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Aug 21 2018 Patch Notes


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#21 LordNothing

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Posted 20 August 2018 - 06:07 PM

View PostRequiemking, on 20 August 2018 - 05:52 PM, said:

TAG is the most useless weapon in game. The most useless gear in game is the Command console, while NARC has the advantage over TAG by being fire and forget.


i stand corrected.

the only use for tag i find is to get streak lock faster. i guess thats busted now. not that i ever used streaks but meh.

#22 R5D4

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Posted 20 August 2018 - 06:08 PM

View PostTina Benoit said:

Jenner IIC

JR7-IIC, JR7-IIC-2, JR7-IIC-3, JR7-IIC-A

- All above listed Jenner IIC variants have received moderate increases to their mobility across all attributes.

Design notes: Over time, the performance of the non-hero Jenner IIC's has dropped off. We feel with the various tuning to Clan equipment, its time to allow the Clan Jenner to compete on a bit more of an even playing field to its Inner Sphere counterpart.


Sorry no PGI, The Jenner IIC's need a LOT more than a small mobility buff at this point to be able to compete against ANYTHING. Thanks to the re-size it's a giant walking torso (vs. a smaller walking torso pre-resize) thanks to the last "buff" it's now a giant walking torso with weak arms and thanks to the Small Pulse/Small Laser nerfs of yester years it's pretty much a giant walking torso with weak arms and if you put small pulse on it -- squirt guns. Mobility won't offset this many weaknesses.

Used to love my Jenner's (IS and Clan) but the chassis is just not worth playing any more for me.

Edited by R5D4, 20 August 2018 - 06:09 PM.


#23 The6thMessenger

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Posted 20 August 2018 - 06:13 PM

View PostEl Bandito, on 20 August 2018 - 04:42 PM, said:

PGI swinging the nerf hammer wildly, as usual. Thanks, PGI, thanks, community. Posted Image

Posted Image


The problem isn't the complaints, it's how PGI handle the complaints. We know what we want, there's Community-Driven Balance, which what the community would be satisfied, but it just went above PGI's head and we got exactly what we don't want -- it's like PGI is doing this out of spite.

#24 El Bandito

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Posted 20 August 2018 - 06:14 PM

View PostHammerMaster, on 20 August 2018 - 05:56 PM, said:

False.
Tag is an excellent piece of equipment.
It marks hidden targets for ALL mechs
Command Console needs help yes.


You mean it marks the TAG bearer for everyone on the opposing team to shoot at?

#25 The6thMessenger

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Posted 20 August 2018 - 06:18 PM

View PostEl Bandito, on 20 August 2018 - 06:14 PM, said:


You mean it marks the TAG bearer for everyone on the opposing team to shoot at?


Yep.

Dumb. Mechanic. FFS.

#26 HammerMaster

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Posted 20 August 2018 - 06:20 PM

View PostEl Bandito, on 20 August 2018 - 06:14 PM, said:


You mean it marks the TAG bearer for everyone on the opposing team to shoot at?


Agreed. Tag should NOT Mark you. There is nothing rulebook wise I can recall for that effect.
I used an AN/PAQ 4 in the Army in the 90s that was not visible to MK1 eyeball.
My point still stands for marking mechs that SHOULD be seen but Jesus box ECM working as Null Signature makes that issue occur.

Edited by HammerMaster, 20 August 2018 - 06:29 PM.


#27 El Bandito

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Posted 20 August 2018 - 06:36 PM

View PostHammerMaster, on 20 August 2018 - 06:20 PM, said:

Agreed. Tag should NOT Mark you. There is nothing rulebook wise I can recall for that effect.
I used an AN/PAQ 4 in the Army in the 90s that was not visible to MK1 eyeball.
My point still stands for marking mechs that SHOULD be seen but Jesus box ECM working as Null Signature makes that issue occur.


Lorewise, TAG laser is infrared--it should not be seen through normal vision.

Too bad PGI didn't think making it visible through heat/night vision only would make TAG much better.

#28 HammerMaster

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Posted 20 August 2018 - 06:42 PM

View PostEl Bandito, on 20 August 2018 - 06:36 PM, said:


Lorewise, TAG laser is infrared--it should not be seen through normal vision.

Too bad PGI didn't think making it visible through heat/night vision only would make TAG much better.

Easily fixed by what I saw another poster agreeing that it can only be seen in 2 of the 3 vision modes. (Heat should only work up close I think)

#29 Viking Yelling

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Posted 20 August 2018 - 07:06 PM

Heckin good work PGI!

#30 Shadowomega1

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Posted 20 August 2018 - 07:45 PM

View PostHammerMaster, on 20 August 2018 - 06:20 PM, said:


Agreed. Tag should NOT Mark you. There is nothing rulebook wise I can recall for that effect.
I used an AN/PAQ 4 in the Army in the 90s that was not visible to MK1 eyeball.
My point still stands for marking mechs that SHOULD be seen but Jesus box ECM working as Null Signature makes that issue occur.


View PostEl Bandito, on 20 August 2018 - 06:36 PM, said:


Lorewise, TAG laser is infrared--it should not be seen through normal vision.

Too bad PGI didn't think making it visible through heat/night vision only would make TAG much better.



To be fair in the lore the Lasers shouldn't be visible as well; however I did read somewhere that the onboard computer gathers sensor date and matches energy output to known energy outputs of laser classes. This then generates a colored overlay of the energy stream, theoretically it could do this for the TAG. However, to balance the game swapping the beam to be not rendered in normal Hud mode, but in NV or Heat mode would be a good balance.


As for ECM with the current un-nerf to this BAP,CAP, LAP should have their ranges unnerfed as well.

As for LRMs, the only fix should be to bake in the values that Artemis gives to the weapons that do state -A at the end of it, as their likely ID differently. Further improvements would be if the Artemis mech has LoS on the enemy it gains the advantage of the spread and lock on time or Lock on Strength.

Lock Angle should not change, as even light and some mediums are still taking AC-20s hits and still shrugging the damage off without taking the damage. Saw plenty of fast mechs taking shots square on the nose and still not having it register, and can attest to living though Heavy Gauss shots that cause my mech to rock from impact but not even deal damage, while inside 200m on the shooter.

As for the original poster on the CN9-A that one is actually insanely good with the AC-10. My current build on that has the AC-10 firing 1 round every 1.78 seconds if this brings it down to 1.5 this mech would be tossing between 6-7 rounds down range every 10 seconds.

#31 Tonberry Knife

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Posted 20 August 2018 - 08:10 PM

We should probably just see how it plays out before complaining. That'd be the fair/reasonable thing to do. Who knows, maybe these changes are based on something we don't know. I doubt it, but you never know.

#32 dario03

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Posted 20 August 2018 - 08:39 PM

Glad that the zero crit zero weight artemis upgrade is gone from streaks but I don't think they needed to give streaks a buff to offset the lock on changes. They have always been an anti-light weapon for some reason so the changes making it harder for them to hit lights are good. If they wanted to give them something in exchange then come up with something that helps them against the bigger mechs. Yeah its not a giant velocity increase but I think they were already to fast. Though if I had to pick I still think they should dial back their alpha damage more than velocity.

Edited by dario03, 20 August 2018 - 08:56 PM.


#33 El Bandito

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Posted 20 August 2018 - 11:06 PM

View Postdario03, on 20 August 2018 - 08:39 PM, said:

Glad that the zero crit zero weight artemis upgrade is gone from streaks but I don't think they needed to give streaks a buff to offset the lock on changes. They have always been an anti-light weapon for some reason so the changes making it harder for them to hit lights are good. If they wanted to give them something in exchange then come up with something that helps them against the bigger mechs. Yeah its not a giant velocity increase but I think they were already to fast. Though if I had to pick I still think they should dial back their alpha damage more than velocity.


There is no reason whatsoever on picking IS SSRMs post patch. Far better just to use SRMs instead. At least Clan SSRMs have the extra range to shoot before the light mech gets close.

#34 Dago Red

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Posted 21 August 2018 - 12:47 AM

View PostThe6thMessenger, on 20 August 2018 - 06:13 PM, said:


The problem isn't the complaints, it's how PGI handle the complaints. We know what we want, there's Community-Driven Balance, which what the community would be satisfied, but it just went above PGI's head and we got exactly what we don't want -- it's like PGI is doing this out of spite.


To fair I can't think of a single thing the community disagrees more about fundamentally or has more divergent fixes suggested than LRMs.

Triangulating that mess into a useful community consensus is just straight up not gonna happen. Especially when most of the better thought out fixes involve coding they are outright incapable of in this engine.

I'm waiting to see how things work in MW5 at this point as that's blatantly going to be the jumping off point for any upgrades to or sequels to MWO.

#35 The6thMessenger

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Posted 21 August 2018 - 01:13 AM

View PostDago Red, on 21 August 2018 - 12:47 AM, said:

To fair I can't think of a single thing the community disagrees more about fundamentally or has more divergent fixes suggested than LRMs.

Triangulating that mess into a useful community consensus is just straight up not gonna happen. Especially when most of the better thought out fixes involve coding they are outright incapable of in this engine.

I'm waiting to see how things work in MW5 at this point as that's blatantly going to be the jumping off point for any upgrades to or sequels to MWO.


So the community is divided. People are diverse, they have different ideas in how to fix things. But what do they have in common? They are trying to fix what is broke. It's not exactly a justification for them to do a piss-poor job.

And if you didn't know, Tarogato and Co. did triangulated the changes, resulting into the Community-Driven Balance, which just flew up their heads.

Edited by The6thMessenger, 21 August 2018 - 01:20 AM.


#36 BIOHAZARD

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Posted 21 August 2018 - 01:14 AM

I am glad I wasn't paying attention to any of the changes in the past. The game is going in circles anyways.

#37 Mystere

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Posted 21 August 2018 - 03:11 AM

View PostJediPanther, on 20 August 2018 - 05:03 PM, said:

Ah so we're going back to God Mode ECM from when the rvn 3L first came out. Umm yay? More 3L's doing 2x ER LLs while the rest just sort of do nothing.


God mode ECM was 180m. Posted Image

#38 Mystere

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Posted 21 August 2018 - 03:16 AM

View PostThe6thMessenger, on 20 August 2018 - 06:13 PM, said:

The problem isn't the complaints, it's how PGI handle the complaints. We know what we want, there's Community-Driven Balance, which what the community would be satisfied, but it just went above PGI's head and we got exactly what we don't want -- it's like PGI is doing this out of spite.


People cried loudly than ever before for LRM nerfs. So PGI nerfed the entire LRM eco-system.

It's really as simple as that.

That so-called "Community-Driven Balance" was anything but.

Edited by Mystere, 21 August 2018 - 03:17 AM.


#39 General Solo

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Posted 21 August 2018 - 03:30 AM

View PostHammerMaster, on 20 August 2018 - 05:36 PM, said:

Viable defense in QP is superfluous in GP and FW.


Yeah but balancing on such a skill imbalance the balance of weapons is unbalanced.
FW have not a MM, and group Queues MM is almost the same

There is no viable defense to skill unbalance


SoloQ is much better for balancing and even its MM is breaking down fast

You cant make a weapon that will provide a viable defense to skill imbalance

Impossibru

Edited by OZHomerOZ, 21 August 2018 - 03:42 AM.


#40 General Solo

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Posted 21 August 2018 - 03:37 AM

View PostMystere, on 21 August 2018 - 03:16 AM, said:


People cried loudly than ever before for LRM nerfs. So PGI nerfed the entire LRM eco-system.

It's really as simple as that.

That so-called "Community-Driven Balance" was anything but.


I always thought it was ISEN Inner Sphere Community-Driven Balance

PGI Fix Match maker
you will have less to balance

Edited by OZHomerOZ, 21 August 2018 - 03:41 AM.






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