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Kurita Vs Davion Mini Campaign


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#181 Leidulfr

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Posted 06 August 2018 - 01:41 PM

Switched over to Davion for one match. It was hilariously imbalanced and a terrible match, but I finally got that defensive kill.

All PUG Davion team, only three individuals with units vs. a team of Kuritas all in units and a mix of three different premades who were all using dual gauss Warhammers, large laser Battlemasters and Stalkers, LRM boat Awesomes, and SRM boat lights, while we had random whatevers. It was a truly captivating, typical match.

GG game design for allowing those kinds of match-ups to happen, PGI.

#182 Kinski Orlawisch

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Posted 06 August 2018 - 02:00 PM

View PostLord David Murphy, on 06 August 2018 - 12:53 PM, said:

Are achievements turned off for this battle?

It felt great to earn my "Ace of spades" finally with 10KMDD and 8 kills in a solid FP match... and yet, nothing. ;-(

After years of sweat this really, really, hurts. Posted Image

Did you do all 8 kills in one mech?......

#183 Marius Evander

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Posted 06 August 2018 - 02:11 PM

The Defensive kills and day 3 win by base capping were definately the most difficult of the 3 days so far, I think 250 match score for incursion is really low for casual players DVDevnull... I expect day 4 to be easier for everyone that day 3. Although the maps are the most favourable to organised premades, the amount of solo skittle games has been high.

#184 Mochyn Pupur

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Posted 06 August 2018 - 02:41 PM

Defensive Kill was such a bad choice for this day's event. Most decent teams meet up and fight it out well away from the bases.

#185 C337Skymaster

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Posted 06 August 2018 - 04:09 PM

Request from the Davion side of the conflict to change the win requirement from "capture win" to "any win". Getting a pug win against 12-man premades is hard enough (in 4 hours of playing, tonight, I managed to get a single win, right as the clock struck 8pm, but it was a timer win, not a capture win. We had a hard enough time keeping the kill lead, we had no chance to push on their base).

I don't know how they coordinate, or why they all go to the same side, but the big teams always seem to be allied against the random pugs who answer calls-to-arms, resulting in a hugely imbalanced score bar...

#186 Dee Eight

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Posted 06 August 2018 - 04:13 PM

View PostGully D, on 06 August 2018 - 12:50 AM, said:

is anyone getting defensive kills,

(yes I am shooting mechs that die on base)

or is it bugged>?

thanks


Two accounts, zero defensive kills. On this account I used both UAV's on a mech, end match results showed four scouting detections, and then go to the event page...only 3 scored.

#187 Lord David Murphy

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Posted 06 August 2018 - 04:23 PM

View PostKinski Orlawisch, on 06 August 2018 - 02:00 PM, said:

Did you do all 8 kills in one mech?......

No, I did it in two mechs in one match.

It's says "Get 8 Kills in one match" - Ace of spades - Yep, I did that. ;-(

Edited by Lord David Murphy, 06 August 2018 - 04:28 PM.


#188 Dirt Devil1

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Posted 06 August 2018 - 04:51 PM

I think they only count QP for this, these came out before FP existed.

#189 D V Devnull

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Posted 06 August 2018 - 04:55 PM

View PostC337Skymaster, on 06 August 2018 - 04:09 PM, said:

Request from the Davion side of the conflict to change the win requirement from "capture win" to "any win". Getting a pug win against 12-man premades is hard enough (in 4 hours of playing, tonight, I managed to get a single win, right as the clock struck 8pm, but it was a timer win, not a capture win. We had a hard enough time keeping the kill lead, we had no chance to push on their base).

I don't know how they coordinate, or why they all go to the same side, but the big teams always seem to be allied against the random pugs who answer calls-to-arms, resulting in a hugely imbalanced score bar...

I'm on the Kurita Side, and I also think PGI should NOT have specifically required a Capture Victory, being as this was in Faction Warfare. It really should have just been a General Win, being as each Pilot gets access to 4 of their Mechs during a Match, making it at least 8+ times harder to have any chance at a Base Capture. Either that, or the Assault Game Mode within Faction Warfare's Invasion System needs to have the Time Allocation increased to 30 minutes, same as Siege has allowed. :angry:

As it is, AFTER 11 HOURS OF EFFORT AND 22 MATCHES, which included two games which Timed Out when my team had the Capture Meter down to a tiny amount left, including one where it was a bloody close sliver... (Yeah, really...) I'm now having to do without 500K(C-Bills) and 100(MC) that I should have been able to achieve and pocket for use later on. I've also unfortunately had a psychotic breakdown from pushing myself so far that my body even knocked me to sleep during this Event Phase, and I'll be weighing very carefully whether I want to continue with MWO at all. Things within MWO have continued to change in a manner that makes it less fun, and gives no Newbie or Casual-Class Player a chance to remind the more powerful ones that they're only human. <_<

~Mr. D. V. "This Event's Day #3 Challenge Difficulty was way beyond overboard... I'm rethinking my presence here." Devnull

#190 Geewiz 27

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Posted 06 August 2018 - 04:58 PM

View PostLord David Murphy, on 06 August 2018 - 12:53 PM, said:

Are achievements turned off for this battle?

It felt great to earn my "Ace of spades" finally with 10KMDD and 8 kills in a solid FP match... and yet, nothing. ;-(

After years of sweat this really, really, hurts. Posted Image

Ace of spades only achievable in quick play, not faction. Getting 8 kills from say 3 mechs is not the same as getting 8 kills from 1.

#191 Odin Gunterson

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Posted 06 August 2018 - 05:40 PM

I'm here to COMPLAIN, as all the others. HOW COULD YOU, PGI? HOW COULD YOU??

WHY U DONT USE YOUR "FUTURE EVENTS" TAB??

CMON!!! THIS IS TOTALLY NUTS! 20 MINS OF ANNOUNCING IT AHEAD??

SOMEONE NEEDS TO GET FIRE!!!

#192 Magic Pain Glove

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Posted 06 August 2018 - 05:56 PM

I've been able to complete all of these events in no more than 2 matches each . And I've been droping mostly alone or in small 2-4 man groups . Even while I was droping solo matches turned out to be relatively puggy so most of the time they were fair for both sides (because of the increased FP populations I assume).

Tho I have to say Davion pugs are ... Posted Image ... Perhaps the matches were skewed a bit in favor of Dracs after all Posted Image . No one can blame losses on the different tech base which is also a good thing since there is less whining overall . Overall I think I enjoy IS vs IS more than I do Clan vs IS .

#193 Leidulfr

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Posted 06 August 2018 - 06:41 PM

Just got out of a match where someone made it very clear that he was only there to kill turrets for himself. After he got that, he just stopped playing and sat at the drop-zone. When we won, he exclaimed, "yay, you did it."

This is why you shouldn't make rewards for requirements that could possible encourage behavior like that in a team game.

How do you not see that?

It's not like it's a particularly difficult mission to accomplish anyways. Why reward it? Why not pick something that could benefit the whole team and make players want to do that thing instead?

Reminds me of the cave incident in Destiny 1...

#194 enosfer

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Posted 06 August 2018 - 06:52 PM

PGI, please, do this event a neverending. So much fun in CW in this weekend.

#195 Vulture Patrol

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Posted 06 August 2018 - 07:28 PM

This probably echoes something someone else already posted, but Kurita is extremely well-organized while Davion looks like an ordinary "quick play" assembly - in every match I've played. I could only play on the Davion side because after one hour waiting in queue while a member of the Kurita faction I realized that I'd never get in. To "well-organized" add "exclusive to large units." And if you look at which unit has taken planets, in Kurita's behalf of course, it's team MC.

I'm not complaining, but somehow I'm sure others playing for Davion are upset by this.

#196 GamerPro4000

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Posted 06 August 2018 - 07:44 PM

View PostVulture Patrol, on 06 August 2018 - 07:28 PM, said:

This probably echoes something someone else already posted, but Kurita is extremely well-organized while Davion looks like an ordinary "quick play" assembly - in every match I've played. I could only play on the Davion side because after one hour waiting in queue while a member of the Kurita faction I realized that I'd never get in. To "well-organized" add "exclusive to large units." And if you look at which unit has taken planets, in Kurita's behalf of course, it's team MC.

I'm not complaining, but somehow I'm sure others playing for Davion are upset by this.


For me its the opposite. I lost most of the CW matches. There are bad players in both sides. It is just the luck of the draw of good and bad players.

Edited by GamerPro4000, 06 August 2018 - 07:44 PM.


#197 GamerPro4000

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Posted 06 August 2018 - 08:04 PM

Just a heads up. I played scouting and won and it counted as a siege win.

#198 SuperMCDad

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Posted 06 August 2018 - 08:09 PM

This is my first time ever in FP invasion, and I've been quite enjoying it. Having said that, I haven't run up against a full 12 person team, in a PUG group, and so haven't had the honour of being clubbed. I have been thinking about FP for awhile though, and have been preparing and skilling suitable mechs. Hopefully this has helped a bit.

Much to my surprise, I've managed to get all the MC rewards (the main thing) from the last few days, and only have siege to go.

I must have lucked out, as we didn't have too much trouble getting the assault win yesterday, with a game on crimson strait going our way (DV, you may have even been on the opposite team on that one, I know I saw your name come up on the screen at one stage). Got 1000 damage (a 1st for me), with a ER lrg battlemaster, first drop Posted Image .We were left with a single lurm archer at the end, which I kept busy while the rest of the team capped the base.

Even though it's been good, I don't think pugging will be much fun once the population dies away after the event. PUG vs PUG matchups will probably be pretty unlikely then. Suppose I should look for a unit, but my play times are late night NZ time, and erratic, so not sure how that would fit.

@GamerPro4000 Hope they don't get that fixed before I can play tonight. Will make things a bit easier. Posted Image

#199 Leviathan MDK

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Posted 06 August 2018 - 08:27 PM

Gone be verry honnest here. Played two matches, scorred 300mc and didnt care for the rest. I have enough danglers and other stuff.

#200 Firewired

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Posted 06 August 2018 - 08:37 PM

SUGGESTION FOR FUTURE SUCH EVENTS (I HAVE ASKED THIS BEFORE AND BEEN IGNORED):

Once an Event starts No individual or unit should be able to switch factions or sides until the event is done.

Furthermore, PGI clearly has plenty of near-real-time data for faction participation, and given this you should be able to manage the opposing factions' population in Events through simple data gathering and math to ensure neither side in an Event Conflict has greater population of Players or Units.

Really, this is kid-stuff programming. Get it right please. The players and the game will benefit.

Edited by Firewired, 06 August 2018 - 09:07 PM.






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