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Terra Therma Map Readjustment

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#1 Erik Krieger

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Posted 11 August 2018 - 11:11 AM

Dear PGI Team,

please adjust the "7 Line" uphill to the center of the Terra Therma map. It's a terrible bottleneck that makes a huge part of this map unusable.

Though mostly everybody goes up there if they spawn near it. And then they die in it... still it draws them nearly every time like moths to the flame!

Thanks for listening!

Greetings,
NobleSavage

Edited by NobleSavage, 11 August 2018 - 11:12 AM.


#2 Rainer Frost

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Posted 12 August 2018 - 02:57 AM

PGi has to fix people's behaviour?
There are other ways to reach the center if you feel like going there, you could not stop at the first sight of the enemy and block the ramp or god behave... wait for the enemy to come through that same bottleneck while you are waiting in ambush.

Short of a minefield though, PUGs will always choose the quickest path to the metal grinder, regardless of tactical viability.

Edited by Rainer Frost, 12 August 2018 - 03:01 AM.


#3 El Bandito

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Posted 12 August 2018 - 03:14 AM

View PostRainer Frost, on 12 August 2018 - 02:57 AM, said:

PGi has to fix people's behaviour?
There are other ways to reach the center if you feel like going there, you could not stop at the first sight of the enemy and block the ramp or god behave... wait for the enemy to come through that same bottleneck while you are waiting in ambush.

Short of a minefield though, PUGs will always choose the quickest path to the metal grinder, regardless of tactical viability.


No, PGI has to fix lopsided map features. The other side does not suffer from bottlenecks of F7 and F8. The map is simply unfair for the bottleneck side.

Edited by El Bandito, 12 August 2018 - 03:14 AM.


#4 SFC174

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Posted 12 August 2018 - 04:36 AM

View PostEl Bandito, on 12 August 2018 - 03:14 AM, said:


No, PGI has to fix lopsided map features. The other side does not suffer from bottlenecks of F7 and F8. The map is simply unfair for the bottleneck side.


+1. Map asymmetry has been an issue on several maps/modes to the point where getting the bad spawn meant a significantly reduced chance of winning (particularly in Solo play). Changes like the recent movement of the domination circle on Grim, or the older addition of the extra ridge on Alpine make a big difference.





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