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Blood Asp Is Trash.


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#1 DjPush

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Posted 06 August 2018 - 06:57 PM

My side torsos just disappear in a heartbeat. Special shout out to all the plebes that fought for that geometry change. Thanks for that.

#2 LordBraxton

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Posted 06 August 2018 - 07:10 PM

It's trash? No. It's still better than 75% of other assaults.

#3 jjm1

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Posted 06 August 2018 - 07:20 PM

Your opponents side torsos should be disappearing even quicker with the firepower they have.

Your front profile barely changed from what it originally was. Whats hurting the BAS is its mobility, so its pretty easy to take its torsos off if your not its first victim - same as most clan assaults really.

#4 El Bandito

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Posted 06 August 2018 - 07:40 PM

View PostDjPush, on 06 August 2018 - 06:57 PM, said:

My side torsos just disappear in a heartbeat. Special shout out to all the plebes that fought for that geometry change. Thanks for that.


Blasp is like the Whale, not for the frontline.

#5 Vellron2005

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Posted 06 August 2018 - 10:49 PM

View PostEl Bandito, on 06 August 2018 - 07:40 PM, said:


Blasp is like the Whale, not for the frontline.


Sadly, I agree.. It's more of a really big sniper.. although I've had some success with it as a mixed LRM boat (LRM55+4ERML).

Somehow tho, could not make Gauss work.. but that's cose' I suck with Gauss..

P.S.

Yes, I'm also salty about the changes done to the Blood Asp side torsos.

Edited by Vellron2005, 06 August 2018 - 10:50 PM.


#6 FireStoat

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Posted 06 August 2018 - 11:03 PM

The combination of sluggish agility profile and only standard clan armor / structure without quirks leaves it really lacking for me. I won a free pack from a stream and the mechs just sit there in my inventory. In my humble opinion, the Marauder IIC variants continue to blow the Blood Asp away for the play style I prefer with minimum agility needs as well as rolling damage. Even then, I would play a Madcat Mark II over the Blood Asp 24/7 if I was forced to play a 90 ton clan mech.

#7 El Bandito

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Posted 06 August 2018 - 11:30 PM

View PostVellron2005, on 06 August 2018 - 10:49 PM, said:

Sadly, I agree.. It's more of a really big sniper.. although I've had some success with it as a mixed LRM boat (LRM55+4ERML).

Somehow tho, could not make Gauss work.. but that's cose' I suck with Gauss..


You can also try Blasp-D with 3xCUAC5+CUAC10, with some laser backups.

#8 Abaddun

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Posted 07 August 2018 - 03:02 AM

It has some of the best torso hardpoints in the game for ballistics. It also can mount an almost identical build to the deathstrike if you were so inclined.

#9 Felbombling

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Posted 07 August 2018 - 11:22 AM

I'm fairly sad that they changed the geometry on the torso mounts. Not really from a gameplay result, but from an appearance angle. I really dug the smaller shoulder mounts. They looked compact and functional. On a side note, I'm right there with FireStoat. I won my Blood Asps during the NGNG sneak peek stream, and once I fleshed them out with 91 skill points, I shelved them for other Mechs. I'll probably revisit them when I have access to the other Omni-Pods, though. I could still tinker and have fun.

#10 Jackal Noble

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Posted 07 August 2018 - 12:09 PM

View PostAbaddun, on 07 August 2018 - 03:02 AM, said:

It has some of the best torso hardpoints in the game for ballistics. It also can mount an almost identical build to the deathstrike if you were so inclined.

It is in every way inferior to the DeathStrike.

#11 MechaBattler

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Posted 07 August 2018 - 01:08 PM

Meh. Tell it to my Uziel's giant tire shoulders.

#12 Anastasius Foht

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Posted 07 August 2018 - 07:53 PM

BAS high mounts/ECM was created for peek, this only thing make it decent. Walk animation and side profile (thx forum) its just meh.

#13 Battlemaster56

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Posted 07 August 2018 - 08:10 PM

Not even having over the cockpit highmounts make it decent, as I have to expose more my upper torso to even see who I'm shooting at.

#14 Variant1

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Posted 07 August 2018 - 09:09 PM

so having a center torso instntly disapearing (which means nsta dead) is better than losing a side torso and still being in the fight?Posted Image

#15 Battlemaster56

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Posted 07 August 2018 - 10:14 PM

View PostVariant1, on 07 August 2018 - 09:09 PM, said:

so having a center torso instntly disapearing (which means nsta dead) is better than losing a side torso and still being in the fight?Posted Image

Both is bad, you may survive a ST loss on a cxl or lfe but you get hit by a hefty penalty, at that point you gonna die shortly after anyway. So doesn't matter.

#16 Variant1

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Posted 08 August 2018 - 06:15 AM

View PostBattlemaster56, on 07 August 2018 - 10:14 PM, said:

Both is bad, you may survive a ST loss on a cxl or lfe but you get hit by a hefty penalty, at that point you gonna die shortly after anyway. So doesn't matter.

Well considering cxl offers the best weight saving and survivability then its balanced if there are penalties to losing a side. and it does matter, even if you lose a side youre still in the fight thus able to do damage. where as an easy center torso destruction means you wont stay in the fight and be out quickly.

#17 Battlemaster56

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Posted 08 August 2018 - 08:17 AM

View PostVariant1, on 08 August 2018 - 06:15 AM, said:

Well considering cxl offers the best weight saving and survivability then its balanced if there are penalties to losing a side. and it does matter, even if you lose a side youre still in the fight thus able to do damage. where as an easy center torso destruction means you wont stay in the fight and be out quickly.

Same thing going to happen when you lose ST with cxl, your not gonna be fast enough to walk out of the line of fire and at best all you doing is stalling out time before someone finishes the job. Tell me how many shots you gonna throw out before you overheat from the penalty, was your main armament of weapons was on that ST.

And for mechs with easy to shoot ST BAS for example it not gonna last when it want's to use it ST weapons when everyone and their mother will just focus them down for easy points.

#18 El Bandito

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Posted 08 August 2018 - 08:40 AM

View PostBattlemaster56, on 07 August 2018 - 08:10 PM, said:

Not even having over the cockpit highmounts make it decent, as I have to expose more my upper torso to even see who I'm shooting at.


Still better than the Whale, in terms of hitboxes exposed when peeking. Much better than its 95 ton IS competitor, the poor hardpoint location nerfed Banshee. No one uses Banshee now.

#19 Jackal Noble

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Posted 08 August 2018 - 01:04 PM

View PostEl Bandito, on 08 August 2018 - 08:40 AM, said:


Still better than the Whale, in terms of hitboxes exposed when peeking. Much better than its 95 ton IS competitor, the poor hardpoint location nerfed Banshee. No one uses Banshee now.


Oh. For a second there I thought you were going to mention the Executioner.
95 tons is perhaps the worst weight category for mechs; more to do with build limitations than anything. I could toe to toe a Blasp in a Nightstar no problem. Banshee? I see them on reg in QP. Mostly the Hgauss or las vomit. 3 large pulse up super high on that RT is pretty nice.

Don’t know why you mentioned 95 tons tho, as Blasp is 90.

The Blood Asp can be good but mostly it ends up being good cannon fodder and that’s sad.

Edited by Jackal Noble, 08 August 2018 - 01:08 PM.


#20 Variant1

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Posted 08 August 2018 - 08:49 PM

View PostBattlemaster56, on 08 August 2018 - 08:17 AM, said:

Same thing going to happen when you lose ST with cxl, your not gonna be fast enough to walk out of the line of fire and at best all you doing is stalling out time before someone finishes the job. Tell me how many shots you gonna throw out before you overheat from the penalty, was your main armament of weapons was on that ST.

Definently going to be able to throw more shots out than a mech that got its ct cored out thats for sure.Posted Image

but your right, we should make cxl insta death on a side torso loss. that way the blood asp will be more useful and cxl will be more balanced Posted Image





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