Athom83, on 08 August 2018 - 05:30 AM, said:
Because it leads to stale gameplay where everyone is in the same thing.
Haha, it cannot lead to something we already have. And you already said that people would bring different mechs for different maps, meaning they wont bring the same.
Athom83, on 08 August 2018 - 05:30 AM, said:
Except there isn't. You see ranged support, brawlers, pokers, skirmishers, midrange assault, et cetera in varying mixes every match. You rarely see the same composition between matches. In a system where you can pick and chose your mech after a map, you only see mechs and builds specifically tailored to said map. You see this already in FW, and its one of the reasons the mode gets tedious and stale pretty quickly. Why bring a pushing assault mech into Polar when everyone on your and the enemy team will be LRMs or gauss/PPC where you'd be picked apart long before you got into range and noone actualy following you up with a push? Right now, Brawling actually works to an extent on Polar, because of the mix of builds that aren't tailored to the map. But when people can pick and chose after the fact, it vastly impacts the power balance.
Yes and now there will whole new roles to fill. Roles that only exist on certain maps, but were never filled before because you never knew if you would get that map.
And all the other roles have already proven their worth across all maps so they will remain viable. And if a mixed teams works in the current meta, it will also work on map metas (unless PGI makes a really bad map, but that is the fault of the map).
And no, brawlers are already inferior on Polar. This will not change anything except your chance not to bring it there. And the fact that you will get your chance once the map is Solaris City. So brawlers are still good.
Athom83, on 08 August 2018 - 05:30 AM, said:
Plus, this is all besides the second point; This just pushes the gap between new players and the experienced even more. New players aren't going to have the large hangars of mechs to be able to have a mech for each map mode combination. In those situations, they are a lot of the time going to be in 'nonoptimal' builds while the more experienced are going to be in mechs tailored to the maps. And before you bring up "but this is already a thing" argument, yes it is already a thing. However, this thing would get far worse when you can pick and chose mechs per map.
There is some point to this, but then again they should be in a tier where others have the same issue (if PSR actually worked). And also, just go laser vomit, it works well on all maps.
And it's not like there shouldn't still be weapon balancing, but now niche weapons can actually have their niche and not constantly be sidetracked by weapons that are general purpose. Without knowing maps in advance, niche weapons will always be garbage. With knowing our maps, we can finally bring all builds in play and then balance them accordingly.