

#1
Posted 01 August 2018 - 05:00 PM
My take:
Paul - "The PTS didn't do what we expected, but we're gonna keep pushing changes where none are needed"
Oh yeah, and they've got a pre-recorded podcast on the topic with NGNG being released soon.
Told ya PGI, we told ya.
#2
Posted 01 August 2018 - 05:02 PM
#3
Posted 01 August 2018 - 05:11 PM
#4
Posted 01 August 2018 - 05:15 PM
Quote
I think that ship sailed a couple of years ago, hit an iceberg, and sank...
Edited by Joshua McEvedy, 01 August 2018 - 05:16 PM.
#6
Posted 01 August 2018 - 05:18 PM
Khalcruth, on 01 August 2018 - 05:11 PM, said:
Wrong, everybody lost. The problem is that PGI's execution is poor, like CERML is overnerfed. Not to mention that 4v4 is not an adequate place to test balance for 12v12. But granted, the PTS is to show how would the changes FEEL.
#7
Posted 01 August 2018 - 05:29 PM
Khalcruth, on 01 August 2018 - 05:11 PM, said:
More like PGI realized blanket weapon nerfs don't just affect the problem children builds. Maybe it's the dawn of a new age for MWO.
(haha just kidding)
#8
Posted 01 August 2018 - 05:42 PM
LOL.
PGI love us long time!
#9
Posted 01 August 2018 - 05:55 PM
The idea of it greatly appeals to me, so I hope they don't disappoint.
Oh and YAY to no clan laser nerfs. My hardpoint-starved Sun Spider and all other non-problematic clan mechs can relax.
#10
Posted 01 August 2018 - 05:55 PM
#11
Posted 01 August 2018 - 06:08 PM

Alternatively, would you like to buy a mech pack?
Edited by A Headless Chicken, 01 August 2018 - 06:09 PM.
#12
Posted 01 August 2018 - 06:08 PM
Vee Vee, on 01 August 2018 - 06:05 PM, said:
Not just light mechs, mind you. Anything with less hardpoints than a typical vomit Assault would have been unjustly nerfed.
#13
Posted 01 August 2018 - 06:54 PM
#14
Posted 01 August 2018 - 07:17 PM
dario03, on 01 August 2018 - 06:54 PM, said:
Precisely. ERML and HLL need a slight dmg reduction with attendant heat/cooldown buffs, but that's about it.
OTOH, SPLs from both sides need buffing and there need to be some buffs to other underperforming weapons (see community balance doc).
PGI is really spending way too much time working on something that really isn't a problem.
#15
Posted 01 August 2018 - 07:20 PM
Although nerfs to small laser was kinda pointless. And heavy medium laser already being capped at 4 doesn't seem like such a threat with their short range.
#17
Posted 01 August 2018 - 08:17 PM
none of the gauss vomit fixes are effective. the only thing that could have fixed it (energy draw) would have broke so many other things in the process. you cant really use ghost heat to get it into check. ghost charge now is an option, you can get rid of the charge limit, and at the same time keep single gauss builds from being killed off in the process.
all gausses start out with a shorter charge time. 0.5 second instead of 0.75 for standard gauss rifles (light might be 0.25 and heavy might stay where it is). trying to charge multiple gauss rifles would stack their charge time and certain gauss configurations would throw a penalty on top of that. like 1.25 for 2x std gauss or 3x light gauss, 1.5 for 2x heavy or 3+ std gauss or 4+ light gauss. this also adds fun to the game as you can now run quad gauss if you want to charge for 3 seconds. you could still gauss vomit, but if you alpha you are going to spend a lot of time charging gausses and it will be harder to fall back on when you are overheating without chain firing.
Edited by LordNothing, 01 August 2018 - 08:19 PM.
#18
Posted 06 August 2018 - 03:31 AM
SFC174, on 01 August 2018 - 05:00 PM, said:
My take:
Paul - "The PTS didn't do what we expected, but we're gonna keep pushing changes where none are needed"
Oh yeah, and they've got a pre-recorded podcast on the topic with NGNG being released soon.
Told ya PGI, we told ya.
My take from this:
1) PTS was a success - proposed changes are not being implemented, which proves once again that PTS testing is necessary. If PGI had not run a PTS, bad changes would have been implemented. So PGI admitted they were wrong, and PGI doesn't admit stuff like that very often. That means growth as a design team.
2) My idea of focusing on Faction Play, now that Solaris is finished, has been accepted, and will be seriously addressed. Hooray! Now is the time to rehash all the good ideas on fixing Faction Play. It was stated they will not re-do the whole mode, but the extent of changes could be significant to revive the mode. This is good. About time too.
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