

Bolt Ons
#1
Posted 03 August 2018 - 07:34 AM
#2
Posted 03 August 2018 - 07:38 AM
i think i dislike the fact that the bolt-ons fly off the moment someone looks at you funny more than the way the caches work.
#3
Posted 03 August 2018 - 07:43 AM
#4
Posted 03 August 2018 - 08:01 AM
#6
Posted 03 August 2018 - 01:00 PM
#7
Posted 03 August 2018 - 02:01 PM
Athom83, on 03 August 2018 - 01:00 PM, said:
Pain in the rear to design, you got to make it for each single mech. Sure, for most it'll work, but it's variable .
#8
Posted 04 August 2018 - 09:10 AM
RickySpanish, on 03 August 2018 - 08:01 AM, said:

Kong not ugly
#9
Posted 04 August 2018 - 10:52 AM
1. Players see no use in strapping one on
2. The bolt on items don't help you Mech so why use them
3. Most players are as far as I know of might be getting them at random, and still are o no ue, even I for looks.
A pack that has the effects of 1 or 2 extra heat sinks
A way to get a one time jump jet boost.
These would be useful.
Not hard to think outside the box (but the cat in the box refuses to look over the edge at what is scratching around on the outside).
#10
Posted 04 August 2018 - 05:40 PM
#11
Posted 04 August 2018 - 08:22 PM
They are damn sexy though.
Edited by Big Tin Man, 04 August 2018 - 08:22 PM.
#12
Posted 05 August 2018 - 04:22 AM
want me spending money and playing they need to have a button in it to stop me seeing that crap
#13
Posted 05 August 2018 - 05:46 AM
Racerxintegra2k, on 03 August 2018 - 07:34 AM, said:
After pulling tusks for a Locust, and two “Uncommon” 1,000 CBills (Really? 1k CBills?) in a row, I’m not bothering opening Caches. Hoarding them to see if they update the contents. Maybe bring back the “Common” 50MC, and something besides 80-90% chance of it being a pair of tusks for the Lvl2 Solaris Cache.
#14
Posted 06 August 2018 - 04:57 AM
Athom83, on 03 August 2018 - 01:00 PM, said:
#15
Posted 06 August 2018 - 10:24 AM
#16
Posted 06 August 2018 - 02:18 PM
Athom83, on 03 August 2018 - 01:00 PM, said:
Wait, is that not the case? Are they seriously charging 5 USD for a single cosmetic that falls off immediately *and* can't be used on any other mech? Jesus Christ PGI's business model is atrocious, I thought the 5 USD individual colors were bad.. why do people support this..
#17
Posted 06 August 2018 - 03:50 PM
#18
Posted 06 August 2018 - 09:58 PM
Quxudica, on 06 August 2018 - 02:18 PM, said:
Wait, is that not the case? Are they seriously charging 5 USD for a single cosmetic that falls off immediately *and* can't be used on any other mech? Jesus Christ PGI's business model is atrocious, I thought the 5 USD individual colors were bad.. why do people support this..
Colors are at least global unlocks and on sale go for around $2.50 (or $1.25, depends on the color itself)
#19
Posted 07 August 2018 - 09:15 AM
Horseman, on 06 August 2018 - 09:58 PM, said:
While true, that's hardly better. Charging people even 2.50 USD for a slightly different shade of green is still ridiculous. If they have to sell colors at all (something that seems awful in totality to me) they should be sold in multi-color packs for that 2.50 as a normal non-sale price.
But yes at least they aren't chassis-locked on top of it. MWO's buisness model really makes my skin crawl, free to play can and has been done so much better than this.
Edited by Quxudica, 07 August 2018 - 09:17 AM.
#20
Posted 07 August 2018 - 10:45 AM
option no 2: make people earn a currency and spent it on specific things.
we all know too many game designes love RNGsus,
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