This perspective comes from the mind of a research scientist who does macro and data analysis daily.....when not laid out flat on my back from surgeries.
First, I think LRMs and lasers are in a decent place. I don't think any of the ideas discussed in the podcast will resolve the current player issues because the issues are not based solely on data points but a more macro idea and this is player skill. As already pointed out, no matter what happens to either, the skilled player is going to still perform at the same level.
I propose a macro level idea to solves both issues, in my mind anyway, and that is this:
Remove win/loss from PSR calculation at the end of matches.
Reset PSR, everyone starts over at T5.
These two combined should allow for skilled players to progress the way their own skill allows them to progress as opposed to the experience bar the tier system currently is. I can't express enough how disheartening it is to work your butt of in a match and not only be top of your team but top four for both teams, then lose and get an = for PSR. I have gotten and witnessed others getting top damage for teams and/or top match score while PSR calculation gave them an =. Match score, through various awards for lance in formation, ECM, etc etc, should provide all the teamwork bonus, not an additional variable based on the team that wins or loses. Along the same lines, someone that is on a winning team but gets a match score of 40 shouldn't bet an = or even ^ because they got carried. Low scores like this happen less frequently for high skilled players than it does for low skilled players and thus should balance out both the weapons themselves and the issues in MM.
Secondly, instead of number crunching to find a balance for weapon systems, again because the entire discussion devolves down to personal skill, look at what the complaints and where the complaints are taking place. From my perspective, it is happening on certain maps most notably Grim Plexus, Polar Highlands, and Caustic Valley. I can't vouch for difficulties on Grim Plexus when facing LRMs, but I can for Polar Highlands and Caustic Valley. For both I suggest a deepening of the trenches and adding more vertical rock features to hide from them.
Finally, a micro data crunching idea for LRMs is, again based on my own personal analysis, is a debuff to the number of missiles hitting, that can't be overcome by the addition of narc or other tools, when the target is not visualized by the pilot. The chief complaint from people about LRM boats isn't so much the LRMs themselves, it is the complete refusal to participate in the team, as victory is totally dependent upon communication and teamwork. Having 2, 3, 4, and sometimes 5 mechs avoiding the battle zone by 600-700 or more yards is demoralizing, especially when the majority of them are going to be heavy and assault mechs. Not having THAT much tonnage near the front line is death for teams.
Thank you for your time. I hope this was tactful and easy enough to read.
Edited by Ridingwolf1, 07 August 2018 - 02:04 PM.