Ridingwolf1 said:
No Chris. Numbers and mechanics changes will not do anything to remedy the problems.
Saying that you don't want one problem solved because another problem exists strikes me as counter-productive. Even if the sequence doesn't fit your preferences, why the objections to addressing one of the game's major struggles?
MechaBattler said:
I actually found the triple LL change to be a good idea. It puts it firmly in the assault and heavy spectrum. Forces people to wait on longer burn times. Combined with recoil, it can really spread the damage out for gauss+LL builds. Though I suppose people will just go LPL. But then you have a range trade off at least. Which would put them closer to where the IS range is.
The increased CERLL and CLPL ghost heat limits also gave further advantages and long-range firepower to some of the game's strongest mechs, while reducing the alpha potential of smaller mechs that don't necessarily need the hit, or couldn't even carry those lasers to being with. While I think the CLPL ghost heat limit change could be a good idea, simply because the CLPL isn't an unbalancing weapon at present, but for the CERLL? Present ghost heat limits are wiser.
r0b0tc0rpse said:
A 2 RAC5 bushwhacker can stare down any assault and burn it to the ground while blinding it with in cockpit explosions, but hey, big laser alphas need to be fixed.
It's possible for both of those to be true. Worth noting that the 2x RAC5 Bushwacker is in
really deep trouble the second one of its RACs jams. And it can't sustain its DPS very long. High-alpha Clan laservom boats are certainly more unbalancing at present.
Generic Internetter said:
Based on what you said this will only enhance light mech spam (eg: PIR-1).
The PIR-1 is an outlier, and only truly problematic in the hands of skilled pilots. How great a threat are other light mech chassis? If light mech spam is truly problematic, why does the queue skew toward heavier mechs?
Imperius said:
The MK II will be excluded from the torso twist / agility buffs. Speculation I know but I’m rarely far from the mark on my observations. It was nice ammo per ton got looked at though I haven’t checked any of the changes in a long time.
Possibly, yes. It is the strongest assault mech in the game at the moment, and a good chunk of its firepower (or all, for typical MCII-Bs) is in the arms, anyway. LRM variants can maintain locks with their arms, Deathstrikes prefer long-range engagements anyway.... And the current agility numbers are not unusual among 90-tonners.
Weagles said:
The weapon balance is not a factor to play....
The first sentence along boggles my mind, never mind the rest of this post. There simply isn't anything accurate stated here, and I hope the entirety of these suggestions receive no attention whatsoever.
0Jiggs0 said:
Yes. This. When determining which values to use, ask yourselves, "Is this too much?". When the answer is yes, add 10% and use that number. I gotta go fast.
I like your spirit, sir. Some mechs do not need agility buffs post-desync, but there are certainly a lot that could use massive improvements.
Regarding several posts on flamers; I tend to agree that they're in a decent spot for QP, as Ash says. But they're quite heavy on IS side. Muhlore reasons aside, they would find many more uses if IS variants matched the half-ton weight of their clan counterparts, or gained higher heat damage to offset their doubled weight.
GweNTLeR said:
Dont forget about IS small caliber LBX, LPPC, SPL, LPL, MRM10, ERSL...I'd even say AC5 and PPC... They all deserve a tune.
Quoted for truth.