Quicksilver Kalasa, on 30 July 2018 - 09:17 PM, said:
That said, this does beg the question, how dafuq do you expect to explain this to new players, let alone make heads or tails of what is a good build.
I admit, this new heatscale means we'll be throwing away what we think is good. I think we're just going to have to experiment.
Quicksilver Kalasa, on 30 July 2018 - 09:17 PM, said:
This game suffers from too many stupidly complex systems. Whether it be interactions of sensors (ECM/TAG/lock-on/NARC/etc) or the build complexity or this new system that requires you do equations just to figure out what the heat looks like each time a weapon is fired.......and for what? All so we get rid of the at least somewhat simple in comparison ghost heat system? I would take ED over this simply because it was at least a bit more explanatory.
As opposed of the vague "Firing more than x amount of weapon will incur more heat"? Well, just show the amount of heat penalty and say "Weapon will do x extra heat for every weapon in your volley". If anything, players would know how to calculate for extra heat, as opposed of the current heatscale needing an entire table when you're exceeding alpha limits.
Sure, it's less math intensive if you're just keeping under alpha limit. But hey it's not like people can't experiment, and that's really a big part of MWO due to the MechLab.
To get this straight, the first two equations are just transform equations, it's used to translate current heat to the new system. It's totally possible to put their own heat and heat penalty. All you really need to explain is that, weapons will have more heat when firing in volleys.
Quicksilver Kalasa, on 30 July 2018 - 09:17 PM, said:
Okay, how is shooting 14 alphas even longer be helpful? At least you aren't capped with 30 damage, with this system you have a choice to go over.
Quicksilver Kalasa, on 30 July 2018 - 09:17 PM, said:
I don't see why that would be bad.
Quicksilver Kalasa, on 30 July 2018 - 09:17 PM, said:
Pretty sure they could just volley fire like that right now. But okay, sure maybe you mean that the alternatives are worse that it's best to just chainfire those weapons. And if we're talking about bland, how is point-shooting laser vomits not bland?
As we talk right now, it really sounds more like a direction you just don't want to go, than an actually problematic route. If they want to chainfire weapons like those, why not go for it? There's a reason why chainfiring isn't that loved, and it's because it's increasing stare time that prevents damage spreading around the mech. Supposed that they just resorted to that, they are forgoing durability over stupidly heat-efficient playstyles.
I think you're conflating playstyles with weapon mixtures. And if anything, the difference between lasers, with ACs or Missiles means they are unlikely to be fired together, considering the lead needed for a moving target. And if they are being fired together, the ACs would only accrue little heat penalty, while being able to shoot more times that it doesn't trigger so much heat because the lasers would be in cooldown.
Quicksilver Kalasa, on 30 July 2018 - 09:17 PM, said:
Well, this system is not supposed to discourage boating, if anything it encourages it. The chainfiring aspect is the counterbalance, one which you dismiss because you don't appreciate it. Simple as that.
Edited by The6thMessenger, 30 July 2018 - 09:42 PM.