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Artemis Pointless Post Patch?


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#21 The6thMessenger

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Posted 21 August 2018 - 01:30 AM

View PostVellron2005, on 21 August 2018 - 01:09 AM, said:

That spread reduction is the difference between hitting Larm/LT/CT/RT/Rarm and hitting LT/CT/RT.. it means something,


So basically, it's no big deal. People can just rain more.

View PostVellron2005, on 21 August 2018 - 01:09 AM, said:

but for a dedicated LRM boat, if you're spraying LRM70, and you're usually in deep cover, Artemis gives you no bonus, since you're out of LOS.

And bringing Artemis is also a difference between LRM70A with 2500 ammo and LRM80 with 3500+ ammo


"since you're out of LOS", Didn't you hear? Apparently Artemis never really gave those LOS bonuses.

Edited by The6thMessenger, 21 August 2018 - 01:31 AM.


#22 Monkey Lover

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Posted 21 August 2018 - 01:35 AM

View PostThe6thMessenger, on 21 August 2018 - 01:30 AM, said:


"since you're out of LOS", Didn't you hear? Apparently Artemis never really gave those LOS bonuses.



? I was always under the impression it only worked under los.Was this tested or posted by pgi?

so many times i was standing in the open getting fired on when i could just hind in the back lol

Edited by Monkey Lover, 21 August 2018 - 01:37 AM.


#23 Thorqemada

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Posted 21 August 2018 - 04:27 AM

Artemis is meant to work with a LOS only and afair remeber its range is About 750m - without LOS and beyond 750m there be no Artemis Advantages - it is fully countered by ECM also (in Theory) and works only for the Mech that has it equipped.
So Artemis is the least Force Multiplyer you can have for LRM!
And yet they nerf it...

It will probably play as if Laser get a 5 second Burntime Duration...aside that aquiring Locks no again may vary between 3 and infinite seconds which is the reason i got my LRM15 Launcher an Artemis upgrade so that i can at least somehow get some locks in time...

We will see what happens...

Edited by Thorqemada, 21 August 2018 - 04:28 AM.


#24 A21B

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Posted 21 August 2018 - 04:32 AM

i am also worried about the lock angle ever try to lock a flea or piranha in a streak boat?

#25 Khobai

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Posted 21 August 2018 - 04:33 AM

PGI discovered artemis isnt working properly

so rather than fix artemis so it works properly they just nerfed so badly that nobody will ever use it again

and they wonder why people are infuriated lmao


whats next? you gonna completely remove lasers from the game? oh wait thats on PTS. ahHahaha.

Edited by Khobai, 21 August 2018 - 04:35 AM.


#26 HammerMaster

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Posted 21 August 2018 - 04:36 AM

View PostKhobai, on 21 August 2018 - 04:33 AM, said:

PGI discovered artemis isnt working properly

so rather than fix artemis so it works properly they just nerfed so badly that nobody will ever use it again

and they wonder why people are infuriated lmao


whats next? you gonna completely remove lasers from the game? oh wait thats on PTS.


I'm not so much infuriated as I'm akin to disappointed in my underachiever son.

Edited by HammerMaster, 21 August 2018 - 04:38 AM.


#27 Khobai

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Posted 21 August 2018 - 04:37 AM

if you dont want your children to disappoint you, you shouldnt have kids :P

#28 Mystere

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Posted 21 August 2018 - 04:38 AM

View PostKhobai, on 21 August 2018 - 04:33 AM, said:

PGI discovered artemis isnt working properly

so rather than fix artemis so it works properly they just nerfed so badly that nobody will ever use it again

and they wonder why people are infuriated lmao


whats next? you gonna completely remove lasers from the game? oh wait thats on PTS. ahHahaha.


Well, at least it's not as bad as the LBX, where instead of finishing the weapon (i.e. make it dual mode), they just added a completely new weapon that never existed in the source IP. Posted Image

#29 HammerMaster

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Posted 21 August 2018 - 04:45 AM

View PostKhobai, on 21 August 2018 - 04:37 AM, said:

if you dont want your children to disappoint you, you shouldnt have kids Posted Image

Akin to sir!
I don't have an underachieving son. But if I did. It would be the same disappointment.


#30 Karl Streiger

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Posted 21 August 2018 - 04:46 AM

View PostMystere, on 21 August 2018 - 04:38 AM, said:


Well, at least it's not as bad as the LBX, where instead of finishing the weapon (i.e. make it dual mode), they just added a completely new weapon that never existed in the source IP. Posted Image

oh no not correct the Clan Standard ACs did exist with different values. for example 11tons and 6tons for CIAC10.

However what they made was to generate a second weapon with the crit mass and costs of the LBX - so you had an inferior weapon (compared to UACs) for more costs.
When done with the average inteligence of a human beeing it should have been obvious that the both ACs should have only 8 crits and half the costs at the minimum.

But throwing stuff into the bin as soon as it doesn't work seems to be a good workaround for PGI

#31 Khobai

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Posted 21 August 2018 - 05:02 AM

They also couldve just given Clans access to IS-ACs too. Rather than creating the useless C-ACs that nobody uses.

Its not unreasonable for clans to have kept the older technology, especially if it still has some advantages over their newer tech.

#32 HammerMaster

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Posted 21 August 2018 - 05:15 AM

View PostKhobai, on 21 August 2018 - 05:02 AM, said:

They also couldve just given Clans access to IS-ACs too. Rather than creating the useless C-ACs that nobody uses.

Its not unreasonable for clans to have kept the older technology, especially if it still has some advantages over their newer tech.

Problem here is that IS AC is NOT superior.
LBX is a direct upgrade and functions same with standard ammo.
The PERCEIVED benefit is due to convergence not being addressed AND the single projectile conundrum.

#33 The6thMessenger

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Posted 21 August 2018 - 05:22 AM

View PostMonkey Lover, on 21 August 2018 - 01:35 AM, said:



? I was always under the impression it only worked under los.Was this tested or posted by pgi?

so many times i was standing in the open getting fired on when i could just hind in the back lol


I know right? You'd think they'd fix this glaring issue that would have fixed LRMs because there's distinction between IDF and DF. But nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo.

"**** your homing missiles" instead.

Edited by The6thMessenger, 21 August 2018 - 05:22 AM.


#34 The Lobsters

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Posted 21 August 2018 - 08:25 AM

Artemis gives it's spread bonus with Los. I have tested this extensively. Unless some bug has crept in. Admittedly, the bonus isn't as good as it was. Alrm 10's with tag in los still hit pretty tight.




Pls though PGI. Incentivise these, and not these.




.

Edited by The Lobsters, 21 August 2018 - 08:35 AM.


#35 Thorqemada

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Posted 21 August 2018 - 11:16 AM

I took Artemis off and got 1 more heatsink and Laser AMS (bcs of the additional free Slot that isnt any more used by Artemis and the free Slots from the AMS ammunition i no longer need to carry).
Lock On time seems to be the same...

Edited by Thorqemada, 21 August 2018 - 11:17 AM.


#36 brroleg

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Posted 21 August 2018 - 11:21 AM

Most annoying part of this patch is that removing artemis cost cbills. And after this patch artemis need to be removed from all mechs. So im looking at a few million cbills to be payed for nothing.
And it will be funny, when after this they will un-nerf artemis and it will be needed to be installed back on the mechs, and installing artemis cost even more cbills.

PGI invented perfect cbills sink.

#37 MW Waldorf Statler

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Posted 21 August 2018 - 01:34 PM

View Postbrroleg, on 21 August 2018 - 11:21 AM, said:

Most annoying part of this patch is that removing artemis cost cbills. And after this patch artemis need to be removed from all mechs. So im looking at a few million cbills to be payed for nothing.
And it will be funny, when after this they will un-nerf artemis and it will be needed to be installed back on the mechs, and installing artemis cost even more cbills.

PGI invented perfect cbills sink.

no ...the handfull Artemis Mechs easy the next thats stand still in the Hangar ..like many builds before like Gauss ,AC Builds, and ...and ..better remove all weapons and we used Dices as weapons

Edited by Old MW4 Ranger, 21 August 2018 - 01:34 PM.


#38 Hiten Bongz

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Posted 21 August 2018 - 05:12 PM

I'm more pissed about the direct nerf this has to all ATMs - even if you aren't "stacking" Artemis. Since ATMs already have integrated Artemis, and they removed 2 out of 3 bonuses from Artemis, they just directly nerfed the sh*t out of ATMs. Like they weren't lackluster enough already?! So now ATMers are still paying the same extra tonnage cost as before to lug around the integrated Artemis (sure would be nice to remove it now LUL), for 33% of the bonuses. WTF, at least reduce Artemis tonnage 67% you nitwits! FFS...

Not to mention throwing that -50% lock angle on top of all that.

GG PGI, you tried to nerf potato LRMers, but end up actually reinforcing the spuddiness by making self locks harder, meanwhile ATMs and Streaks take it up the pooper much worse instead. Because logic.

#39 Remover of Obstacles

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Posted 21 August 2018 - 06:56 PM

Pointless now.

Kind of like TCs after the nerfs.

Save the tonnage/cbills for something else.

Yah, screw using ATMs or Streaks now.

**** that ****!

Bad enough that you have to be close for either to be useful.

Indirect super buff to Piranhas. How bad is that?

Who the hell is coming up with these weapon balance ideas?

Please do some critical thinking.

#40 Phlynn

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Posted 21 August 2018 - 07:04 PM

I have to say that I have no idea what stats PGI was using. Maybe grouped matches with scouts ready and willing to aid every time.

I can pull up my stats: LRM5 - hit % 37.65, LRM5+Artemis - hit % 36.9.

If I really worried about how effective they were, I would take artemis off.





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