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[Now Live] Public Test Session 1.1 - Alpha Balance Series


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#41 Vorpal Puppy

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Posted 28 July 2018 - 11:39 AM

View PostShooteyMcShooterson, on 28 July 2018 - 11:19 AM, said:

I tried playing in 3 matches yesterday. Each was trolled by MG lights and LRM boats manipulating the fact it's 4v4 and mostly heavies and assaults as people load up on weapons to try them out at their limits.

Sorry no interest in that bull***.


This is exactly why I am not participating this time. Last PTS there was at least one PIR-1 or PIR-CI on the other team almost every time I dropped. If this were 12 v 12, that's fine. In 4 v 4, with no matchmaker and no weight balancing, the results are going to be very skewed. Also, with 4 v 4, you don't learn much about the real cost of exposing your mech for these increased duration burns. There aren't as many mechs shooting back at you.

#42 Khalcruth

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Posted 28 July 2018 - 01:04 PM

View PostMISBEHAVING 2112, on 28 July 2018 - 04:31 AM, said:

So many Anni's in PTS. It's not about winning. It's a place to test the changes. Does bringing an Anni add value to PTS.

Just misbehaving


Since part of the playtest is the nerfing of Annihilators, you're damn right bringing one adds value to the PTS.

Edited by Khalcruth, 28 July 2018 - 01:08 PM.


#43 Xaat Xuun

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Posted 28 July 2018 - 04:49 PM

I'm having problems trying to get a proper test/evaluation time in, I did get a couple matches in that I could.

unless I was able or even tried to get in a 8 man group and do private , going Solo pug style is just a chance I can actually evaluate some of the changes. with all weight classes.

am I seeing this wrong?
if you add duration, wouldn't that lower damage, unless the target is AFK standing there , I'm sure it's me unable to follow and hold long duration lasers, but if there is a added duration, that just has me doing less damage, on top of the added duration, there was a damage reduction, . . whoa double whammy.

so let me know if I understand correctly . .(numbers are random, not of any peculiar laser, just for easier math)
laser has a 10 damage, 8sec duration0
I'm able to hold the laser on target for 4 secs, so I should have done 5 damage ??

now add the duration to 10, that same 4 second , I was only able 4 damage

now reduce damage to 8 on top of that duration increase, my damage in only 2+, basically damage is reduced in half.

I can see just doing a duration increase/decrease, to adjust damage, but to do that and reduce damage, not sure why?

thats's the part I am struggling to understand, probably right in front of me and over looking whats obvious.

are they trying to require every one to have that same face time that a rotary requires ?

#44 Pure_NZ

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Posted 28 July 2018 - 06:49 PM

I recommend it to all of you. Let's see how the PGI(Russ Bullock) tunes the IS and make the IS mechs invulnerable against the CLANS:
http://sendvid.com/550kd4gb
http://sendvid.com/3h4iuihk
Before the IS fans would concentrate on the head only, I could not do any damage on the other components also, not only the Head.

I made these videos during my last match at GMT+2 20:43/21th July, 2018.

Dear PGI and every Mechwarriors!

It is sure you have realized the differences between the CLAN Autocannons and its IS counterpart.
I think mainly their range. The IS' ACs(simple, ultra, LBX) have 30-50% more range than their CLAN counterparts. How can it be possible? It is basic the CLAN weapons are better in any spot. For example, the sarna do also claims the battlefield specs of LB20-X are identical between the IS and the CLAN versions, the only difference being in the size and weight. It is basic! In contrast, you did make the IS weapons better, have greater range, all the ballistic weapons have greater range.
And the ACs, Ultra-ACs? How can it be possible the CLAN AC20 should shoot 4 times to do 20dmg, the IS one has 1shoot/20dmg? At the same range??? If the Clan AC20 damages 20 with 4shoots, it should have an AC5's range!!! Even if we speak about what the sarna also claims, there are a lots of AC types in the same class, some have bigger cal and lower projectile speed with shorter range: some have smaller cal with higher projectile speed with longer range, BUT all the weapons in the same class has the same damage. In contrast, the Clan weapons shoot 4 times to damage the same value as the IS ones do it AT LONGER RANGE in 1SHOOT! Equip a twin Clan-AC20, shoot, and does 4times more heat than a twin IS-AC!!! What is this IS tuning ********?!
And do not speak about you graciously let the 55tons max limit in the scouting to the Clans in the name of something and the Stormcrow became available. But! Why does not the Stormcrow have two ballistic hardpoints? The IS mechs have lots of variety of the hardpoints in the case of symmetric and assymmetric loadout. Why can't I do it under the Clan side? Why can't I construct a twin and symmetric ballistic mech in scouting? Why is not there ordinary mechs on the Clans side?
Why is not there a 100tons omni with FF armor, head energy hardpoint and all the variety? Why the IS has 50-100% more ordinary mech in all the variety of hardpoints/construction? Why do not have the capability to equip FF, endo-steel, DoubleHS on the Clan mech when you draw 1 Clan-mech after 3 or more IS mechs?
In addition, when you do an IS tuning, you do it in the name of balance! You can explain it everytime why you tune the IS!
Maybe I am wrong, but was not the Clans that began an invasion against the IS?!!! Not the Clans have a 250years of advantage in the technology? And we did not speak about the advancments during this time! The IS did destroy the StarLeague technology! The Clans have it all the time and advanced it!
What kind of balance you speak about??? Accept it, the Clans have the advantage and do not obstruct the pilots!
Just see the Solaris! The Annihilator leads the leaderboard! The ANH has all the modern equipments and what did you let on the CLAN side??? Direwolf? An obsolate crap Direwolf with Standard armor??? Oh, sorry, is not there an ordinary 100tons Clan mech in the class? Really? Who is the responsible for it? And why are there 14 IS and 13 Clan mechs in the Solaris? And why can't I use my MAD-IIC-D from Division 2 in the Division 1? It is in the same weight-class compared to a MAD-IIC-SC which is available in the D1. And it has energy hardpoint in the head, while the Scorch does not have it. The pilot steps forward to the D1 for better mechs, and gets it on the IS side, but does not on the Clan side. All of you obstruct both the Clan side and the clanner pilots! It is disgusting!
Umpteen, I am looking forward with interest if the Blood Asp would have FF armor and endo-steel or not. It does not have ballistic+energy capable omnipod, only has omnipods with energy or ballistic Hardpoints separately.
We can speak about the Urbanmech's armor. 360points for a 30tons mech, really? And of course it has FF! A 55tons Stormcrow ha 360points!!!
It is disguting that you tune the IS!

#45 Pure_NZ

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Posted 28 July 2018 - 07:06 PM

And where is the C-HG, C-RACs, C-HAG-20, C-HAG-40? Or only the IS must have the advanced weapons? It is interesting you do "balance" and the IS has benefits from this "balance" every time. You can remove the Invasion from the game. It does not make any sense if you prevent the Clans invade into the Sphere. Both sides will walking at 50-50, the season will finish. New season, 50-50 all the season, finish. Any faction will not move forward.
Just let's say, you want the IS invade into the Clan world. You are closer and closer to it with every IS-tuning. Just look behind half a year. The Clans captured planets conflict-by-conflict(8 hours). And now? The Clans have been weakening for half a year and so on.
Either remove the Faction Play or have it ruled uniquely!
Or shut the servers down and play in your office! It is your game, not the community's one.
We have realized it!

Edited by Pure NZ, 29 July 2018 - 09:10 AM.


#46 MavadoG

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Posted 28 July 2018 - 07:34 PM

The increased laser duration is terrible! Might as well not use them.... I have one or two mechs with laser / gauss builds and its basically not worth playing them. I'm either trying to hold lasers on target while getting torn up, or watching my cross-hairs bounce around the screen FOREVER because I'm getting shot up by enemy ballistics while trying to return fire with my gauss rifle.... UGH!!!! Please PGI, don't do this to us.

Edited by MavadoG, 28 July 2018 - 07:40 PM.


#47 Conner Ward

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Posted 28 July 2018 - 11:45 PM

View PostMavadoG, on 28 July 2018 - 07:34 PM, said:

The increased laser duration is terrible! Might as well not use them.... I have one or two mechs with laser / gauss builds and its basically not worth playing them. I'm either trying to hold lasers on target while getting torn up, or watching my cross-hairs bounce around the screen FOREVER because I'm getting shot up by enemy ballistics while trying to return fire with my gauss rifle.... UGH!!!! Please PGI, don't do this to us.


Yeah, in PGI's BATTLETECH universe, the Clan Scientist Caste apparently actively work to sabotage the Warrior Caste, because they feel sorry for the IS.

#48 Marius Evander

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Posted 29 July 2018 - 12:15 AM

In regards to why i was late in a 6 ac5 mauler i was alt tabbed :P

#49 Pure_NZ

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Posted 29 July 2018 - 02:07 AM

Do not they want to apply the "More points wins the conflict" rule in the Faction Play? It could turbocharge the FP. They applied it after the Battle for Luthien. Of course in that case the Jaguars would have won that planet, but the PGI waited for the end and legitimated a TIE.
The Inner Sphere could hold a capital. Hm... Interesting...

#50 Mighty Spike

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Posted 29 July 2018 - 02:12 AM

View PostShooteyMcShooterson, on 28 July 2018 - 11:19 AM, said:

I tried playing in 3 matches yesterday. Each was trolled by MG lights and LRM boats manipulating the fact it's 4v4 and mostly heavies and assaults as people load up on weapons to try them out at their limits.

Sorry no interest in that bull***.

View PostVorpal Puppy, on 28 July 2018 - 11:39 AM, said:

This is exactly why I am not participating this time. Last PTS there was at least one PIR-1 or PIR-CI on the other team almost every time I dropped. If this were 12 v 12, that's fine. In 4 v 4, with no matchmaker and no weight balancing, the results are going to be very skewed. Also, with 4 v 4, you don't learn much about the real cost of exposing your mech for these increased duration burns. There aren't as many mechs shooting back at you.


jep, played 3matches and will not play more. Really tired of these trolls.

#51 Clint Taurus

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Posted 29 July 2018 - 08:29 AM

You need to ban pirhanas or just shut this game down.

It is comical that you're sitting here hacking up lasers some more in the name of 'game balance' while that thing breaks every match it's in when driven by a halfway competent player.

#52 Clint Taurus

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Posted 29 July 2018 - 08:39 AM

oh and there's some guy in a PIR who is either the single best player in mwo, or he's running some sort of hack. Keeps getting 4 kills every match, you can't hit him.

And I mean you can't hit him. A match I was in, all 4 of us just basically tried to kill him. We got him legged and one touch red on the remaining leg. In that state, he killed a MAD IIC and a fresh dakka Mad Cat II. We all watched as the Mad Cat's dakka repeatedly seemed to sail right through the guy, or he would suddenly teleport a body width from one spot to another, making shots hit air. Total and complete BS.

You want to fix balance issues breaking the game, fix that crap please.

#53 Ensaine

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Posted 29 July 2018 - 12:04 PM

As I mentioned before, this whole PTS thing is a waste of time, energy, and resources.

I've no doubt people are coming there NOT to test out the nerf targets, but to WIN WIN WIN at all costs, which, is fine on the live server.

And using 4v4 to test a 12v12 game is way past unwise........

They whine that they can't get enough people on the PTS.... put out a loyalty mech for X time on PTS, and/or a nice side of Premium Time, and that will change.

The $2mil C-bills, I spend on my morning shave.........

Some folks have replied to me that 'at least they're getting SOME data, some data is better than none......

Ok, some WRONG data is just as useless as none, and probably more costly then getting the right data the first time.

Blind leading the sighted I guess.....

#54 Cypherdrene

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Posted 29 July 2018 - 12:12 PM

I rather have ALL IS mechs buffed in armor/structure than loose damage/increased burn on the Clan side.

#55 G 4 R R E T

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Posted 29 July 2018 - 12:44 PM

View PostPure NZ, on 28 July 2018 - 06:49 PM, said:

I recommend it to all of you. Let's see how the PGI(Russ Bullock) tunes the IS and make the IS mechs invulnerable against the CLANS:
http://sendvid.com/550kd4gb
http://sendvid.com/3h4iuihk
Before the IS fans would concentrate on the head only, I could not do any damage on the other components also, not only the Head.


The first video fades to black after 5 seconds, in the second one you fire some shots, show us the paper doll of your stormcrow and continue firing. The damage paper doll of the ANH was in neither.

Following wall of text ignored for that reason.

#56 Pure_NZ

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Posted 29 July 2018 - 01:06 PM

View PostAverage Sloth, on 29 July 2018 - 12:44 PM, said:


The first video fades to black after 5 seconds, in the second one you fire some shots, show us the paper doll of your stormcrow and continue firing. The damage paper doll of the ANH was in neither.

Following wall of text ignored for that reason.

I put down the phone after that 5secs, if you had agreed it. How many times should I shoot??? Every shoot must damage the enemy!
What is the paper doll? What are you talking about??? I do not understand the stupid slang and I do not want to understand it. Speak/write an ordinary human!

#57 MovinTarget

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Posted 29 July 2018 - 01:26 PM

View PostPure NZ, on 29 July 2018 - 01:06 PM, said:

I put down the phone after that 5secs, if you had agreed it. How many times should I shoot??? Every shoot must damage the enemy!
What is the paper doll? What are you talking about??? I do not understand the stupid slang and I do not want to understand it. Speak/write an ordinary human!


Welcome to the forums. :)

Paper doll = that generic image of the targeted mech in the corner that show damage to the mech, whether it is the loss of armor (component outlined and changes color, progressing to red), stucture (the solid part of your components) or when its been blown off.

Most players assume people know what this is as its been a part of MW games going back at least to mw3 if not all prior titles...

View PostClint Taurus, on 29 July 2018 - 08:29 AM, said:

You need to ban pirhanas or just shut this game down.

It is comical that you're sitting here hacking up lasers some more in the name of 'game balance' while that thing breaks every match it's in when driven by a halfway competent player.


This is a good thing a way, think about it:

1- if doesn't profit him anything

2- it will be under a microscope of the pts. The more OP it seems the more likely they'll nerf it into oblivion. ;)

#58 Tarl Cabot

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Posted 29 July 2018 - 01:32 PM

View PostPure NZ, on 28 July 2018 - 06:49 PM, said:

t is sure you have realized the differences between the CLAN Autocannons and its IS counterpart.

I think mainly their range. The IS' ACs(simple, ultra, LBX) have 30-50% more range than their CLAN counterparts. How can it be possible? It is basic the CLAN weapons are better in any spot. For example, the sarna do also claims the battlefield specs of LB20-X are identical between the IS and the CLAN versions, the only difference being in the size and weight. It is basic! In contrast, you did make the IS weapons better, have greater range, all the ballistic weapons have greater range.


Base IS AC have greater ranges than Clans? ROFL.. Clan optimal ranges are greater than than IS optimal ranges. The only difference is where the isLBX still retains the default 3x ranges from when PGI originally setup ballistics to have their max range set at 3x their optimal range, but Clans still retains greater optimal ranges on LBX2-5 while the LBX10-20 are the same as IS.

As for pellets per shot, I wont argue that the only solid shot for a ballistic should have been the Gauss Rifle line.

IS
AC2 720 / 1440
AC5 620 / 1240
AC10 450 / 900
AC 20 270 / 540

UAC2 700 / 1400
UAC5 600 / 1200
UAC10 450 / 900
UAC20 270 / 540

Clan
(does anyone actually use Clan AC, originally a Placeholder)
cAC2 900 / 1800 vs 700 / 1400
cAC5 720 / 1440 vs 620 / 1240
cAC10 540 / 1080 vs 450 / 900
cAC 20 360 / 720 vs 270 / 540

cUAC2 810 / 1620 vs 700 / 1400
cUAC5 630 / 1260 vs 600 / 1200
cUAC10 540 / 1080 vs 450 / 900
cUAC20 360 / 720 vs 270 / 540

View PostPure NZ, on 28 July 2018 - 06:49 PM, said:

Maybe I am wrong, but was not the Clans that began an invasion against the IS?!!! Not the Clans have a 250years of advantage in the technology? And we did not speak about the advancments during this time! The IS did destroy the StarLeague technology! The Clans have it all the time and advanced it!


Clans may have had lots of time but the improvements were in the tech, primarily downsizing it, but more importantly the STOCK mode. Mechwarriors did NOT have acess to a mechlab to play and switch things up on their mechs. When the storytellers played out their scenarios, FASA ran their playtesting, etc, it was done with STOCK mechs. Have you actually looked at IS stock mechs?

When FASA first playtested Clan vs IS forces, Clans were using Star League era mechs...Have you actually looked at those stock load outs? IS brought the Clans to a standstill without Comstar and their own stockpile of Star League era mechs. Remember, IS still brought more equipment each time while the Clans did their own thing, that says a lot about Star League era stock mechs not having a huge advantage. Even though Clans had better gunnery and piloting skills, stock IS and Star League mechs tend to suck because they were not specialized mechs. Then came actual Clan tech, Omnimechs, mechs that in a few hours could have their payloads changed out based on command of the commanders, payloads that brought the more hurt at better ranges than their IS counterparts. IS brought more mechs and used clan-wise :"dishonourable" tactics, essential IS was fighting a war, winner takes all, not an engagement where when one side loses that side is "adopted" by the other side, provided they survive the encounter. Can you see that happen between dracs and fedrats?

Edited by Tarl Cabot, 29 July 2018 - 01:53 PM.


#59 Pure_NZ

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Posted 29 July 2018 - 01:47 PM

View PostMovinTarget, on 29 July 2018 - 01:26 PM, said:

Welcome to the forums. Posted Image

Paper doll = that generic image of the targeted mech in the corner that show damage to the mech, whether it is the loss of armor (component outlined and changes color, progressing to red), stucture (the solid part of your components) or when its been blown off.

Most players assume people know what this is as its been a part of MW games going back at least to mw3 if not all prior titles...



This is a good thing a way, think about it:

1- if doesn't profit him anything

2- it will be under a microscope of the pts. The more OP it seems the more likely they'll nerf it into oblivion. Posted Image


Thank you! And what he or she wants to see in the Mech status? Can not he or she understand I could not hurt it? The ANH was at 96%. Left top corner.

#60 Xaat Xuun

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Posted 29 July 2018 - 01:57 PM

Checking the armor changes (quirks) they did on the selected IS mechs, unfortunately, I don't use or have any of the ones that they listed , so really wouldn't noticed any changes, besides a bushwhacker, , but don't care about that one, because I don't use the Bushwhacker in Faction Play, but still checking them out, maybe someone on the giving end might noticed

think I'm there on those mechs for others to notice

now weapon testing, is simple, don't really need a quick play, can just use testing grounds for comparison, and can compare, between current live , by doing the same, record the numbers, then check the change results





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