#1
Posted 01 August 2018 - 03:57 PM
https://youtu.be/aizb9lWij9k
Game Clock: 7:02 Gamma point goes neutral on HUD and mini map
at 7:00, point goes to red on mini map but stays neutral on HUD when LCT damages WLF and proceeds to continue giving red team 3 points for 2 cap points.
at 6:47 Gamma neutralizes a second time on mini map
however, enemy score keeps increasing by 3.
at 6:26, Epsilon is neutralized and can be observed tick rate drops to 2, indicating that Epsilon was removed as intended, but Gamma continues to give points to red team.
at 6:10, game is considered over with Gamma still giving points to red team, but then the point suddenly changes over to neutral then blue within a second.
Teams take caution as this can affect the outcome of your matches very much like the heat bug. I recommend recording your matches and submit them to PGI when/if they happen.
In our situation, if Gamma didn't give the red team an extra 31 points we would of had about 52 seconds to neutralize Sigma, which we were doing at the point the match ended.
#2
Posted 01 August 2018 - 08:47 PM
pretty sure the issue comes about because the HUD rounds up/down whereas the engine does not, the engine tracks who owns what with a value range between 0 and 1 to an accuracy of 6 decimal places .... the HUD, does not use the same system, and will show incorrect values when the numbers are 'almost' 0, but not quite
in 20,000 games, I've seen this maybe a dozen times, its especially stand out when the HUD says your winning, but the points are not obeying the HUD
#3
Posted 01 August 2018 - 10:11 PM
#4
Posted 02 August 2018 - 06:36 AM
The bug is unfortunate, but it happens. So does the bug where the UI shows it as switching to neutral, but still gives points to the prior holder. Yes, it would be nice if they could address these bugs after 3+ years, but I don't see it happening.
#5
Posted 02 August 2018 - 09:27 AM
#6
Posted 02 August 2018 - 10:29 AM
Here it is happening again on a different drop on Grim.
This time the Sigma cap point continued to give the enemy team an extra point while it was neutral until it turned blue.
#7
Posted 02 August 2018 - 11:39 AM
#8
Posted 02 August 2018 - 01:55 PM
I personally just smile about this, as I don't care that much anymore, but good luck.
#9
Posted 02 August 2018 - 10:10 PM
#10
Posted 03 August 2018 - 09:00 PM
I've seen it several times before in MRBC and just regular QP conquest - it looks neutral up top but some people see it as blue on the map and on the compass, some don't.
#11
Posted 05 August 2018 - 02:10 PM
#12
Posted 08 August 2018 - 08:59 AM
#14
Posted 12 August 2018 - 03:41 AM
QueenBlade, on 11 August 2018 - 06:58 AM, said:
We are not done yet. There are more bugs that can potentially affect the outcome of a match.
Here's what I encountered about a month ago.
Faction play, Alpine, conquest.
I was piloting my pirate bane equipped with stealth armor. I was shot and my ECM got destroyed while stealth was still turned on. After that I was trying to cap sigma, but the cap just won't start.
It's pretty obvious that when I turned on my stealth the game checked some "can't cap" flag as true and when my ECM got destroyed it did not uncheck it. It was waiting for me to turn stealth off which I could not do since stealth switch became disabled.
#15
Posted 13 August 2018 - 09:52 AM
Edited by Jackal Noble, 13 August 2018 - 10:01 AM.
#16
Posted 16 August 2018 - 01:03 PM
#17
Posted 21 August 2018 - 07:06 PM
#18
Posted 22 August 2018 - 11:09 AM
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