Khobai, on 16 August 2018 - 11:20 PM, said:
yep clan weapons arnt really any hotter than IS weapons as far as damage per heat.
But it's more than that.
Khobai, on 16 August 2018 - 11:20 PM, said:
clan mechs just run hotter because CDHS let them have a higher damage throughput, which in turn costs more heat.
but clan mechs can always choose to lower their damage throughput to match IS mechs, and they would then run no hotter than any IS mech.
Yeah but, IS needs less DHS for the same amount of weapons, needs less DHS for the same amount of tonnage.
Khobai, on 16 August 2018 - 11:20 PM, said:
CDHS allow clan mechs to maintain a higher level of dps than any IS mech is capable of. And thats one of the biggest imbalances in the game ATM.
True. But hardly an IS issue, it's more of Clan issue really.
Khobai, on 16 August 2018 - 11:20 PM, said:
but thats also a huge imbalance. because it means clans will always have more firepower and IS can never match them. you cant balance a game like that, and its no surprise MWO's balance has failed miserably.
True. But again, Clan issue.
Khobai, on 16 August 2018 - 11:20 PM, said:
ISDHS need a buff. they cost more than CDHS so they should be better than CDHS. it really is that simple.
Sure, never really disagreed that it did. However compared to Clan Lasers just plainly OP, it's just a more pressing matter.
Reduce the amount of damage, so that Clans need more tonnage for more alpha than DHS, there's probably an impact.
Khobai, on 16 August 2018 - 11:20 PM, said:
Also the ghost heat limits need to be equalized. Using the ERML as an example...
CERML should be lowered to 6 damage. And the ghost heat limit should be 5. 6x5 = 30
ISERML should stay at 5 damage. And the ghost heat limit should stay at 6. 5x6 = 30
now ghost heat is equalized at 30 for both
Laser Vomits like Hellbringer, doing 2x HLL + 4x ERML isn't affected. They're still stacking a lot of damage for all we care.
Yeonne Greene, on 16 August 2018 - 10:40 PM, said:
You'd probably have to increase the heat on MRMs and RACs, otherwise everything else is fine; Clan 'Mechs with dakka and missile carriers already carry more DHS than their IS counterparts, too.
None of the new 'Mechs do anything that couldn't be done on older 'Mechs.
I don't think RACs should get any more heat nerfs. Hell, they're already hard to use with other weapons right now because of the heat.
Yeonne Greene, on 16 August 2018 - 10:40 PM, said:
Piranha is fine, crits in general are not. {GI nerfed the hell out of item health, then added a bunch of buffs to weapons that do crits, all under some misguided belief that crits are a fantastic gameplay mechanics that is widely desirable.
Crits is one thing. But hardpoint-inflation, allowing a small boat is a different story.
Yeonne Greene, on 16 August 2018 - 10:40 PM, said:
That's my point; if you decrease Clan output, you make them more like the IS. If you increase IS damage, you make them more like the Clans. If you increase IS dissipation and decrease their cooldowns, you make them play decidedly different but in a way that's still effective.
I'm more for a different types of playstyles, but that would only really define IS lasers vs Clan lasers. It still does not account for Clan Lasers being the meta go-to.
Yeonne Greene, on 16 August 2018 - 10:40 PM, said:
But you still need the same amount of heatsinks for the same amount of constant output because the heat and damage reduction are, broadly, proportional relative to the Clan versions.
Yeah, but IS is generally not exactly capable of outputting the same amount of alpha for the same amount of efficiency. While sure, that is an issue, but if it's really impractical then why defend it? It's like PGI's 94-point alpha, funny that Dire could do 108.
Yeonne Greene, on 16 August 2018 - 10:40 PM, said:
The number of guns is honestly irrelevant, what matters is whether or not the bundles are competitive with each other. Clans only need 6 hardpoints to get a competitive alpha, IS need 8.
Numbers is irrelevant when we're only talking about builds vs builds, and we couldn't deviate from it. We have the damn mechlab. Don't get me wrong, i am not defending idiocy like LRM80 annihilator, or Direstar. It's irrelevant to potency, just viability.
Yeonne Greene, on 16 August 2018 - 10:40 PM, said:
See above. It's still an issue because, contrary to popular belief, IS laser vomit is actually easier to push on.
Clan alpha is still a bigger issue. I honestly don't mind pokers being easy to push, the point was is that they punish passive play, and people holing up.
Yeonne Greene, on 16 August 2018 - 10:40 PM, said:
Not really power creep when it's matching what's already there. Also not really power creep if the resulting threat level forces more cautious play, resulting in a longer average TTK over the course of a match.
Frankly, I have no interest in increasing raw TTK any more from the current point; the game is already too much of a mindless DPS zerg rush.
Nope, still power creep. Depends on the baseline. And i wouldn't put Clan on the base.
Yeonne Greene, on 16 August 2018 - 10:40 PM, said:
You missed out. Widely considered the best period in the game's history, balance-wise.
Maybe. I liked pre-civil war, last august i think. Mech the Dane called it golden-era of balance.
Yeonne Greene, on 16 August 2018 - 10:40 PM, said:
Engine desync itself isn't a problem, PGI's selected values are a problem. Agility needs to go back up so players can actually spread the damage without the guns having to be turned into clumsy lightsabers.
Yeah but, it's another experimentation that we could also use different values for either the mobility, and the previous values, so may end up different after all.
Yeonne Greene, on 16 August 2018 - 10:40 PM, said:
Evident from what? The reject of PGI's attempt? ****'s poorly executed, not to mention that it's not exactly the same environment -- as in 12v12s.
Yeonne Greene, on 16 August 2018 - 10:40 PM, said:
Figure of speech, c'mon dude.
Freedom of Expression. Freedom of Speech is protection from being silenced.
That being said, i'm just being a local grammar-{Godwin's Law}, ignore that.
Yeonne Greene, on 16 August 2018 - 10:40 PM, said:
Plenty of other builds already go toe-to-toe with laser vomit, though. Laser vomit is not the current meta, dakka spam is, with a side of H/cGauss-vomit and missiles.
I don't know, Gauss and Laser vomit is still potent. Besides, what is used frequently isn't the same as being meta. At this point, I'd like to have that Night-Gyr 2x-Gauss PPC back.
Yeonne Greene, on 16 August 2018 - 10:40 PM, said:
Having already experienced what I suggested, it's a very safe bet.
With confounding variables (look up experiments), I doubt that.
Edited by The6thMessenger, 16 August 2018 - 11:36 PM.