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Stop Doing This


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#1 FuzzyNova

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Posted 11 August 2018 - 05:53 PM

There are plenty of things to rant about and this is
Just one of them. Your Assault mechs on your team can
Play a very important role. Stop leaving them behind. Stop
Leaving them period. I know it can be hard in certain situations
Because your just looking out for yourself. But literally teamwork
Can and will win you the Match. Try to bring a little more attention to
This problem. Most assaults go under 60 kph. For instance if you notice your leaving
A couple Stalkers behind say something to everyone.
We could of destroyed the enemy team last Match but instead we
Got ***** horribly and it was really embarrassing. We left two stalkers
Who were loaded down with Missiles enough to kill a whole team
And we left an Annihilator that had four sets of lbx 10s.

We could have stayed with them set up our perimeter. Got locks
Set them up front and let the enemt have it. But instead we leave them
And they get destroyed from afar trying to catch up with us.

Happens all the time. Your assaults play a great role. Get those bad boys upfront wirh you.

Yeah yeah it sucks waiting. Just keep with them



#2 FLG 01

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Posted 11 August 2018 - 06:31 PM

Depends on the assault. I'd never abandon an aggressive assault. Abandoning assaults makes little sense for most people anyway, since they draw the fire and thus give you every opportunity to act. As someone who enjoys mediums, escorting assaults is most rewarding... if they get to the front, that is. A big if.

However, just as often as some assaults are unfairly and unnecessarily abandoned, some assaults leave their team with no choice: the LRM-boats and the snipers staying far away from the enemy, the passive assaults waiting for the team to do something (and realizing the team's movement too late, resulting in a feeling of being abandoned that is not true to the situation), the yolo-runners (though I actually stay with them).

The problem is that assaults are - unfortunately so - often driven by inexperienced players, who are too slow to read mini-maps and tend to misjudge the current tactical situation. It's very easy to blame the other guy, but in my experience assaults are responsible for their "abandonment" just as much as a bad team abandons them for no reason. It really goes both ways.

Edited by FLG 01, 11 August 2018 - 06:32 PM.


#3 El Bandito

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Posted 11 August 2018 - 08:15 PM

Assault pilots also need to communicate. If they keep quiet then it is partly their fault for getting abandoned.

#4 ingramli

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Posted 11 August 2018 - 11:20 PM

You are asking too much for people to "care" about their slow moving friends in QP, most people just want to take advantage from their slow moving friends (ie drawing fire and attention) and make some score for their own. For this reason, i almost never ride anything goes slower than 65kph (that is the thresholds IMO not to be left behind or be the one eaten when the game change into a nascar) in QP.

Edited by ingramli, 11 August 2018 - 11:22 PM.


#5 RickySpanish

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Posted 11 August 2018 - 11:34 PM

Depending on which way the wind is blowing, you either get team mates who chat on comms and work with you, or you get pillocks who think they are elite (the ones who call each other "potatoes", generally) and leave you to die. In the case of the latter you *can* keep piloting your slow Assault if you wish, but I would suggest speccing it for brawling and keeping under cover as you slowly creep across the map. That way, when the enemy Lights corner you, you can be 3 - 0 before the rest of your super duper nascar elite players have even fired a shot.

#6 Erik Krieger

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Posted 12 August 2018 - 01:01 AM

View PostFLG 01, on 11 August 2018 - 06:31 PM, said:

Depends on the assault. I'd never abandon an aggressive assault. Abandoning assaults makes little sense for most people anyway, since they draw the fire and thus give you every opportunity to act. As someone who enjoys mediums, escorting assaults is most rewarding... if they get to the front, that is. A big if.

However, just as often as some assaults are unfairly and unnecessarily abandoned, some assaults leave their team with no choice: the LRM-boats and the snipers staying far away from the enemy, the passive assaults waiting for the team to do something (and realizing the team's movement too late, resulting in a feeling of being abandoned that is not true to the situation), the yolo-runners (though I actually stay with them).

The problem is that assaults are - unfortunately so - often driven by inexperienced players, who are too slow to read mini-maps and tend to misjudge the current tactical situation. It's very easy to blame the other guy, but in my experience assaults are responsible for their "abandonment" just as much as a bad team abandons them for no reason. It really goes both ways.


I agree to 100 percent. And i fear that many Assault Pilots don't want to be in the front line and so they start moving with a delay at the start of a match or go capping. So they have an "excuse" for not beeing in the frontdirt, where the dying starts first...

Edited by NobleSavage, 12 August 2018 - 01:01 AM.


#7 Appogee

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Posted 12 August 2018 - 01:11 AM

View PostFuzzyNova, on 11 August 2018 - 05:53 PM, said:

We left two stalkers Who were loaded down with Missiles enough to kill a whole team.

NEWS FLASH!

Lurm[Redacted] who chose to waddle into Quick Play in slow Mechs today were shocked when 12 enemies decided to take advantage of their error. In a surprise development, the 10 other players on their own team opted not to gimp their own speed or positioning.

Experts urged them to take less useless Mechs next time!

Stay tuned for updates throughout the evening!

Edited by draiocht, 12 August 2018 - 02:33 PM.
inappropriate language


#8 Tetatae Squawkins

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Posted 12 August 2018 - 05:47 AM

I love playing Domination where 3 of our assaults never set foot in the cap zone and then blame the rest of the team for dieing to the combined enemy that was smart enough to stick together.

#9 Ghogiel

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Posted 12 August 2018 - 06:00 AM

Depends on the map.

And for me would totally depend if the STks are lurmers and if they are a no name irrelevent player. I know they would be hiding is the back anyway if they lrm so I need to be worrying about getting early kills and winning, not some rando skill tuber.

#10 panzer1b

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Posted 12 August 2018 - 06:30 AM

It really depends on the situation, but ive found that 90% of the time the fattys get swamped its because of their own decisions. Its either they bring a mech with such a low engine that there is no way they can get anywhere near the enemy (i would never bring a mech into QP that cant go 55-60kph, 65+ preferable), or they choose to camp on a hilltop and snipe with ERLLs/LRMs, and if i see either of those situations i will not slow down my push with the rest of the team or try to protect such a mech when they are clearly just farming damage and being useless to the rest of the game (its rare to see a lone assault break 300dmg).

As for people that get rushed when they just happen to be at the back of nascar, i will try to help them but i rarely just turn to face the enemy unless a good portion of the team does since it results in me being focused and killed right after the fatty dies, which makes my ability to carry a game go to 0, and i find that the games im in the team as a whole does far better when my weapons remain intact during the entire game rather then going out and only hurting a few mechs (which most QP pugs wont really take advantage of). Maybee if the majority of the playerbase was better then potato tier, id be more willing to stick my neck out, but statistically almost every game i dont stay alive in past mid game ends in a loss, so ill do what i can to help the rear of the nascar, solong as i dont get killed early doing so...

#11 ScreamingSkull

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Posted 12 August 2018 - 08:08 AM

Press your W key and you won't be left in 9/10 games.

#12 Weeny Machine

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Posted 12 August 2018 - 09:34 AM

You make it sound as if assaults were abbandoned all the time. I have had enough matches where assaults easily had the chance to link up because there was a firefight 2 map cells away but they decided to hide. Then there is a push and the main body moved on...and still the assaults sit tight. Then they get harassed by the enemy lights - oh noes, now moving is no options anymore - and finally taken down by the heavier elements coming in from behind. They literally died where they stopped after moving in from the starting locating.
The next step was complaining about dumb NASCAR and idiots and how they were abbandoned. However, there was not even a real NASCAR going on and they could have linked up easily. Nevertheless, they decided to keep their full armour and do not help to push the front.

Point is: complain if you are REALLY abbandoned. If you miss to link up because you want to keep your full armour by sitting far in the back and do not move at any cost, blame yourself.

Edited by Bush Hopper, 12 August 2018 - 09:35 AM.


#13 Phoenix 72

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Posted 12 August 2018 - 09:46 AM

View PostBush Hopper, on 12 August 2018 - 09:34 AM, said:

Point is: complain if you are REALLY abbandoned. If you miss to link up because you want to keep your full armour by sitting far in the back and do not move at any cost, blame yourself.


Dude, have you played this game? ;) After the match, people will usually blame everything and everyone. Had an Assault today complain about the crappy Lights in our match. The worst Light did exactly the same as the Assault that was complaining. People have complained about NASCAR after I told them on voice that they would need to haul *** or be left behind because it looked like the team was moving. People really love blame in this game.

#14 Jon Gotham

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Posted 12 August 2018 - 11:22 AM

A few issues op:

#1 Many assault pilots actually downsize their engines to fit more flippin' guns.
#2 Many assault pilots take very long or move very timidly
#3 If everyone slows down to the assaults' speed,. the rest of the team loses their only edge-mobility.

solution to your beef:
#1 Don't EVER run stupidly slow mechs.
#2 Don't EVER de engine yourself to get an extra 10pts on your alpha.
#3 Move aggressively and most importantly , smartly.

Running anything that plods along sub 50kph is literally asking for it.

#15 Tarl Cabot

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Posted 12 August 2018 - 11:28 AM

There is linking up and then there is being put at a instant disadvantage if the assault spawns on the side where Charlie Lance spawns on the far left and the population in general "nascaring" to the right, counterclock-wise.

Partially resolve the issue by having Charlie Lance spawn in the center spot. PGI setup would make sense if each time if the majority of the team links up with Charlie Lance on the left... (chuckles) That rarely happens in SQ on most maps.

Edited by Tarl Cabot, 12 August 2018 - 11:29 AM.


#16 Aramuside

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Posted 12 August 2018 - 12:34 PM

Amusing people suggesting no one should use annihilators etc.... *facepalm*

I hate piloting mechs which are that clumsy and love mediums mostly but not being a total xxxxx I cover the assaults early on in any skirmish etc game. Not so much in capture but even there I put myself where I can fade back as needed to cover the assaults from enterprising lights.

Now if you choose to sit back from the team when fighting I'm really going to leave you to your own devices because either you know what you're doing so don't need my help.... or you deserve to die.

#17 Prototelis

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Posted 12 August 2018 - 01:11 PM

There are only a few places on each map in which engagements typically take place.

I suggest you learn these places and find good pathing to them so as to avoid LOS detection and popular places for light ambushes.

If I can potato my way up to the front in an ANH so can you.

#18 O L L O

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Posted 12 August 2018 - 01:14 PM

View PostTetatae Squawkins, on 12 August 2018 - 05:47 AM, said:

I love playing Domination where 3 of our assaults never set foot in the cap zone and then blame the rest of the team for dieing to the combined enemy that was smart enough to stick together.

You want assaults to cap?

#19 Tetatae Squawkins

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Posted 12 August 2018 - 01:32 PM

View PostOllollo, on 12 August 2018 - 01:14 PM, said:

You want assaults to cap?



No I'd rather they held a dance contest at spawn.

#20 Jman5

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Posted 12 August 2018 - 02:31 PM

If you're struggling to keep up, I suggest you take matters into your own hands and pilot a faster mech so you're not reliant on strangers to save you.

Edited by Jman5, 12 August 2018 - 02:31 PM.






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