Paul Inouye, on 10 August 2018 - 10:00 AM, said:
Unit Size Restriction. Here's the issue that has proven itself over and over. Multiple massive units not picking opposite factions to align to. Even with contract locks in place, when it came time to switch, they all switched to the same faction. IS/Clan... didn't matter... Russ mentioned this casually in a roundtable a long time ago and this situation hasn't changed.
Don't get me wrong here. I was guild leader for a 250 member WoW raid guild. I know the benefits and fun of being in this type of social gathering place. However, WoW didn't allow your typical faction change (Horde/Alliance) at all. That was the population balancer there. We made the guild based on the players already locked into our faction.
With MWO, we've allowed the massive faction changing ability (Clan/IS) to allow players to participate and use the 'Mechs they've purchased.
Now sometimes this behavior was a coincidence and other times it was intentional. But it's this behavior that makes it very difficult to population balance and to make sure the large units out there are fighting each other.
A unit size cap will not stop the behavior of creating multiple sub-units of a super unit. But it does breakdown the overall influence of a singular entity above a certain size.
What am I getting at? Can the community get behind a unit size cap of X size? And I'm guessing that X would be less than 100.
Another thing to consider, is that faction populations don't correlate to players playing faction actively for each faction. A unit that has 300 members might change faction, but maybe 100 of those members are alts, and then of the other 200 unique players, only 100 sign on once a month or more. Of those 100, maybe 30 play faction, and then only 15 of them are very good at it. And while they certainly dominate their own matches when playing in large groups, and contribute to the overall tug of war, many more matches are comprised solo/small groups against other solo/small groups. Each faction probably has hundreds or thousands of people on them that are simply derelict accounts, but they are counted in the population, are they not? Accounts from before some factions even existed. I'm not sure why this idea got so far as being purposed to the community.
Edited by r0b0tc0rpse, 10 August 2018 - 10:41 AM.