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Events As Advertisement For Faction Play


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#21 JRcam4643

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Posted 19 August 2018 - 03:25 PM

They could make it more interesting with out changing the team layouts or battles. They would need to change how planets are won and lost though. Make a system where you earn points per battle. Points then be used to buy war assets that the players can assign to which ever planet they want as long it borders clan/IS space. Players could manage this from the star map. I think it would make the battles more meaningful to a lot people and it would require more thinking.

#22 MW Waldorf Statler

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Posted 19 August 2018 - 06:08 PM

View PostIgnatius Audene, on 19 August 2018 - 12:41 PM, said:

Yea kill Fp for an experiment. Old Ranger more buckets is not the solution. At max they can try the group und solo split. But u already cant find guys of the main time.

yes the Train has leave the Station ...its to late for every experiment ...the experiment MWO from PGI is now failed..this switch must be for 2-3 Years ...what make PGI now ?! a Event for thats most Players must trait her Great loyality and switch or is banned from each FW in the eventtime ...great Solution PGI great Motivation for Loyality

Edited by Old MW4 Ranger, 19 August 2018 - 06:10 PM.


#23 Bishop Six

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Posted 20 August 2018 - 01:18 AM

View PostIgnatius Audene, on 19 August 2018 - 05:52 AM, said:

Last part sounds like prevent team in team base game mode. Solo FP is just no fun. Defending ok but attack with pugs is...
What is so hard to team up?


Old Ranger is always just posting AGAINST Units. I guess he just hates Units.

#24 MW Waldorf Statler

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Posted 20 August 2018 - 01:52 AM

View PostBishop Six, on 20 August 2018 - 01:18 AM, said:


Old Ranger is always just posting AGAINST Units. I guess he just hates Units.

Im self in a Unit and playing 12 years in the MW4 -MBO League ..im seeing only both sides when im now only drop as Singleplayer in QP or FP while different playtimes to my Unit and its not funny th slash trough a Trialmech group while in a Match with other Veterans in Team
and here the Players not can leave a Server to search a Other and in other War Games most the Tiers go with the Tech...

Edited by Old MW4 Ranger, 20 August 2018 - 01:57 AM.


#25 Vellron2005

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Posted 20 August 2018 - 02:56 AM

View PostPhlynn, on 18 August 2018 - 03:07 PM, said:

I was assuming the idea behind the events are to attract players to faction play, inviting players to experience that style of play.

But how does it help? In most of the past few weeks, most matches have at least a 20 mech kill spread and the winner can be called in the first seven minutes of any match.

Can't say I see the appeal.


Do what I do.. play in the EU prime time, instead of the NA prime time...

I see a 70% reduction in big units rearing their ugly heads, and the matches have been uber close. Like for conquest its like 1250 vs 1247 close.

All you have to do is avoid big units, an FW becomes awesome..

Edited by Vellron2005, 20 August 2018 - 02:56 AM.


#26 Vellron2005

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Posted 20 August 2018 - 03:08 AM

View PostIgnatius Audene, on 19 August 2018 - 05:52 AM, said:

What is so hard to team up?


I find it hard to team up for the following reasons:

1) In a group, there's always some know-it-all who will feel the need to tell me exactly what mechs and what builds for those mechs to bring, killing any sense of fun. And naturally, god forbid you bring an assault LRM boat. If you lose 12:48, it will be your fault. and your fault alone.

2) Being in a group isn't enough. To be able to play against big units, you have to know the people you play with, know how they play and have common strategies. That requires practice drops. I don't have time for an 8-hour a day commitment. I have a life.

3) It is extremely hard to organize 12 people showing up online at the same time.

4) If you wanna play LRMs, most big units will treat you as a leper. At least that's been my experience. Regardless of you being amazing with LRMs.

5) It's super annoying waiting on 12 people to start a drop - you first have to hear about that guys dog, that other guy's mech build, and how that guy over there hates this build or that build, and this other guy has to take a bio break, and then the post drop analysis of why we got stomped by a big unit for the third time in a row, and it takes you 25 minutes just for everybody to ready-up, and then 20 more to get a match. Like I said, Super annoying.

P.S.

Keep in mind, I was a member of CWI for years.

Edited by Vellron2005, 20 August 2018 - 03:11 AM.


#27 Asym

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Posted 20 August 2018 - 04:00 AM

View PostMystere, on 19 August 2018 - 02:38 PM, said:


CW failed not because of teams. It failed because it was barely an emaciated skeleton of a game mode.

Yes, you are half right.

For the players that had no clue about the MW universe but, played NWO, they didn't know the difference!!! They came and wanted to play stompy robots in large teams.... They did not care about factions or planets...... They were playing with their friends who just happen to be Clan or IS.....

Terrible maps and illogical missions; terrible game play balance; and, toxic attitudes caused them to leave en masse. They didn't have to put up with it and they voted with their feet..... Some, like me retired from the game and only play a day a month or so.....

Not everybody has played BT or any of the earlier MW games.... We lost them because the game imploded and lost control.

Edited by Asym, 20 August 2018 - 04:02 AM.


#28 Ignatius Audene

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Posted 20 August 2018 - 07:28 AM

View PostVellron2005, on 20 August 2018 - 03:08 AM, said:


I find it hard to team up for the following reasons:

1) In a group, there's always some know-it-all who will feel the need to tell me exactly what mechs and what builds for those mechs to bring, killing any sense of fun. And naturally, god forbid you bring an assault LRM boat. If you lose 12:48, it will be your fault. and your fault alone.

2) Being in a group isn't enough. To be able to play against big units, you have to know the people you play with, know how they play and have common strategies. That requires practice drops. I don't have time for an 8-hour a day commitment. I have a life.

3) It is extremely hard to organize 12 people showing up online at the same time.

4) If you wanna play LRMs, most big units will treat you as a leper. At least that's been my experience. Regardless of you being amazing with LRMs.

5) It's super annoying waiting on 12 people to start a drop - you first have to hear about that guys dog, that other guy's mech build, and how that guy over there hates this build or that build, and this other guy has to take a bio break, and then the post drop analysis of why we got stomped by a big unit for the third time in a row, and it takes you 25 minutes just for everybody to ready-up, and then 20 more to get a match. Like I said, Super annoying.

P.S.

Keep in mind, I was a member of CWI for years.


I think u mix up group and unit to some extend. When i log in my account in Eu to Na times i tend to get CW invites mostly within seconds. Most units dont have the bodycount for regular drops so both on clan and IS teams mostly are build from regular cw guys. Thats the scary 12 man today. Most of the time if we dont find enemys some have alt accounts to start a opposing team. If u play EU just send me and maybe Bishop Six an Friend invites.

You will get your chance to bring your clag. But of course Drop decks are mild configured. Like bring Dakka, ECM Brawl etc. You will Never need a specific mech, but if you bring a lrm Assault to Grim Attack and the call was fast heavy...Your fault. If your group needs longer to rdy up than sending out some ninja invites and maybe catch up a fresh beer, time to find a new group.

Edited by Ignatius Audene, 20 August 2018 - 07:29 AM.


#29 Prototelis

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Posted 20 August 2018 - 09:06 AM

View PostVellron2005, on 20 August 2018 - 03:08 AM, said:


I find it hard to team up for the following reasons:

1) In a group, there's always some know-it-all who will feel the need to tell me exactly what mechs and what builds for those mechs to bring, killing any sense of fun. And naturally, god forbid you bring an assault LRM boat. If you lose 12:48, it will be your fault. and your fault alone.



Oh shi.. you mean coordination and teamwork is important in the coordinated teamwork mode? Who would have thought?

If everyone is dropping fast brawl and you drop a slow LRM boat that can't share armor, defend itself, or do effective damage then yes you personally had a lot to do with that loss.

You get treated poorly solely because of your poor attitude in regard to teamwork, and not because of the mechs you want to bring. These "know it alls" that you're bitching about are group leaders, drop callers, and pointmen all frustrated as **** that you can't oblige simple requests let alone follow commands in battle.

Edited by Prototelis, 20 August 2018 - 09:06 AM.






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