Reduce the range at which shared locks provide lockon ability to LRM users, unless a TAG or NARC is used.
What I mean is, rather than having a command console TC7 Cyclops able to share its 1200m visual lock with a friendly SNV-A LRM boat on the other side of the map, only allow the SNV-A to use that lock if it is within X meters of the Cyclops (200-300m, I don't know).
Reasoning:
What do people hate in video games?
- Invisibitch snipers that one shot them (PS2)
- Spawn peaking machine pistol carrying defenders (R6 Siege)
- Invisibitch sword wielding OHK technoninjas (Dirtybomb)
- Nearly indestructible flying gatling gun drones (Ironsight)
- 1000 m LRM taters 4 hexes away (...)
By reducing how far away you can be from a friendly mech to (ab)use their lock, you do a few things:
- You bring those kill stealing bags of LRMs closer into the fight where they share armor (happy team!).
- You give the enemy team a better chance of pushing through the front line to hit the second line, i.e. you give them back the chance to fight back (less salty enemy team!).
- The enemy team knows that the LRM boat is either close to its teammates, or they will see the TAG, or have some warning when the LRM boat attempts to poke to get a quick NARC off.
No matter what, it would seem to me that this would minimize a lot of the issues people have with LRMs (since they definitely should not be buffed, and probably won't be nerfed).
Finally before a LRM loving...lover asks, "But how do I know who to stand next to? This will require an entire GUI rewrite!".
A: IDGAF, go stand next to your teammates, you shouldn't be alone anyway you donut.
Edited by LanXang, 07 August 2018 - 10:47 PM.