Unblock The Mountain
#1
Posted 20 July 2018 - 01:09 AM
Unblock the mountains so I can continue to provide dynamic gameplay.
t. Shadowcat player
#2
Posted 20 July 2018 - 11:18 PM
0Carbon0, on 20 July 2018 - 01:09 AM, said:
Unblock the mountains so I can continue to provide dynamic gameplay.
t. Shadowcat player
So i see that is now out of bounds... I do believe it was done (and needed to be done for a while now) for map balance.
Not to ruin your fun or anything, but that area was mostly accessible only from the docks side of the fight, so it was really granting a boon (even more than the docks themselves) to the team that spawned on the dock side, rather than the city side.
It will be missed though... but in the end I do believe it helps overall map balance.
#3
Posted 20 July 2018 - 11:38 PM
#4
Posted 21 July 2018 - 12:50 PM
Edited by HammerMaster, 21 July 2018 - 12:51 PM.
#5
Posted 22 July 2018 - 01:24 PM
PATHETIC!
Edited by HammerMaster, 22 July 2018 - 01:24 PM.
#6
Posted 22 July 2018 - 11:11 PM
0Carbon0, on 20 July 2018 - 01:09 AM, said:
Unblock the mountains so I can continue to provide dynamic gameplay.
t. Shadowcat player
Lol shadowcat player want's to hide and snipe with a couple of ERLL.
Are you one of those infuriating types that hides on the walls on HPG and occasionally pokes out while his team gets obliterated then spends the rest of the match running away?
Forgive me if not.
Edited by mad kat, 22 July 2018 - 11:13 PM.
#7
Posted 23 July 2018 - 12:04 AM
mad kat, on 22 July 2018 - 11:11 PM, said:
Lol shadowcat player want's to hide and snipe with a couple of ERLL.
Are you one of those infuriating types that hides on the walls on HPG and occasionally pokes out while his team gets obliterated then spends the rest of the match running away?
Forgive me if not.
I'm one of those players that regularly carries matches with 600+ dmg in a shadowpleb. It works good as a sniper but I tend to medium range flanking harass with it. Its pretty easy to harass the assault lance and squirrel them away from the rest of the team so they are down 2-4 mechs.
Back on topic, the map already goes for a corridor meta, we should have more flexibility. Another map with geometry & invisible wall issues is grim plexus, I can't jump to certain platforms because of invisible walls. It's just lazy map making.
#8
Posted 25 July 2018 - 12:07 AM
#9
Posted 26 July 2018 - 04:27 PM
But to remove the freedom to do so makes the already limited brain power of the lemmings that roll to the blasted tunnel and platform even more infuriating.
It's a cop out for bad map design. Bad tactics are exacerbated.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users