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Max Is Alpha

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#41 Grus

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Posted 27 July 2018 - 08:53 AM

View PostJack Dawes, on 27 July 2018 - 07:45 AM, said:


At which point it kills the pilot and explodes?


No thats my 106 pnt alpha DW if i dont stagger the weapon groups.

View PostViking Yelling, on 27 July 2018 - 08:35 AM, said:


I was actualy in a QP against a 94pnt Deathstrike. I was using a Bushwacker with an AC-20 and 4 MPL with a deadside for damage sponge. He was across the plateau on Grim Plexus poking from the buildings. We had mostly clan mechs so no one was trying to tank, so he got a few mechs, but when we got over there, he went down rather quickly.

Deathstrike with gauss, HLL, and erML has some draw back being over looked. the HLL are a draw back themselves even though everyone is calling lasers with 1.55 duration "pin-point", and have a 5.75 cooldown. It's deadly when you aren't putting pressure on it.

If you think cycle-times for brawling, that DS has a 94 points every 7.3 seconds not factoring time for heat dissipation. or 58 points every 5.75 seconds or 30 p every 5 seconds, which is the fastest considering cooldown+duration from previous cycle.
My bushwacker has 24 points every 3.4 sec, and an additional 20 points every 4 sec. All of it actually being easily put into one component.


^^ he gets it.

#42 Jack Dawes

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Posted 27 July 2018 - 09:05 AM

View PostGrus, on 27 July 2018 - 08:53 AM, said:

No thats my 106 pnt alpha DW if i dont stagger the weapon groups.



^^ he gets it.


I think that trying to discuss suicide alphas is kind of pointless. Pyrrhic victories are only worthwhile if you're one of the survivors.

#43 Daurock

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Posted 27 July 2018 - 10:15 AM

View PostViking Yelling, on 27 July 2018 - 08:35 AM, said:


I was actualy in a QP against a 94pnt Deathstrike. I was using a Bushwacker with an AC-20 and 4 MPL with a deadside for damage sponge. He was across the plateau on Grim Plexus poking from the buildings. We had mostly clan mechs so no one was trying to tank, so he got a few mechs, but when we got over there, he went down rather quickly.

Deathstrike with gauss, HLL, and erML has some draw back being over looked. the HLL are a draw back themselves even though everyone is calling lasers with 1.55 duration "pin-point", and have a 5.75 cooldown. It's deadly when you aren't putting pressure on it.

If you think cycle-times for brawling, that DS has a 94 points every 7.3 seconds not factoring time for heat dissipation. or 58 points every 5.75 seconds or 30 p every 5 seconds, which is the fastest considering cooldown+duration from previous cycle.
My bushwacker has 24 points every 3.4 sec, and an additional 20 points every 4 sec. All of it actually being easily put into one component.


You'd RoflStomp a similar IS build even harder than that. They'd bring far less Damage, and run with far less heatsinks, causing them to have worse sustained output. What extra armor they may or may not have present would simply mean extra c-bills for you at the end of the match. Additionally, it would be far less dangerous than the deathstrike should it manage to remain at range. That difference is the issue they're attempting to address on the PTS, not the Brawler Vs. Ranged Debate. (It looks like that comes next, reading their comments about quirks, and noting the IS armor nerfs.)

#44 Jackal Noble

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Posted 27 July 2018 - 10:22 AM

You don't need high damage to kill something. In effect efficiency is far better and in most cases preferable.

That is Clan and IS in it's simplest context. The rest, is just simpletons without the capability to grasp it.

#45 Grus

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Posted 27 July 2018 - 10:22 AM

View PostDaurock, on 27 July 2018 - 10:15 AM, said:


You'd RoflStomp a similar IS build even harder than that. They'd bring far less Damage, and run with far less heatsinks, causing them to have worse sustained output. What extra armor they may or may not have present would simply mean extra c-bills for you at the end of the match. Additionally, it would be far less dangerous than the deathstrike should it manage to remain at range. That difference is the issue they're attempting to address on the PTS, not the Brawler Vs. Ranged Debate. (It looks like that comes next, reading their comments about quirks, and noting the IS armor nerfs.)


Ok you just explained the underlying issue there to a T. Too many people are trying to make IS mech work like a clan mech amd visa versa. STOP. You cant or better yet shouldn't even try. Build the mech to its strengths, mitigate its weaknesses. Theres no reason to try to make a deathstrike build on a cyclops when the Hgauss is just better for that mech. No sence to try and turn a gargoyle into a victor... buold the mech as such. Like many have said before... the win or loss is fist dictated in the mechlab...

#46 Jackal Noble

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Posted 27 July 2018 - 10:27 AM

View PostGrus, on 27 July 2018 - 10:22 AM, said:

fist dictated in the mechlab...


View PostGrus, on 27 July 2018 - 10:22 AM, said:

fist


View PostGrus, on 27 July 2018 - 10:22 AM, said:

fist


You're a Steiner traitor!!!! I knew it!!! I KNEW IT!!!!!!

#47 Daurock

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Posted 27 July 2018 - 10:37 AM

View PostGrus, on 27 July 2018 - 10:22 AM, said:

Ok you just explained the underlying issue there to a T. Too many people are trying to make IS mech work like a clan mech amd visa versa. STOP. You cant or better yet shouldn't even try. Build the mech to its strengths, mitigate its weaknesses. Theres no reason to try to make a deathstrike build on a cyclops when the Hgauss is just better for that mech. No sence to try and turn a gargoyle into a victor... buold the mech as such. Like many have said before... the win or loss is fist dictated in the mechlab...


That philosophy is on I vehemently disagree with.

Clan and IS mechs BOTH have access to a wide range of equipment, intended for Trading and brawling alike. It doesn't make sense to Pigeon-hole an entire half of the field into a small sub-set of weapons, and at the same time more or less write off over half of the available weapons as simply "Bad" for your tech. I for one would like to see Viable clan brawlers just as much as i'd like to see viable IS traders, neither of which you would see at all, given that type of philosophy. I want to see Viable Gargoyle brawlers, not oversized hellbringers or Bad Victors, which is where we are at right now. I'm OK with having a particular playstyle Be "correct" for single mechs, but when it starts to bleed over into an entire tech base, i draw the line there.

Edited by Daurock, 27 July 2018 - 10:39 AM.


#48 Jackal Noble

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Posted 27 July 2018 - 10:46 AM

What's the best light / medium for long range trading?

Medium
Is it the Arctic Wolf? The Shadow Cat? The Assassin? or the Cicada?

Light?
Is it the Arctic Cheetah? The Cougar? The Piranha? The Javelin? The Panther? or the Wolfhound?

#49 Grus

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Posted 27 July 2018 - 10:50 AM

View PostJackal Noble, on 27 July 2018 - 10:27 AM, said:






You're a Steiner traitor!!!! I knew it!!! I KNEW IT!!!!!!



Lmao, first* im on my cellphone geez.. and the autocorrect sucks on it.

#50 Grus

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Posted 27 July 2018 - 11:00 AM

View PostJackal Noble, on 27 July 2018 - 10:46 AM, said:

What's the best light / medium for long range trading?

Medium
Is it the Arctic Wolf? The Shadow Cat? The Assassin? or the Cicada?

Light?
Is it the Arctic Cheetah? The Cougar? The Piranha? The Javelin? The Panther? or the Wolfhound?


Out of those? Med cicada, and shadow.

Light: panther and...cheetah? Idk ive given up on the AC

View PostDaurock, on 27 July 2018 - 10:37 AM, said:


That philosophy is on I vehemently disagree with.

Clan and IS mechs BOTH have access to a wide range of equipment, intended for Trading and brawling alike. It doesn't make sense to Pigeon-hole an entire half of the field into a small sub-set of weapons, and at the same time more or less write off over half of the available weapons as simply "Bad" for your tech. I for one would like to see Viable clan brawlers just as much as i'd like to see viable IS traders, neither of which you would see at all, given that type of philosophy. I want to see Viable Gargoyle brawlers, not oversized hellbringers or Bad Victors, which is where we are at right now. I'm OK with having a particular playstyle Be "correct" for single mechs, but when it starts to bleed over into an entire tech base, i draw the line there.
well ill wait to see how well my new atlas long range mech will work out....

#51 NRP

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Posted 27 July 2018 - 11:32 AM

Just remove Coolshots from Clan mechs.

#52 Tetatae Squawkins

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Posted 27 July 2018 - 11:55 AM

This thread is a good example of how to lie with factual information. Cherrypick a number while intentionally ignoring any context.

#53 Grus

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Posted 27 July 2018 - 12:02 PM

View PostTetatae Squawkins, on 27 July 2018 - 11:55 AM, said:

This thread is a good example of how to lie with factual information. Cherrypick a number while intentionally ignoring any context.


How do you think we got the current PTS anyways? Lol

#54 MischiefSC

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Posted 27 July 2018 - 01:22 PM

A King Crab with an AC20, 4xSRM6A, 4MPL, STD325.

It's.... viable in QP. You'll get about 4 or 5 shots off which is, well, about 400 or 500 damage. Once in a blue moon you'll end up at the front of a push that succeeds and do 1K if there's enough enemy tonnage to eat up.

You could go LFE and MRMs but this build condenses damage significantly better. It's generated a lot of 'HAX!' accusations when you turn a corner and one-shot a heavy.

#55 Yosharian

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Posted 27 July 2018 - 01:37 PM

What is the ******* point of putting massive alphas on IS mechs and ignoring the sub-30 cooling efficiency?

Completely stupid thread

#56 Dee Eight

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Posted 27 July 2018 - 01:41 PM

Its in the gigadrill thread last week already...

WhosYoDaddy

226 alpha... although YOU REALLY ought to put the rockets on a chain group to avoid the massive ghost spike. The other way to do it to use all 100 tons is remove 11 pts of armor from each leg and stick a TC1 in your foot. Posted Image An alpha strike from 1% heat will result in a 10 second or so shutdown with yellow CT heat damage though, so much better than the result of that gigadrill or a direstar. Simply chaining the rockets with the energy weapons grouped will take you to about 99% unskilled on frozen city in 1.5 seconds and will core out anything less tanky than an atlas, king crab, or annihilator.

#57 Tetatae Squawkins

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Posted 27 July 2018 - 01:54 PM

View PostGrus, on 27 July 2018 - 12:02 PM, said:

How do you think we got the current PTS anyways? Lol



In the late 80s FASA created a dumb overpowered faction of authoritarian space furries.

#58 VonBruinwald

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Posted 27 July 2018 - 02:05 PM

View PostTetatae Squawkins, on 27 July 2018 - 01:54 PM, said:

authoritarian space furries.


That's a nice way of putting it. It kind of glances over the whole eugenics and wiping out anyone else who isn't part of their "master-race" thing, but it works.

#59 JediPanther

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Posted 28 July 2018 - 04:29 PM

View PostBishop Six, on 27 July 2018 - 02:11 AM, said:


Yesterday i built a useable cougar with 64 pinpoint damage alpha. 35 tons....

Good luck getting that type of damage on an IS light that doesn't explode instantly, shut down or become dead weight weaponless. Any way back to skyrim for me.

#60 Skippynibble

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Posted 28 July 2018 - 08:31 PM

both IS and Clan can have large alpha...we all know this but sometimes don't talk of it. We have had several pts but l am curious if they are a distraction... If you notice in the last patch there was a buff to lrms...hmmm...what does that mean you might ask. Well...if we have more lrms we have more ams...with more ams we have less heat sinks and have effectively nerfed lasers...MIND BLOWN....

ps..I love this game...best wishes to all....skippy





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