All your offers are meaningless, no one will return to the game for coloring or superfluous 100000000 cbils, you are offering ideas that are designed for the influx of 30 new players, this is not true at the root, because you need to think about how to return those 30,000 fans who gone. All this happened in stages:
1. Introduction skilltree > outflow of players
2.Adding Quick cards and modes in the FP> outflow of players
3.Nerf armament, imbalance in armor / weapons> outflow of players
4.Polovlennye declared events> outflow of players
5. Desinck engines rated> outflow of players
and you will sell killing the desire to play an auxiliary weapon as compared to the basic weapon (nowskill weapon). The easiest solution to these problems is:
Yushi, on 03 August 2018 - 11:39 PM, said:
Make that all can take in FP all Mechs, (you can explain that it's salvage, black market etc.) and it will no problem with balance IS vs Clan.
There is a difficult decision to change the situation, which is unlikely to go to the PGI, the rollback of all changes over the past 1.5 years, but with access to the already introduced weapons, equipment and interface changes.
I.e :
1. Remove Quickcard and modes from FP
2. Set the threshold of entry into the invasion, say - 3 tier , in the scout - 100 games
3. And MAIN, do not change the rules in the course of actions or events.
4. Optionally, you can add the various changes already proposed before me to attract players for entry, to be in units.
If it seems to you that the balance at that time was not ideal, enter changes to the drop deck, the Clan VS IS - 10x12 with the same tonality,IS VS IS -12x12 with the same tone, Clan VS Clan -10x10 with the same tone.
Edited by Cruor vult, 05 August 2018 - 04:17 AM.