Khobai, on 26 July 2018 - 06:17 PM, said:
you are completely wrong lmao.
Nope, you are, let me explain:
Khobai, on 26 July 2018 - 06:17 PM, said:
6 PPFLD for 3 tons would be great. especially for lighter mechs.
you could take three LPPCs and do 18 PPFLD for 9 tons. taking two regular PPCs would cost you 14 tons...
Consider that it's GH limit is 3, and that results into 18 damage. It just moves LPPC up over PPC in the pecking order, HPPC will still be king. Sure, It will work well for lights, but that's just about it. You compete with HPPC, because it's precisely the same niche.
Khobai, on 26 July 2018 - 06:17 PM, said:
LPPC would see plenty of use at 6 damage. Because its a very tonnage lite way of getting PPFLD. and thats what light/medium mechs need: an efficient energy option besides lasers; and a way to do PPFLD thats low tonnage.
If they need lightweight damage dealer, there's ERML, it has better damage/ton. Investing on PPC means you need a lot more heatsinks for less DPS. That means, for lights that need the damage still would go after medium lasers, while those who have the weight allotment will go HPPC. And no, it's not that efficient.
Khobai, on 26 July 2018 - 06:17 PM, said:
of course thats also assuming the zero damage deadzone is removed too. Thats one of the big reasons people dont like LPPCs over lasers. But its also just not a fun mechanic.
But it's not really in the factor. We're only looking at 6 damage, remove the min-range and that's a completely different story.
Khobai, on 26 July 2018 - 06:17 PM, said:
which is exactly why it should go to 6 damage. so it does have the same primary strength as other PPCs. PPFLD.
Nope, it's still at the lower end of the pecking order within the niche. Not only you are going to devalue PPC, it's still going to lose when competing with poke.
Khobai, on 26 July 2018 - 06:17 PM, said:
Nobody wants a PPC-type weapon that makes you stay exposed for longer periods to benefit from the higher dps/rate of fire.
So i guess QK and me are nobody, amirite?
Khobai, on 26 July 2018 - 06:17 PM, said:
People want PPCs that let them fire high damage alphastrikes then duck back into cover and cool off or dont give them enough time to torso twist between shots. Thats why increasing damage is superior to increasing rate of fire, because it plays to the strength of the poke meta.
And that's why they will opt for heavier PPCs that maximize the most damage at a single encounter, and that's why LPPC will invariably lose if it's participating with the same niche as HPPC.
Khobai, on 26 July 2018 - 06:17 PM, said:
Its like you forgot how people play the game... higher damage alphas with longer cooldowns is beneficial for how most people play.
I am well aware of the meta. But again, consider that it's just 6 damage, with 3 LPPCs within a GH. What hope does it have in competing against 2x HPPC? Same problem with 2x PPC honestly.
You want to take the high-road here, yet you fail to think Meta. I have no doubt that meta-wise 6 damage will be a boon, but then again it will not be good game-wise because LPPC will just be left out regardless. Suppose that it's not, well PPC will be and that's not good either.
Khobai, on 26 July 2018 - 06:17 PM, said:
Besides PGI is never going to give it 2.5s cooldown. I can tell you that with 100% certainty. Asking for a 60% rate of fire increase is not even remotely reasonable.
Dude, you ain't PGI. Let them speak for themselves. You think defaulting to "PGI wont do it" helps your argument? As if they'd do 6 damage either.
No, we are arguing about what is best for the weapon system. This escape-hatch of yours is a new low.
Edited by The6thMessenger, 26 July 2018 - 06:53 PM.