My top ideas
* Allow Loyalty Points to be converted to MC once you're past rank 20. Conversion rate can be tweaked, but maybe 75 to 1? So a good faction play drop at rank 20 would reward 1500 loyalty points, which can be converted to 20 MC. So experienced players have an incentive to keep playing, to get some hero mechs.
* (F) Faction variant mechs. Don't have to be a unique variant, but they should have a c-bill bonus, and a faction specific paint job. Only purchasable at Rank 20 of your aligned faction. Should be distinctive mechs for each House / Clan. Maybe Ghost Bear gets (F) Kodiaks, Davion gets (F) Victors, etc. Or maybe if you hit Rank 20, you just get to pick a mech, and you get a (F) version of it.
* Show how many groups are queued, and how many are ahead of you in line waiting for lobby / queue. Allow use of chat / friends lists while in queue.
* Incursion buildings are doubled in health, turrets shoot large lasers like Siege gate turrets instead of medium lasers.
* I liked the idea of Long Tom, but it seems a bit overpowered. If scouting gets to Tier 3 FP bonuses, the team with the bonuses should have a cooldown reduction on the global strike cooldown. "Artillery Support" just means they can use more strikes.
* Seasonal rewards for faction play. Solaris has 3 month seasons with top players rewarded, so should Faction Play. Any player with over 300 FP siege wins (or 600 FP Scouting wins) should get an MC / Cbill bonus, maybe a few mechbays. Players with better performance can get additional rewards, not sure on the criteria that should be used for that.
* Unit Mechs for Faction Play. Allow units to purchase battlemechs for their units, that are only usable by unit members, in faction play. Mechs would accrue experience like normal battlemechs, but only a unit member of a certain rank could modify / skill the mech. Units start with 4 mechbays, like a normal player, and can purchase additional mech bays for MC. Mech simply shows as "in game" if a unit member has selected it for a faction deck while in lobby and while in game.
* Have 3 conflicts at once, an IS vs IS one, a Clan vs Clan one, and an IS vs Clan one. When you queue for faction play, it enters you into both applicable ones for your faction, so imbalanced side populations won't matter. If no clanners are on, everyone just plays IS vs IS. If BCMC/Evil is rocking out Clan side, people can't just go Clan to avoid fighting them.
* Each of the 3 above conflicts should be centered on a single planet. The unit that has the most unit members who have wins on that planet during the conflict gets the planet. Each planet should have a bonus, things like "Autocannons 10% cheaper", "Light Fusion Engines 25% cheaper, etc. Just price reductions in equipment, materiel, or consumables, that benefit unit members who hold the planets. MC generation per planet the unit holds should also remain, so the units can buy mechs / mech bays.
* Each Planet should only support certain types of maps. Some planets might have all biomes, but a desert planet wouldn't have a frozen city. Make the planets feel unique.
* Add a new game mode in addition to Siege that is faction play only. I'd love a Capture the Flag type game mode, where you need to take and hold a point in the center of the map to get Intel or something (kinda like an incursion battery) and then return it to your base. First team to return 5 batteries wins maybe.
* Make it more profitable to win by objectives, or at least equally profitable. If you complete the objective early, your team should get credit for killing every enemy mech for reward purposes. So, if you killed 12 of the enemy team, then the game should calculate the total rewards possible for 36 solo kills at half the damage of the enemy mech, and divide that reward up equally amongst the other players. Just an example.
Edited by Eisenhorne, 01 August 2018 - 09:55 PM.