I really get that the dire at that build is really really really really ******* impractical, i do. And we shouldn't just base alpha concerns with a poor example.
But where i am going with this is that, apply this to other cooler builds like 4x ERML + 2x HLL, and that coolshot + heat dissipation works wonders why they could let off a lot of alpha. Sure it's just two, but all things considering, extra shots could be a difference from a crippled and dead mech, to just a reddened mech.
So my proposal is this, to keep the usability of cool-shots, we can compensate with more heat but less flash-cooling but just as assisted-cooling.
What if we raise the duration long enough, but to compensate the cooling? For scale, the current coolshot cools 14 to 16.8 heat under 1 second. My idea would raise heat cooling to 24 - 36, but cooling duration to 10s. This way there is still cooling involve, but it's less flash-freeze but it will only be good in dissipation.
Another system could be assisted cooling, as in it will assist cooling between 24 to 48 heat at fixed dissipation rate, like +2 to +3 heat dissipation, and will only cool when toggled, and when heat is above 0%.
[POLL]
Edited by The6thMessenger, 28 July 2018 - 05:40 AM.