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Fix The Servers. Fix The Glaring Functional Issues In The Game.


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#1 Phyrce

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Posted 05 August 2018 - 09:10 PM

As the topic says, FIX YOUR GAME. Stop trying to fix balance when you cant even maintain the games core functions. I am tired of having the game freeze for 3 seconds when the enemy team comes into range. I am tired of the insane lag, to the point i have disabled all other servers besides NA. I am tired of firing jump jets and going straight up to the point im stuck in a building i shouldn't have even been able to get into. Fix the hit detection in the game. I am tired of getting my back cored out by lasers when im facing them.

The main thing is fix your servers. They have become unreliable and in 75% of matches people are disconnecting that is if the game doesn't flat out crash.

I would love to say this is a me issue but people are complaining about it in matches now. I thought maybe i was crazy that on 3 different computers that i use in 2 different locations that maybe i was the problem, I'm not.

I am tired of launching into the game and random menus still visible on the screen with no way to clear them. I am tired of the matchmaker dropping 8 Assault mechs on one side with 4 heavies vs 12 mediums and lights. I have dumped thousands into this game, I love Mechwarrior ive played it since i was a kid. But you are very close to ruining the only multiplayer MechWarrior available. At this point its very hard to justify buying 5 when MWO is and has continually been a nightmare of poor development.

How many iterations off the mech lab and base interface have we had now ? 5 ? And it STILL has issues! The player base has very clearly near death as the matchmaker can't put together a balanced match outside of peak hours. You aren't losing nearly as many players to balance as you are players who's first experience is an unreliable train wreck of a game.

I wish i could justify it on bad hardware, and give you guys the pass. But if an 8700K and 1080TI cant run this game properly we have a problem. My laptop is a 7700hk and a 1070 and it has the same issues. My friends are running a variety of hardware, they all have the same experiences.

Fix your game please. Then worry about spending hours of development on balance.

#2 JediPanther

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Posted 05 August 2018 - 10:15 PM

I wish pgi spent those hours of development in balance. They're too bust right now making mw5 minimally viable to hit it's launch date whenever that is. Then it'll be up to the mod community to fix and balance the game and that assumes pgi isn't talking marketing bs about mod support just to sell mw5 pre-orders. When it comes to games and pgi development and implementation are not their strong suits.

Don'y worry about the game. It's been minimally viable since beta v1 and my 2012 computer which was specifically built for mwo still has all the issues you name. My pc was a $1,350 pc in 2012 which meant it was pretty decent for games in 2012. It can run some games now but I have better things to spend my money on than a new gaming rig for a 2012 pc game.

I find it funny that my stock 660 old as dirt of a video card on an amd system can handle games like mgsvttp and battletech just fine holding a steady 30-50fps but mwo tanks into the 20s.

#3 Phyrce

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Posted 06 August 2018 - 10:44 AM

I have 2 accounts and have played since 2012. Believe me I share your frustrations with this game. As do all of my friends. We managed to get 1 find into the game and playing he was even so impatient as to spend $300 on mechs. He quit last week because the game is unreliable. Why pay any money or keep playing when he can play a thousand free to play type games that ACTUALLY work.

#4 HammerMaster

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Posted 06 August 2018 - 01:08 PM

Wow. I have been in since beta and while I have personally witnessed some instability and other issues. It usually clears up with some reinstalls or tweaking. What you're describing seems out of control. As in more than one factor at work.
Have you dusted out your CPU/GPU?
Are your wires bad?
Poopy internet provider?
Etc?

#5 Phyrce

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Posted 06 August 2018 - 01:15 PM

View PostHammerMaster, on 06 August 2018 - 01:08 PM, said:

Wow. I have been in since beta and while I have personally witnessed some instability and other issues. It usually clears up with some reinstalls or tweaking. What you're describing seems out of control. As in more than one factor at work.
Have you dusted out your CPU/GPU?
Are your wires bad?
Poopy internet provider?
Etc?

Again, This is multiple machines in multiple locations. One runs with symmetrical fibre connections with a DSL failover. My home location has a 300Mbs/20Mbs cable connection. This is also Multiple people in multiple locations with multiple configurations. This is not just a "me" problem.

#6 ObeyTheLion

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Posted 06 August 2018 - 01:33 PM

+1 for OP from me
Yes, it would be much appreciated if PGI started to focus on optimizing the game engine rather than pumping out mech after mech, also rework most of the maps, cause of the ridiculous hitboxes. It's starting to get annoying to get my shots stopped by thin air.
Yes, new mechs are quite nice, cause it shows the devs care about the game by constantly adding new content, but it only increases the variety of the gameplay, not the quality of it.

Edited by ObeyTheLion, 06 August 2018 - 01:34 PM.


#7 Mystere

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Posted 06 August 2018 - 02:21 PM

What can I say? So-called "balancing" via XML file edits is so much easier than actual software development. Posted Image

Also, new 'Mechs aren't the "content" that will bring in more players. Actually adding real meat to this less than a skeleton of a 5 year old game will.

#8 Phyrce

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Posted 06 August 2018 - 04:10 PM

At this point i don't even care about more "content" Solaris was fun but if the quality of its release is the standard for "new content" ill pass until they get what they have actually working correctly. Mechs getting stuck in random places in the water during conquest maps. Mechs getting stuck in buildings. Falling through the ramps and then through the world. Random disconnects and crashes. No thanks. Just fix the game properly and then work on new content.

#9 Papaspud

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Posted 06 August 2018 - 11:58 PM

View PostJediPanther, on 05 August 2018 - 10:15 PM, said:


I find it funny that my stock 660 old as dirt of a video card on an amd system can handle games like mgsvttp and battletech just fine holding a steady 30-50fps but mwo tanks into the 20s.


My PC runs every other game on high or ultra high, i7+ 1070ti with no problems, but it runs like poo in this game. Constant frame rate fluctuations -anywhere from 60- 15, and almost every game it just stops for a second or 2 for no reason.... all the time I watch my resource usage and it NEVER reaches 50% on either CPU or GPU, really disgusted with it.

#10 Ensaine

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Posted 07 August 2018 - 12:11 AM

My friends and I dropped in last night... we had a lot of stuttering and desync... time for a reboot?

#11 JediPanther

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Posted 07 August 2018 - 08:21 AM

View PostPapaspud, on 06 August 2018 - 11:58 PM, said:


My PC runs every other game on high or ultra high, i7+ 1070ti with no problems, but it runs like poo in this game. Constant frame rate fluctuations -anywhere from 60- 15, and almost every game it just stops for a second or 2 for no reason.... all the time I watch my resource usage and it NEVER reaches 50% on either CPU or GPU, really disgusted with it.


sounds like mwo has the same problems older games have now. They were programed to use certain hardware which had hardware specific things. As newer tech comes out those older hardware specific things are replaced. I find it a pain to get emulators to work a bit in dosbox and even with older hardware you some times have better luck using old hardware and now un supported os.

i've got an old hp laptop for $200 that I don't even recall the hardware specs but my 2012 pc is a super computer in contrast as I use win 98se on that old thing as a 'retro' box for old programs. I'd have to dig it out of storage. I have both physical os disks of 98se and win 7 I bought and kept ages ago.

My youtube has videos of me using sup par hardware forcing mwo to run on laptops and pc from pawn shops. I think the worst I've managed was 5-10 fps on a celerton cpu with integrated video card. It really is sad that if you go by the minimal specs listed for mwo that you can literately use pawn shop computers to play the game at or under $400 easily. Your fps and visuals will suck because you will have to turn almost every thig to off or minimal. On the plus side none of that crappy 'cockpit glass.'

Edit my current outdated pc that I still use as my main because I'm too poor to upgrade any time soon.

Chimera 4-FX $1,123.00 1 $1,123.00
1 x Case Chimera Inferno 4 Gaming Case - Flame
1 x iBUYPOWER Labs - Noise Reduction Basic - iBUYPOWER Harmony SRS Sound Reduction System - Reduce System Noise
1 x iBUYPOWER Labs - Internal Expansion iBUYPOWER Internal USB Expansion System
1 x Processor AMD FX-8150 CPU (8x 3.60GHz/8MB L2 Cache)
0 x iBUYPOWER PowerDrive None
1 x Processor Cooling Liquid CPU Cooling System [AMD] - ARC Dual Silent High Performance Fan Upgrade (Push-Pull Airflow)
1 x Memory 8 GB [4 GB X2] DDR3-1866 Memory Module - Corsair or Major Brand
1 x Video Card AMD Radeon HD 7870 - 2GB - Single Card (water damaged and gtx 660 stock replaced for free)
1 x Video Card Brand Major Brand Powered by AMD or NVIDIA
1 x Motherboard ASUS M5A97 R2.0 -- AMD 970
1 x Power Supply 650 Watt -- NZXT HALE82N 650W
1 x Primary Hard Drive 1 TB HARD DRIVE -- 32M Cache, 7200 RPM, 6.0Gb/s - Single Drive
0 x Data Hard Drive None
1 x Optical Drive 24X Dual Format/Double Layer DVD±R/±RW + CD-R/RW Drive - Black
0 x 2nd Optical Drive None
0 x Flash Media Reader / Writer None
0 x Meter Display None
0 x USB Expansion None
1 x Sound Card 3D Premium Surround Sound Onboard
1 x Network Card Onboard LAN Network (Gb or 10/100)
1 x Operating System Microsoft Windows 7 Home Premium + Office Starter 2010 (Includes basic versions of Word and Excel) - 64-Bit
1 x Keyboard iBUYPOWER Standard Gaming Keyboard
1 x Mouse iBUYPOWER Standard Gaming Mouse - Blood Red
0 x Monitor None
0 x 2nd Monitor None
0 x Speaker System None
0 x Video Camera None
0 x Case Engraving Service None

Edited by JediPanther, 07 August 2018 - 08:24 AM.


#12 Phyrce

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Posted 07 August 2018 - 12:20 PM

View PostEnsaine, on 07 August 2018 - 12:11 AM, said:

My friends and I dropped in last night... we had a lot of stuttering and desync... time for a reboot?



Pretty sure MW5 will be a reboot of sorts. I am really hoping they relaunch with Unreal 4 at its core.

#13 Peter2k

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Posted 07 August 2018 - 12:57 PM

View PostMystere, on 06 August 2018 - 02:21 PM, said:

What can I say? So-called "balancing" via XML file edits is so much easier than actual software development. Posted Image
.


And yet those take forever to even get data, not to mention actually doing something with it

View PostMystere, on 06 August 2018 - 02:21 PM, said:

Actually adding real meat to this less than a skeleton of a 5 year old game will.



Chuckles, wouldn't that be nice
5 years and counting


View PostPhyrce, on 07 August 2018 - 12:20 PM, said:



Pretty sure MW5 will be a reboot of sorts. I am really hoping they relaunch with Unreal 4 at its core.


Err
Frankly that's fine with me, what happens to my mechs?
If I have to buy them again it's literally over for me; and something tells me for a majority of the remaining players.
Just saying.

Edited by Peter2k, 07 August 2018 - 01:00 PM.


#14 Mystere

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Posted 07 August 2018 - 03:36 PM

View PostPhyrce, on 07 August 2018 - 12:20 PM, said:

Pretty sure MW5 will be a reboot of sorts. I am really hoping they relaunch with Unreal 4 at its core.


How can a single-player game be a reboot of a completely multi-player one? Posted Image

#15 Jackal Noble

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Posted 07 August 2018 - 03:37 PM

View PostMystere, on 07 August 2018 - 03:36 PM, said:


How can a single-player game be a reboot of a completely multi-player one? Posted Image

Pretty sure he meant that after MW5, MWO will be re-incarnated on the Unreal 4 engine.

...................... .... ... .

#16 Phyrce

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Posted 07 August 2018 - 05:24 PM

View PostMystere, on 07 August 2018 - 03:36 PM, said:


How can a single-player game be a reboot of a completely multi-player one? Posted Image



Same genre and combat, it has co-op multiplayer etc. Not everyone is solely focused on the PVP aspect of MWO, they just play it because it is actually the only Mechwarrior game available in any context. Personally i wouldn't be surprised if they justified the developing investment in MW5 to also swap MWO over the UE4. Just porting the game over would solve a lot of their issues and make development of content easier since UE4 is far easier to develop on then Cryengine.

View PostPeter2k, on 07 August 2018 - 12:57 PM, said:

And yet those take forever to even get data, not to mention actually doing something with it




Chuckles, wouldn't that be nice
5 years and counting




Err
Frankly that's fine with me, what happens to my mechs?
If I have to buy them again it's literally over for me; and something tells me for a majority of the remaining players.
Just saying.

If they DID do a UE4 port they would have to port all accounts over. The game would literally lose its player base if they tried to launch another multiplayer freemium game. No one would trust them with the new one based on the experience in the current MWO.

Edited by Phyrce, 07 August 2018 - 05:23 PM.


#17 Variant1

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Posted 07 August 2018 - 09:14 PM

i have been caling out the server connection problems since the pheonix hawk update! my efforts were not in vain! PGI please fix your servers. I have played other multiplayer games, this is the only one where i randomly get booted just because i lost 1 packet for 1 milisecond. its insane!





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