After knowing more Details about the upcoming Solaris 7 Gamemode i wanna explain why I believe it won't work this Way, but might with a few Changes.
- It is a bad Idea in general to have multiple Divisions right from the Start. For a couple of Reasons given below. It would be a much better Idea to let everyone fight everyone. At least for a couple of Weeks until enough Data could be collected. But do we need Division Borders at all ? Not 100% sure about that.
- Duel Mode is very different to PUG Mode and I'd say that no one can fully predict which Mechs will be good in Solaris and which will be bad. I am only sure that we will know which Pilots are good and which ones are bad and which Mechs and Loadouts they will use pretty soon.
- In Solaris Duel Mode Pilot Skill (!) and Nerves (!) and the Map (!) will have a much bigger Impact on the Outcome of the Match than in Quickplay.
- Mechs in different Divisions can not interact with each other right from the Start, so a Player cannot prove that he is able to destroy an Annihilator with a Spider for Example. Sucks the Fun out of the Gamemode. I mean it is not Fun to prove Tier Lists correct, but to prove that a good Pilot with a bad Mech can beat a bad Pilot with a good Mech.
- Also at PGI they must have played another Game the last Couple of Years when they come up with a Division List like that. Seriously, the Yen-Lo-Wang is lower in Tier than the other Centurios ? And the Yen-Lo-Wang is the most Duel friendly of the Cents... Mist Lynxs play in a higher Division than Wolfhounds ? I eat two of those MLX at the same Time with my WLF-2R... QKD-IV4 is better than QKD-4G ? The List is full of Stuff like this. Why not let People play first and think about Classifications later ? Would be the better Way to approach this.
- You cannot really collect much Data when the Divisions are so splitted, so PGI cannot correct their Classifications because they will only have a small Amount of Data at Hand and many Mechs will never meet each other so we can only guess the Classification is correct. Wrong Approach in my Opinion.
- Because of the somewhat small Community you will have the Problem again that some Divisions later on will not be played. So you might run into the Problem that you want to play a low Division Mech and won't get anyone opposing you. We know this annoying Wait from FW/CW already.
- Furthermore the already small Playerbase will be split in 7(!) different Leagues and this alone will increase Wait Times dramatically.
- In the Beginning a lot of Players will play Solaris 7 but usually after the first Weeks are over you will see a serious Drop in Player Activity in the Gamemode, then the Problem with splitting the Gamemode in several Divisions will become even more problematic and Game-breaking.
- Another Issue I see with how Solaris will be selective about which Matches you can observe. So I cannot watch my Buddy dueling another Player if they are not close and high in ELO ? Stupid, those would exactly be the Matches that "I" want to see...
Could bring up a lot more, but that should do for now, enough Stuff to think about already. I hope PGI will realize this fast enough and not fail with another Gamemode again after CW/FW.
Decker out.
Edited by Joe Decker, 15 April 2018 - 04:13 AM.