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What's The Point In Pushing Objectives?


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#1 Arkama

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Posted 10 August 2018 - 10:59 PM

Seriously though. Light mechs are basically served up as sacrifices by most teams when playing Domination and you don't even get anything for keeping the other team from winning immediately while the rest of your team race cars on a map like Canyon.

These supporting actions give no reward when you deal 200 dmg but die because you get swamped by the other team. Might as well just pick up an Annihilator and take pot shots from the edge of the map like everyone else.

I appreciate a good brawl as well as the next person. But throw lights a bone at least. Hell, even my Linebacker can only take so much punishment by itself against five+ mechs.

#2 Daggett

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Posted 13 August 2018 - 06:01 AM

Objectives serve two purposes:
  • Put pressure on the enemy to force him to split the team.
    Example: One light caps the base, enemy has to send at least one fast mech, but pugs often send multiple mechs. On Crimson they regularly even abandon their pushing assaults and run all back to base. Extra points if the light or fast medium capping runs streaks to lure in a free kill if only one light comes to save the base and then continues capping to divert more enemies. Posted Image
  • Pull of a desperate win when your team is clearly losing
    Example: A fast and heat-efficient mech is able to destroy the enemy base on incursion if his team gets stomped.
The trick is to push the objective with only investing a single mech while the rest is trying to overwhelm the enemy's main force.

Domination is a bit special because pushing the objective synergizes with pushing and destroying the enemy. Here you are right, light mechs can only contribute to the objective during the first 1-2 minutes. Once the teams are in position, lights are free to do their usual stuff like flanking and distracting the enemy.

That's because there are only two possibilities: Either the teams duke it out inside the circle so there are enough mechs occupying it, or -like in your example- they ignore the circle and do nascar or sniping stuff.

But here is the trick: When your team does not care for the circle, you are not forced to stay inside to protect it! Very few seem to know this, but like all caps the countdown stops when an enemy in the circle takes fire. So for example on caustic you can 'defend' the objective by firing from cover outside the circle.

On frozen city domination it's even the best tactic to simply stay out of the circle and instead fire from the high ground to prevent the enemy to tick down the timer.

Edited by Daggett, 13 August 2018 - 06:05 AM.






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