With this year’s MWOWC open season now a month in, I figured it was long past time to provide a bit of a Month 1 roundup considering the unique way that the tournament is being held this year. As well as share a handful of broad data points we have gathered for those interested in observing how the current competitive queue is playing out.
First off I would like to thank all those participating and highlight the top 5 teams for Month 1:
- 1st: EON Synergy: Two time runners up at the MWOWC.
- 2nd: Empyreal: Two time Champions of the MWOWC.
- 3rd: 228th Wild Ones: 3rd place Veterans of the 2016 MWOWC.
- 4th: Isengrim: Runners up of the 2018 MRBC League North American A Division.
- 5th: 228th Black Watch: 3rd place Veterans of the 2017 MWOWC.
With the way that the tournament is being handled this year, I figured it would be a good time to share some high level data that we have observed. At this time, the data being shared will only be provided in the broadest strokes, as we do not wish to divulge too much of what the top competitors this year are cooking up for a potential Semi-final run. As we get closer to Mech_Con, we may release more info for those interested when we feel it will not interfere with the competitive strategies of teams making a run for the championship.
Drop Compositions
This year we introduced a more lenient way in which a team composition can be constructed. Limiting teams to a 480 ton drop limit, and a maximum of 3 'Mechs per weight class. This has allowed for a much more dynamic amount of different team compositions rather than the ridged restriction to 2/2/2/2 in the previous MWOWCs.
Sampled among the top 10 teams of Month 1, we have found that the average Drop Deck remains close to the more traditional 2/2/2/2 composition when averaged across the various teams, but individually, we are finding the teams are making full and unique use of the more open construction methods. With top teams finding success utilizing multiple different team compositions, and nearly no individual team composition being favored by a majority of teams.
In fact, when looking at the average drop deck from each of the individual top five teams listed above, you will find four unique average team compositions for each team, with only one specific average team composition being favored by two teams in the top 5. Each team has been finding success in their own way.
Another very interesting bit of info we have found is that while we openly allow it under the rules of the Tournament, we have been finding very few teams have opted to not take at least one of each weight class into a match. So much so that I feel inclined to state that: Yes, if you feel you want to take zero Heavies and triple up on Assaults and Mediums, you are fully allowed to do so under the rules for the Tournament.
'Mech and Weapon Use
Concerns about Stock Mode in the Tournament seem to be alleviated from the data we've gathered. Player skill, overall team composition, and match strategy has been shown to bring a lot more to the battlefield, with a wide amount of 'Mechs and tactics actively being utilized by high performing teams. While this information is going to be kept in very broad strokes for now, this is something that we more than likely expand on closer to Mech_Con.
- 80% of the available chassis in the tournament have been successfully utilized by the current top 10 teams.
- 100% of the tonnage classes (20 ton - 100 ton) have been successfully utilized. While some tonnage brackets have been favored more than others, dependent on team composition, we have seen wide variances in which tonnage bracket 'Mechs are preferred depending on overall team composition.
- 100% of the available weapons roster has been successfully used by the top 10 teams. Although we acknowledge that stock 'Mechs and the limited weapon roster of 3039 will inflate this number, when it comes to general team composition among the top teams, we have not seen teams actively attempt to avoid any individual weapon system among the top teams.