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Faction Play - A New Hope (Pgi Taking Input)


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#661 Paul Inouye

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Posted 13 August 2018 - 05:09 PM

*reading data pull information*

On another note.. I should give a reward for funniest Unit name. :D

#662 Deathshade

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Posted 13 August 2018 - 05:10 PM

View PostPaul Inouye, on 13 August 2018 - 05:09 PM, said:

*reading data pull information*

On another note.. I should give a reward for funniest Unit name. Posted Image

lol. You talking about Comp teams?

#663 Paul Inouye

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Posted 13 August 2018 - 05:15 PM

View PostDeathshade, on 13 August 2018 - 05:10 PM, said:

lol. You talking about Comp teams?


FP units with active drops. Some of them have me grinning.

#664 justcallme A S H

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Posted 13 August 2018 - 05:20 PM

Interesting idea on the cbill thing Paul. Devils Advocate for a min - Good players, usually, don't need cbills. It is more the newer guys that need the cbills and what not. Do units want to attract new or good players, type of thing.

Of course the reverse side is that it does help some of the training units up-skill new players. Combined with a better social UI/in-game system to make recruiting easier that could be quite handy.

It would be better if there is a contract or hard-locked system created so that neither side can back out, like the unit doesn't make-good on it's payment or whatever. Well, the player can leave early, they just get nothing.

Or even a way to customise the payout or whatever so you can dangle for a BIG FISH player or two perhaps?

View PostPaul Inouye, on 13 August 2018 - 05:09 PM, said:

*reading data pull information*

On another note.. I should give a reward for funniest Unit name. Posted Image


I could think of some top contenders for that, even if I'm a one-man-band of sorts lol.

Edited by justcallme A S H, 13 August 2018 - 05:21 PM.


#665 slide

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Posted 13 August 2018 - 06:48 PM

Assuming we get units being able to gift money to players.

Would we also be able to have units earning money in their own right (rather than players donating to the unit)?

Why would we do this? To give units a reason to exist and a purpose.

We have this to some degree with planetary tags and MC, but this only benefits relatively few in big units.

Sources of unit income: (FP matches only)
-basic income: pay an amount for every drop a unit member does to the Unit coffers. ie 50k win or 25k loss + grouping bonus
-planetary income: if you tag it you earn x CB/day
-advanced income (probably beyond scope): unit only contracts. ie 5m CB to defend planet X for Y matches (wins only)

Unit Assets: Can we get stuff that the unit owns that benefit unit members as long as they are members.

Examples: (note they all cost CBills for the unit to buy)
-3 paint colours to represent the unit (100m CB each)
-decals, unit specific would be nice (100m CB each)
-consumables paid for by the unit (unit pays for consumables used in FP)
-CB or XP boosters (X CB for Y days bonus @ Z%)
-merc hire contracts (maybe beyond scope)

Is any of this possible Paul or to Pie in the Sky?

#666 50 50

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Posted 13 August 2018 - 07:03 PM

View PostMischiefSC, on 11 August 2018 - 06:04 AM, said:

I've repeatedly put forward the idea that your payout should depend on who you play. A pug team vs a top tier premade should make about as much on the loss as the premade makes on the win. The pugs should make a ton more on kills and damage and especially objectives in that situation. A great premade vs pugs should make like 60 or 75% what they do now.


I've forgotten, but does skill rating now change in Faction Play?

I think the idea of a bounty bonus for defeating a more skilled/experienced player on the other team would create some incentives but the mode needs to increase the player skill rating.

#667 Tier5ForLife

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Posted 13 August 2018 - 07:05 PM

Wow, this is great! We have solved our problems with a low game population with brilliant ideas to give C-Bills to players that already play the game.

All new players need is a $10.00 package of old mechs, one per weight class, not 10 from the same one. Give them a drop-deck with 4-5 mechs and 30 days of PT (which cost you NOTHING!)

#668 Monkey Lover

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Posted 13 August 2018 - 07:47 PM

View PostLikeUntoBuddha, on 13 August 2018 - 07:05 PM, said:

Wow, this is great! We have solved our problems with a low game population with brilliant ideas to give C-Bills to players that already play the game.

All new players need is a $10.00 package of old mechs, one per weight class, not 10 from the same one. Give them a drop-deck with 4-5 mechs and 30 days of PT (which cost you NOTHING!)


Rewards has been the only idea to save CW from town hall #1 :)

#669 Eisenhorne

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Posted 13 August 2018 - 07:50 PM

View PostLikeUntoBuddha, on 13 August 2018 - 07:05 PM, said:

Wow, this is great! We have solved our problems with a low game population with brilliant ideas to give C-Bills to players that already play the game.


Don't be so obtuse. Giving new players an incentive to join a unit (giving them c-bills) means they're more likely to have mechs they need to participate in faction warfare, and more likely to drop with a team. That will mean they have a better experience, and are more likely to stick around.

#670 Tarl Cabot

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Posted 13 August 2018 - 09:15 PM

View PostEisenhorne, on 13 August 2018 - 07:50 PM, said:


Don't be so obtuse. Giving new players an incentive to join a unit (giving them c-bills) means they're more likely to have mechs they need to participate in faction warfare, and more likely to drop with a team. That will mean they have a better experience, and are more likely to stick around.

This, since units do not have their own... mech inventory with mechs kitted out then donated to the unit (no free stuff) and unit leadership locks down the mechs so they can not be altered and are only available when dropping in FP....

#671 Appogee

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Posted 13 August 2018 - 09:26 PM

View Post50 50, on 13 August 2018 - 07:03 PM, said:

I've forgotten, but does skill rating now change in Faction Play?

FP matches have zero impact on Player Skill Rating.

Not that this matters, because PSR is fundamentally broken in design and now essentially meaningless.

(By design it constantly elevates players up the tiers, regardless of their skill, and with little regard for their personal performance along the way. As PSR has been in operation for more than a year, the higher Tiers are now largely populated by players of average skill or lower.)

#672 UnKnownPlayer

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Posted 13 August 2018 - 10:41 PM

View PostDeathshade, on 13 August 2018 - 03:38 PM, said:

Your current system has ranks that could be used to allow for setting these coffer rights. They could then set to the ability to recruit and/or pull from the unit coffers to get players in.

SRoT has many sub units with their own styles and preferences. We do have a requirement to have new recruits sent to an Academy unit first to allow them to shop around our sub units for a fit. It should take a player only about a week to prove his merit.

Having a minimum for the unit is good for freshly made teams to limit their potential speedy growth.


This wouldn't stop c-bill trading online for real money, someone would just set up their own unit with leader role and then give c-bill to whoever, the time limit on weeks and drops would work though.

#673 Horseman

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Posted 13 August 2018 - 11:05 PM

View PostNightbird, on 13 August 2018 - 02:16 PM, said:

Lies, HHoD was Kurita for the first event Posted Image
The unit wasn't. Several players felt the Call Of The C-Bill and deserted to go Kurita before our leaders changed contract from Steiner (which we were on due to an internal unit event) back to Davion.
Those who came back are on latrine detail until further notice.

Edited by Horseman, 13 August 2018 - 11:09 PM.


#674 Deathshade

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Posted 14 August 2018 - 01:40 AM

View PostPaul Inouye, on 13 August 2018 - 05:15 PM, said:


FP units with active drops. Some of them have me grinning.

Can you guys turn on regular FP battles in tandem with the events? I am starting to have withdrawals waiting for a match.

#675 50 50

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Posted 14 August 2018 - 02:06 AM

View PostAppogee, on 13 August 2018 - 09:26 PM, said:

FP matches have zero impact on Player Skill Rating.


Didn't think so.

View PostAppogee, on 13 August 2018 - 09:26 PM, said:

Not that this matters, because PSR is fundamentally broken in design and now essentially meaningless.

(By design it constantly elevates players up the tiers, regardless of their skill, and with little regard for their personal performance along the way. As PSR has been in operation for more than a year, the higher Tiers are now largely populated by players of average skill or lower.)

Well, having a different option aside, my query was in regards to a notoriety or bounty sort of bonus as was proposed earlier.
In my thinking, if a low tier player comes up against a high tier one... bit like militia facing elite units.... then there could be some sort of scaling of reward based on the difference.
But this must mean that what ever system is in place be it PSR, ELO or something new that it is applied to Faction Play.

There would be players out there (well at least there were) that had a low tier because they almost exclusively players in FP but really should have been in the upper levels.

#676 Peter2k

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Posted 14 August 2018 - 03:01 AM

View Post50 50, on 14 August 2018 - 02:06 AM, said:


Didn't think so.


Well, having a different option aside, my query was in regards to a notoriety or bounty sort of bonus as was proposed earlier.
In my thinking, if a low tier player comes up against a high tier one... bit like militia facing elite units.... then there could be some sort of scaling of reward based on the difference.
But this must mean that what ever system is in place be it PSR, ELO or something new that it is applied to Faction Play.

There would be players out there (well at least there were) that had a low tier because they almost exclusively players in FP but really should have been in the upper levels.


Isn't there a FP leaderboard ingame keeping track?

Having boni based on it instead of PSR is obviously way better

Not ingame now, but I think there was a leaderboard for FP specifically.

#677 UnKnownPlayer

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Posted 14 August 2018 - 03:35 AM

View PostPeter2k, on 14 August 2018 - 03:01 AM, said:

Isn't there a FP leaderboard ingame keeping track?

Having boni based on it instead of PSR is obviously way better

Not ingame now, but I think there was a leaderboard for FP specifically.


There still is, go to the faction play tab then on the leader boards section. The down side is that if you swap from merc to loyalist or loyalist to merc it resets you to the bottom so higher positioned players could just flip flop to get more bonuses, especially as there is no loss of LP now and it takes literally seconds to do.

#678 xX PUG Xx

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Posted 14 August 2018 - 03:51 AM

ThecFP leaderboard is primarily ranked by KMDD, which is not strictly an indication of skill if you play enough games.

#679 creativeabyss

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Posted 14 August 2018 - 04:15 AM

it may be a little late to add this, but is there the population to do 2 events simultaneously, 1 with all is factions on 2 sides and another event with all the clans split into sides? it

would help loyalists out a bit, and you can expand on the current event rp with a build up to explain alliances. in fact you could bring back those old comstar intercepts to build hype and give background on what alliances are being formed and why people are getting angry enough to go into a conflict, and do different alliances each time

#680 Ssamout

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Posted 14 August 2018 - 04:42 AM

View PostxX PUG Xx, on 14 August 2018 - 03:51 AM, said:

ThecFP leaderboard is primarily ranked by KMDD, which is not strictly an indication of skill if you play enough games.

Thats why you always do the (KMDD/games played)-(possible scouting matches=dingdongs collected) count to see whats up (if you are a statmonkey that is)..

Edited by Ssamout, 14 August 2018 - 04:43 AM.






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