Any idea I have is pie in the sky when it comes to PGI, it seems.
But here goes.
Easy stuff:
Supply lines and raids: The bigger a faction, the longer the supply to the capital. The more planets between the capital and the planet currently being fought over, the more raid 'slots' there are. Raids are 6 v 6 or 8 v 8 fights where, if the raiders win, they take some extra cbills - the amount of cbills worth of material (pay outs) that hit the front line units. So, if front line units are having their supply lines raided, and their allies are not defending those lines, they do not get paid as much at the end of their drops. The raiders get the money instead. (Of course, there's always a minimum payout, this is extra cbills.)
THE RESULT: The bigger, more expansive factions have a lot of work to do to keep their offensive up. Smaller factions do not have to worry about raids if their supply lines are short, and thus, front line units always get paid extra. Balances things out.
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BATTLE VALUE INSTEAD OF TONNAGE
Change tonnage to battle value. So, give every mech a battle value based upon the capabilities of the mech, and tell people they can take that much in the way of battle value. (This will have minimal impact on this game mode, but a big impact on quick play matchmaking, btw.) Battle value is simply a value of 1-100 based upon the capabilities and potential of the mech selected. A pre-nerf Kodiak might have 100 BV, pre-nerf Timber Wolf of 75. A pre-buff Atlas might have a BV of 80 and a pre-buff Orion might have a score of 60. (Currently, the scores are far more even by tonnage due to forcing unlike mechs to be equal.) In any case, the idea that all mechs of a certain weight are equal is bogus. This would change it so mechs are valued on what they can do, not their tonnage. It would both allow PGI the freedom to let the mechs be what they are instead of 'balancing them' into crap or god-ness, and get rid of the whole idea that mechs should be equal when they were never supposed to be in the first place.
TL;DR Battle value is a value of 1-100 based on mech ability. Use this to replace tonnage. Result: IS and Clan no longer have to be equal in tonnage, rather simply equal in battle value vs. each other. (Imagine, Clan mechs in their glory vs. bigger, angrier IS mechs! As it should be!)
Pipe (Peiper) dream stuff:
Planetary assets/combined arms. Taking certain planets gains a faction access to certain stuff in game like off board smoke rounds (creating smoke screens), EM arty (causing clouds of chaff, screwing with IFF and locks for both sides), air-deployed minefields (drop a minefield like an arty shot, but mines persist until detonated), partisan forces (infantry nest pop up and random during a match where SRM equipped infantry shoot a bunch of srms, then hide again), ECM bombs, tanks, VTOLs, extra turrets, battle armor, etc...
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Stock mode
Self explanatory. Works well with battle value for clan vs. IS fights.
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But honestly, until they re-couple the engines and quit with this idea that all mechs must be equal crap, I will continue to take a back seat in this game. Battle value would change things up a lot, and PGI can relax on trying to equalize clan and IS, and hopefully undue the damage they have done. Sure, it might take a long time for a team of Dire Wolves and Kodiaks to get a match in quick play (they'd be matched up vs. the same), But you'll see a lot of IS assaults vs. clan heavies, for example. Things would even out. It's worth a try - and it can't be worse than now. I really think it would be more fun. If you take a clan mech, you'll either be lower tonnage than the IS opponents, or face like-sized clan mechs. That's fair, right? Meanwhile, IS pilots won't have to worry about facing too many clan monsters because they won't be matched against them. Both IS and Clan players would be happy!
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Almost forgot: factory planets.
If you control a factory world, you can put a mech of that tech into your drop deck. If you are Steiner, and take over a Jade Falcon factory planet, you can replace one of your IS mechs with a clan mech, and vice versa. Now THAT'S incentive to take planets, no!?
Paul Inouye, on 02 August 2018 - 01:05 PM, said:
Unit coffers
Thoughts on that?
I'm sure that all of us who've dumped money into the unit coffers would like a refund. Then do away with the coffers. They are an unecessary thing at this point. Especially if you implement my supply lines/raiding stuff above to the mix. Factions, no matter their unit size, that start to dominate the Inner Sphere will have lots of stuff to contend with other than the main planetary assault. Meanwhile, little factions will be basically guaranteed good money, especially if their supply lines are so short there's no 'slots' for raids against them.
Furthermore, if you can provide planetary assets (e.i. fun, maybe mostly cosmetic effects to the game based upon the key planets you have under your control, that encourages people to conquer.) The factory world idea is one that should go well, especially combined with battle value. As a mech is valued on it's abilities and not it's tonnage, it no longer technically matters whether you have clan or IS tech in your drop decks, as long as you don't exceed the battle value limits you're allowed to have.
A further idea with battle value, too, that can be used is combining that with supply lines. If you gobble up almost a whole house or clan, that clan will have only the best of the best warriors and mechs left defending it. Meanwhile, their opponents will be at the extreme end of their supply lines. Perhaps some changes to the amount of battle value can be put in a drop deck could be related completely to how far away you are from your supply?
Logistics instead of unit coffers, Paul. Logistics are fun and interesting. Unless you're bringing back the idea of us buying and flying our own dropships, forget the idea all together. Time to refund all that loot back to us, because it's hard enough to recruit new guys with the group and solo queues segregated. Having to pay 4+ million Cbills per new recruit that might not even play, or might ditch the unit, yeah, coffers are useless. And at least if you refund everyone, we'll get back money invested in dead beats! Win for everyone!
Edited by Peiper, 02 August 2018 - 10:13 PM.