Quicksilver Kalasa, on 26 July 2018 - 06:55 AM, said:
You think that was my first or only match in a heavy brawler, really? The reason I say the enemy team was potato is because of my experience in comp, where that sort of maneuver is scouted and punished. Even small split tactics are risky because you have to be able to respond to a push in the event an enemy tries.
I'm saying that your example does not support your argument.
Saying "heavy mech flanking doesn't work against good teams" (paraphrasing) and then giving an example of a successful flank against a team you theorize as being 'potato' are not related.
Quicksilver Kalasa, on 26 July 2018 - 06:55 AM, said:
Now you partially understand why people like me avoid this forum, because balance changes made to appease the lower tiers often just remove yet another choice we have for play in top tier and this forum is full of threads just like this.
If the game is balanced around the lower tiers it's because the lower tiers are the most important for the game's success. Other games, like Dota2, balance gameplay around the high tiers because there are enough players in that scene to support it. They don't care if the lower tiers keep complaining about Phantom Assassin because that hero has a bad record in high tier play.
Quicksilver Kalasa, on 26 July 2018 - 06:55 AM, said:
Whether it be the brutal cSPL nerfs that basically killed brawling drop decs or Gauss/PPC nerfs that brought us back to the Gauss vomit era. Guess what, 2 of the top lights in MRBC boated MGs (the other light being the Wolfhound) so nerfing MGs would be similar to cSPL nerfs which basically was just another nerf to the weakest mechs in the game.
If a weapon is over-performing it should be nerfed. That's the way balancing works.
Quicksilver Kalasa, on 26 July 2018 - 06:55 AM, said:
That said, there are only so many changes that can be made and the idea that a solo flanking heavy can somehow be made useful is wishful thinking, especially in a game where there are several mechs that are 50% or more faster than even the fastest heavy (meaning you can get caught and destroyed easily for being "out of position").
Wishful thinking or not I put it into practice. How successful it is I don't know as I have multiple mechs on the one chassis serving in different roles so the stats are muddled. I plan to get another chassis and build it in the same manner from the start to see how well I do with the strategy.
Someone linked my Jarl's lists stats. Says I played mediums 50+% of the time but these days I barely touch mediums, playing mainly heavies and assaults while mediums are 10% or less so- who knows how accurate those stats are. Much of my play in the past was grinding 3 chassis XP in order to rank one chassis as expert then selling the other two. Thankfully PGI threw that system out the window and instead have us grinding for cash to turn XP into SP.
Also for the people questioning my experience in light mechs, I have 216 games in Cicadas which is pretty much the same thing, arguably worse because you're a bigger target with slower handling. Probably where a good amount of that 50% in mediums comes from.
Edited by KoalaBrownie, 26 July 2018 - 09:30 AM.