Kurita Vs Davion Mini Campaign
#181
Posted 06 August 2018 - 01:41 PM
All PUG Davion team, only three individuals with units vs. a team of Kuritas all in units and a mix of three different premades who were all using dual gauss Warhammers, large laser Battlemasters and Stalkers, LRM boat Awesomes, and SRM boat lights, while we had random whatevers. It was a truly captivating, typical match.
GG game design for allowing those kinds of match-ups to happen, PGI.
#182
Posted 06 August 2018 - 02:00 PM
Lord David Murphy, on 06 August 2018 - 12:53 PM, said:
It felt great to earn my "Ace of spades" finally with 10KMDD and 8 kills in a solid FP match... and yet, nothing. ;-(
After years of sweat this really, really, hurts.
Did you do all 8 kills in one mech?......
#183
Posted 06 August 2018 - 02:11 PM
#184
Posted 06 August 2018 - 02:41 PM
#185
Posted 06 August 2018 - 04:09 PM
I don't know how they coordinate, or why they all go to the same side, but the big teams always seem to be allied against the random pugs who answer calls-to-arms, resulting in a hugely imbalanced score bar...
#186
Posted 06 August 2018 - 04:13 PM
Gully D, on 06 August 2018 - 12:50 AM, said:
(yes I am shooting mechs that die on base)
or is it bugged>?
thanks
Two accounts, zero defensive kills. On this account I used both UAV's on a mech, end match results showed four scouting detections, and then go to the event page...only 3 scored.
#187
Posted 06 August 2018 - 04:23 PM
Kinski Orlawisch, on 06 August 2018 - 02:00 PM, said:
No, I did it in two mechs in one match.
It's says "Get 8 Kills in one match" - Ace of spades - Yep, I did that. ;-(
Edited by Lord David Murphy, 06 August 2018 - 04:28 PM.
#188
Posted 06 August 2018 - 04:51 PM
#189
Posted 06 August 2018 - 04:55 PM
C337Skymaster, on 06 August 2018 - 04:09 PM, said:
I don't know how they coordinate, or why they all go to the same side, but the big teams always seem to be allied against the random pugs who answer calls-to-arms, resulting in a hugely imbalanced score bar...
I'm on the Kurita Side, and I also think PGI should NOT have specifically required a Capture Victory, being as this was in Faction Warfare. It really should have just been a General Win, being as each Pilot gets access to 4 of their Mechs during a Match, making it at least 8+ times harder to have any chance at a Base Capture. Either that, or the Assault Game Mode within Faction Warfare's Invasion System needs to have the Time Allocation increased to 30 minutes, same as Siege has allowed.
As it is, AFTER 11 HOURS OF EFFORT AND 22 MATCHES, which included two games which Timed Out when my team had the Capture Meter down to a tiny amount left, including one where it was a bloody close sliver... (Yeah, really...) I'm now having to do without 500K(C-Bills) and 100(MC) that I should have been able to achieve and pocket for use later on. I've also unfortunately had a psychotic breakdown from pushing myself so far that my body even knocked me to sleep during this Event Phase, and I'll be weighing very carefully whether I want to continue with MWO at all. Things within MWO have continued to change in a manner that makes it less fun, and gives no Newbie or Casual-Class Player a chance to remind the more powerful ones that they're only human.
~Mr. D. V. "This Event's Day #3 Challenge Difficulty was way beyond overboard... I'm rethinking my presence here." Devnull
#190
Posted 06 August 2018 - 04:58 PM
Lord David Murphy, on 06 August 2018 - 12:53 PM, said:
It felt great to earn my "Ace of spades" finally with 10KMDD and 8 kills in a solid FP match... and yet, nothing. ;-(
After years of sweat this really, really, hurts.
Ace of spades only achievable in quick play, not faction. Getting 8 kills from say 3 mechs is not the same as getting 8 kills from 1.
#191
Posted 06 August 2018 - 05:40 PM
WHY U DONT USE YOUR "FUTURE EVENTS" TAB??
CMON!!! THIS IS TOTALLY NUTS! 20 MINS OF ANNOUNCING IT AHEAD??
SOMEONE NEEDS TO GET FIRE!!!
#192
Posted 06 August 2018 - 05:56 PM
Tho I have to say Davion pugs are ... ... Perhaps the matches were skewed a bit in favor of Dracs after all . No one can blame losses on the different tech base which is also a good thing since there is less whining overall . Overall I think I enjoy IS vs IS more than I do Clan vs IS .
#193
Posted 06 August 2018 - 06:41 PM
This is why you shouldn't make rewards for requirements that could possible encourage behavior like that in a team game.
How do you not see that?
It's not like it's a particularly difficult mission to accomplish anyways. Why reward it? Why not pick something that could benefit the whole team and make players want to do that thing instead?
Reminds me of the cave incident in Destiny 1...
#194
Posted 06 August 2018 - 06:52 PM
#195
Posted 06 August 2018 - 07:28 PM
I'm not complaining, but somehow I'm sure others playing for Davion are upset by this.
#196
Posted 06 August 2018 - 07:44 PM
Vulture Patrol, on 06 August 2018 - 07:28 PM, said:
I'm not complaining, but somehow I'm sure others playing for Davion are upset by this.
For me its the opposite. I lost most of the CW matches. There are bad players in both sides. It is just the luck of the draw of good and bad players.
Edited by GamerPro4000, 06 August 2018 - 07:44 PM.
#197
Posted 06 August 2018 - 08:04 PM
#198
Posted 06 August 2018 - 08:09 PM
Much to my surprise, I've managed to get all the MC rewards (the main thing) from the last few days, and only have siege to go.
I must have lucked out, as we didn't have too much trouble getting the assault win yesterday, with a game on crimson strait going our way (DV, you may have even been on the opposite team on that one, I know I saw your name come up on the screen at one stage). Got 1000 damage (a 1st for me), with a ER lrg battlemaster, first drop .We were left with a single lurm archer at the end, which I kept busy while the rest of the team capped the base.
Even though it's been good, I don't think pugging will be much fun once the population dies away after the event. PUG vs PUG matchups will probably be pretty unlikely then. Suppose I should look for a unit, but my play times are late night NZ time, and erratic, so not sure how that would fit.
@GamerPro4000 Hope they don't get that fixed before I can play tonight. Will make things a bit easier.
#199
Posted 06 August 2018 - 08:27 PM
#200
Posted 06 August 2018 - 08:37 PM
Once an Event starts No individual or unit should be able to switch factions or sides until the event is done.
Furthermore, PGI clearly has plenty of near-real-time data for faction participation, and given this you should be able to manage the opposing factions' population in Events through simple data gathering and math to ensure neither side in an Event Conflict has greater population of Players or Units.
Really, this is kid-stuff programming. Get it right please. The players and the game will benefit.
Edited by Firewired, 06 August 2018 - 09:07 PM.
14 user(s) are reading this topic
0 members, 14 guests, 0 anonymous users