Paul Inouye, on 02 August 2018 - 10:19 AM, said:
Thanks for starting this justcallme A S H.
The only reason I mentioned that we'd be taking input after the FP podcast is because there are quite a few restraints that we have to work under. Saying "turn MWO:FP into WOW in 'Mechs" isn't going to happen. However, there are still things we can do and ideas that you guys come up with that we can investigate.
Here's my personal thoughts as to what we can do with what is currently in FP:
- A while ago, we removed all the penalties for switching factions. Personally I think this is a good thing. My main thought on this is to move forward with this notion where ANYONE wanting to play Faction Play can choose their path of participation on a per match level.
- Adding lore and decisions to your participation in any given conflict. For example, if the conflict is between Clan and IS, when I select a planet that is in contention, I will choose at that point whether I want to play as Clan or IS. If the conflict is between IS and IS, I can choose the faction I want to back. Even as a Kurita Loyalist, I can choose to fight in a conflict between Steiner and Merik and not have to be penalized for doing so. I also want a story or story arch to tell me WHY I'm going to be fighting.
- I'd like to see the MM put everyone into a singular bucket and fill teams according to group size first, followed by solo players filling the gaps.
- We will be investigating large scale events like Tukayyid for smaller conflicts which pull everyone into the fight. An example of this, would be something like a 3 day event over Planet XYZ with rewards and notoriety at stake.
- I'd like your thoughts on unit coffer use in general. I'm not sure if we will be able to create something like a unit inventory where you buy 'Mechs that unit members can 'borrow' 'Mechs from, but what are some other possibilities of c-bill use in general?
This is just off the top of my head at the moment but should give you an idea of what I'm working with.
When it comes to new maps/modes, this is a resource issue we have to deal with here and would have to be something monumental in reception before it would gain traction.
I'll continue to monitor this thread as we prep the FP podcast and will pop in to address suggestions about what can and cannot be done.
Thanks again for the thread.
-Paul
Dear Paul
Thanks for listening (reading).
Lots of thoughtful advice by veteran players, thankyou guys.
Can i just suggest if we can:
Give C bills to other unit members
or
Buy consumables for unit members to take
or
buy parts/ weps/ engines for a unit trade
I know buying mechs may brake the income stream, but will parts / consumables be ok?
Can unit tags be made, and bought for cbills through unit coffer to be given out by generals for rewards?
creative idea like
"pug hereder" to be put on someones back in unit colours/
.
thanks