Hiten Bongz, on 21 August 2018 - 03:24 AM, said:
Pretty much proving my point as to how potato LRM play isn't affected by these changes, meanwhile usability of ATMs and Streaks WILL be noticeable...
haHA
Nema Nabojiv, on 21 August 2018 - 01:12 AM, said:
GJ nerfing streaks. They were so op, right?
Fire this idiot already
Vellron2005, on 20 August 2018 - 11:34 PM, said:
Any chance you can comment on why you're running LRMs into the ground? Why you removed LRM bending completely out of the game?
How about why you're doing a humongous change to LRMs without a PTS, and about how that is unfair to LRM users compared to laser and Gauss users that had PTS playtests and basically gave you a resounding "hell no" to both?
In my humble opinion, LRMs are one of the weaker weapons in the game, and your balancing will make them even worse, and the reason why you're nerfing them is because suddenly, people have actually begun playing them, and having fun with them, and have shown you that literally anything when used properly, by people who know how, and in large volume can be deadly..
I guess now we have to start using flamers or something...
I have to admit.. PGI's treatment of LRMs and LRM users feels like we're second class players..
Chados, on 20 August 2018 - 02:55 PM, said:
Far as I’m concerned, job one is to drop Artemis off all my missile mechs.
Job two is to park them. They’re all trash tier now.
This nerf has simply made the old saw true, that LRMs are bad and only bads LRM. This nerf is geared to one and only one kind of LRM play: Hanging back as far as possible and boating. The most spudly play with that system. It’s going to be a lot of fun for Locusts and Piranhas, because hunting season is officially open tomorrow night. Glad I’m able to half-*** aim nowadays and spend a lot of time under 40 tons. If this nerf had hit two years ago when I was running Catapults as primary I’d be hanging up the game.
Jonathan8883, on 20 August 2018 - 01:39 PM, said:
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This is more than 50%.
Area of a circle with radius 60 units (blue): 11309 square units
Area of a circle with radius 100 units (orange): 31416 square units
Reduction in area going from radius 100 to radius 600: 64%
Missile lock-on target area has been nerf-bludgeoned by approximately 64%.
At this point, if you can hold a missile lock on something, it's more efficient just to shoot lasers or ballistics at it, since anything that misses the target would also lose the lock.
Guess I'll break out my locusts tomorrow.
Nothing actully changed because are player base are so much unskilled how like this guys.
Edited by Pelmeshek, 21 August 2018 - 03:31 AM.