Paul Inouye, on 13 August 2018 - 03:25 PM, said:
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Faction Chat: "Do you like c-Bills.. visit wwww.xyzmonies.net.gov. $4.99USD for 5M CB, $9.99USD for 12M CB, $49.99USD for 100M CB"
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This scenario plays out if you allow players to do c-bill transfers. i.e. coffer distribution. "Come join my unit and I'll transfer the farmed
However, there IS a possible solution to this... in order to transfer cbills, both players must be in the same unit for X number of days, where X > 14.
Thoughts?
My cbills my decision, I have been grinding cbills for years and if I want to give some of them to some random guy i bumped into during a match just because his name is PancakeArmor007 or because I like his pink Annihilator it should be my choice. If I want to sell my cbills for real cash and buy myself smth nice that also should be my choice. I also would prefer to not be forced into joining a unit whenver I'd feel generous.
Anyway, about "Faction" Play, I can't wait for this upcoming podcast, I really hope to hear smth good, something about BIG changes/updgrades coming to our poor FP, as it is now it is sadly a bland and meaningless game mode.
I'd like Faction Play aka Faction Warfare aka Community Warfare to have some purpose, clear goal, consequences, economy, planet management of some sort (something like buying and adding to the planets/maps we will play on some additional turrets, walls fortifications, destroyable buildings that "produce" income, even if enemies invading won't win and conquer the planet they can destroy its $$$ value, well destroy it at least for some time till those buildings will be up and working again, perhaps even buildings spawning little vehicles supporting us in battle to give us this nice combined arms feel, since you can't for some reason do npcs could u do what u did with VIP Atlas? building spawns few tanks they go thru predetermined route for "patrol" and fire at anything nearby, when tanks get destroyed after x minutes another group of tanks gets spawned ).
I'm House Kurita loyalist or at least I was since Community Warfare was released but for this event and some previous FP events that required it I swapped, soon I will be back with Kurita, not like it matters. Sadly I must say that I completely don't care about my faction, nothing in MWO makes me care about my faction, It doesn't matter to me if my faction is losing or winning, there are no real (small nor grand) consequences of losing/winning planets/battles/wars. Only IS map changes but nobody cares, it doesn't matter. Map resets make any sort of conquest pointless. In addition we don't have planets of greater importance, all planets we have in FP are equally unimportant. Why oh why would I care that my so called faction lost planet X and won planet Y? they are the same, lore ? hah little bit of lore won't make me care. That is why I wish we had some sort of FP economy, factory planets bringing profits, money usable for example to fortify planets guarding the way to those important $$$ planets.
Also we don't really have "factions" in MWO, just bunch of ppl with same faction logos, all that territory, all those planets and we cant do anything with that, just lose some, gain some, we dont have faction leaders nor even faction leader representatives, all those fancy faction ranks we have in FP are so very meaningless, all those generals, galaxy commanders etc. cant do ****, have no "real power, if we had some politics system, alliances, perhaps then they could have smth to do.
What about unique faction specific skills or traits? special weapon variants?
Small things:
- I actually liked "repair & rearm", kinda wish we had it again even if only for FP
- btw. REJOIN MATCH button should be placed somewhere else to be more visable
- swapping factions, need to do smth with stacking on the winning side, penalty in a form of less cbills earned per match perhaps? ofc it won't matter for some long time players that at this point are super rich,
- instead of long tom we could get some free arty strikes usable by lance commanders? you know for example in Battlefield 2142 u can have multiple squads and squad leaders could request EMP strikes, arty strikes, supply drops stuff like that,. but only the team commander could drop those, perhaps we could have smth like this here too? we could use smoke screens too
- hope to see that surrender button added to FP
- Increase conquest cap points from 1250 to 1500 maybe even 2000, conquest in FP is somewhat fun, more fun than in QP
- don't remove QP maps from FP, we need more maps in game, not less and we need to get more than 1 new map added to the game per year, it is multiplayer only shooter after all ffs, I just wonder why map maker tools are not released for our community to use with some guide on how to make maps for MWO?
- give us as reward more xp/cbills'LP etc. if we take lighter than possible dropderck into FP match, the less tonnage u will take and use the more stuff u get after the match
- this one is not FP related but will throw it in just btw, could u please consider putting our mech status screen, enemy mech status screen, weapons status screen and minimap on the screens that we have in our cockpit? we have all those useless screens in our cockpit, we would have a reason to look around the cockpit
- another non FP thing but i need to ask, i wish we could change text size in our chat, im playing the game in 1920-1080 rez and text in IS chat/Faction Chat is so small
- I agree with the idea to make gates in invasion mode destroyable, remove generators
Edited by Kell Aset, 30 October 2018 - 08:02 PM.