MECH ASSIGNMENTS
Faction play would be 10000% better if we could
assign specifically configured mechs on planets for defense as trial mechs.
I would go as far as to say we would
PAY mc to have our mech be available as a trial in its specific configuration.
Allow anyone to use it on that planet, for 10% of the cbills.
Costs:
Each mech could be assigned to 1 planet for 300 mc with no skill tree, then each skill point would cost 2 mc to work on planet. The incentive would be to earn more cbills. For an even 500 mc, all skills and consumables would be available.
Moving a mech to another planet: 50 mc
Loyalty points may be an alternative payment option along with cbills, but at high costs!.
Loyalists would get 50% off when assigning to their faction's planet, pay only 5% to use while the planet is controlled by their faction and only get paid 5% when used by a fellow faction member while planet is controlled by that faction.
Here are the tricky parts...
Consumables:
The cost of used consumables needs to be paid by the person using the mech at the end of the match and prior to any cbill split, mc based consumables do not transfer to the assigned mech.
Development challenge:
The payoff for the player would be to see the faction galactic map with planets that show available trial mechs and who assigned them. There is a rabbit hole here where the accounting of cbills earnings per mech could guide people to reassign unprofitable assignments for a mc cost, but the simple solution is to show number of uses for all trial mechs on planet (Not earnings), so it could be a leaderboard and not an accounting ledger
Edited by Surn, 27 August 2019 - 09:32 PM.