough.
And that is why they are so annoying to better players. While the better players with aiming weapons are in an intense fight with each other (which inludes the necessity to move over the battlefield) they get often badly damaged by the beneficial LRMers in the third row.
A similar motivation I see in the coming LRM buff and in the intended mid range Laser nerfs and long range Laser buffs. Bad players benefit from sniping and LRM fighting styles. Even when i want to have a little more "relaxed" match for myself i use this two styles. They are not evil and some get really good at them, but nevertheless they give bad players the chance to play along.
So all this lately development is in truth a "Bad Player buff"... to make them happy and hold them to the game. But that's just my personal point of view and assumption.
Edited by NobleSavage, 15 July 2018 - 02:03 AM.






















