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Patch Notes - 1.4.179.0 - 21-Aug-2018


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#221 Deus Tormentum

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Posted 21 August 2018 - 08:46 AM

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#222 D U N E

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Posted 21 August 2018 - 08:48 AM

As a light pilot this triggers my PTSD of lrms... Oh god... Where is the sun!?

#223 TheFallOfTheReaper

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Posted 21 August 2018 - 08:50 AM

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Sorry, Dune Needed me to post this for him, hes at work

Edited by ShadowHimself McEvedy, 21 August 2018 - 08:51 AM.


#224 Joshua McEvedy

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Posted 21 August 2018 - 08:50 AM

View PostLeucippusK, on 21 August 2018 - 04:43 AM, said:

The ECM buff is hilarious.


Remember when it was originally nerfed from 180m to 90m by Paul three years ago when he said that it was not meant to be a "magic bubble?"

https://mwomercs.com...-change-to-ecm/

Quote

Hello MechWarriors,

It's been a while since I addressed you all about some of the upcoming balance changes coming to MWO.

You may have heard that there is a new system coming down the pipe that will revisit/change/remove the current quirk system. In order for this new system to work properly, some fundamental changes need to be made for role warfare/information warfare aspects of the game. The first of these changes comes to the almighty ECM.

This change to ECM is a first pass of what may or may not lead to further changes in its operation. By change I'm referring to reducing the effective range of ECM from 180 meters to 90 meters.

NOW HOLD ON! Before you lose your cool, please examine the following points.

First off, ECM was never meant to be a magic bubble used by 1 or 2 'Mechs to protect an entire 12 player team. 180m doesn't really sound like much but in reality it is a very large area being covered. Remember, 180m is the RADIUS for the ECM cover. That's a total of 360m from one edge of the bubble to the opposite edge. That's bigger than 3 football fields worth of distance.


Now it's back to being a magic bubble.

Edited by Joshua McEvedy, 21 August 2018 - 08:51 AM.


#225 Deus Tormentum

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Posted 21 August 2018 - 08:51 AM

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#226 Guile Votoms

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Posted 21 August 2018 - 08:51 AM

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#227 D U N E

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Posted 21 August 2018 - 08:52 AM

I'm not saying it was lrm mechs. But it was lrm mechs.

#228 Lynx OGrady

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Posted 21 August 2018 - 08:52 AM

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#229 Deus Tormentum

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Posted 21 August 2018 - 08:57 AM

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#230 D U N E

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Posted 21 August 2018 - 08:57 AM

https://i.redd.it/ej9ok3bob6uy.png

#231 suffocater

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Posted 21 August 2018 - 08:57 AM

I like the patch. Best patch in months to be honest.

#232 Pelmeshek

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Posted 21 August 2018 - 08:59 AM

[Redacted]

Edited by draiocht, 22 August 2018 - 08:17 PM.
inappropriate language & reference


#233 dario03

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Posted 21 August 2018 - 09:54 AM

View PostChris Lowrey, on 21 August 2018 - 08:17 AM, said:


Whoever said I didn't? Just because I can't publicly respond to a particular question doesn't mean I don't bring it up internally. But my original point still stands. I'm not allowed to speak on the art team's behalf, so if they do have something to say about that particular point, they will have to be the ones that respond to it.


Are you able to speak on if ideas are technically feasible or not? I'm just wondering because in the op there is talk about some of the lock on changes being done because they worked to good against faster smaller targets but the velocity buff was put in to slightly offset that change. Which directly ties into one of my biggest issues with a weapon system in this game (streaks), the current system has them being an anti-light weapon that isn't to good vs bigger targets. On the forums I have brought up some suggestions to nerf them vs lights while buffing them vs bigger mechs but some other players have told me that it might not be possible to do.
My actual suggestions have been things like
-Lower damage and make missiles spread a lot vs smaller mechs, more torso focused on bigger mechs.
-Make it so not all streaks work when fired and base it on target size and speed. As a bonus I think this would be more lore friendly too. Streaks were made to be an ammo saving system, if the system detected that not all missiles would hit then it wouldn't fire. And how often do you get all of a csrm36 shot to hit a strafing locust at 160kph? Make it so smaller faster targets cause some launchers to not fire (like a jam), but still go into cooldown. Some other stats could be buffed to make them stronger vs bigger mechs.

So I'm just wondering if it is possible in this game engine to do things like
-Make the spread of missiles based on the targets weight and/or speed.
-Make a weapon not always fire but go into cooldown and have the chance of that happening be based on targets size/speed.
Is something like that technically feasible? And if so would you ever consider doing something like that?

#234 Galenthor Kerensky

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Posted 21 August 2018 - 10:04 AM

View Postfedratsailor, on 20 August 2018 - 11:34 AM, said:

ATMs never had Artemis support ever. same with streaks. Artemis was only a Bonus to Cluster table rolls, which is missile spread in MWO. I use both systems and I like this change, being able to go max speed and lock on in like 2 seconds in a light with streaks was just wrong.


based on tt, the artemis system is supposed to be incorporated into atms from the beginning.

#235 Commando522

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Posted 21 August 2018 - 10:08 AM

[Redacted]

Edited by draiocht, 22 August 2018 - 08:22 PM.
unconstructive, replies removed


#236 Galenthor Kerensky

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Posted 21 August 2018 - 10:11 AM

View PostEisenhorne, on 20 August 2018 - 12:20 PM, said:


Bruh, I hit 4.3k damage yesterday in a faction play match with 2 lurm boats. 20 KMDD's. 6 solo kills. Zero skill required. I'm pretty sure I know what I'm talking about with LRMs.

*edit - And my second lurm boat still had ammo left when the game ended.

** second edit - People who know how to play multiple styles are really the only people who should contribute to balance discussions, not people who only do a single thing and don't see the whole picture.


your second edit suggests that only folks in perfect health should be able to speak on balance issues... I disagree... that is like saying that everyone and their dog has the right to chime in on my builds and how I run my mechs when they don't don't pay a dime for them... not going to happen.

#237 GweNTLeR

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Posted 21 August 2018 - 10:15 AM

What. The ****. Is this?
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#238 Eisenhorne

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Posted 21 August 2018 - 10:15 AM

View PostGalenthor Kerensky, on 21 August 2018 - 10:11 AM, said:


your second edit suggests that only folks in perfect health should be able to speak on balance issues... I disagree... that is like saying that everyone and their dog has the right to chime in on my builds and how I run my mechs when they don't don't pay a dime for them... not going to happen.


If you are on my team, and you're bringing garbage that drags our team down, then I have every right to comment on what you bring. People bringing things like heavy gauss annihilators to polar highlands and then get angry when nobody supports them are a problem, and need to learn to be team players and bring actually useful things.

#239 Tarteso

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Posted 21 August 2018 - 10:17 AM

More LRM nerf and more "patronage" for lights... great job crywhiners

#240 Shaggath

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Posted 21 August 2018 - 10:25 AM

I think ecm buff is too much ecm totally break lrm around that we have ams with very low efficiency with a stupid optimal range/maximum range for an automatic system to waspe half ammo for nothing.

Edited by Shaggath, 21 August 2018 - 10:28 AM.






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