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Returning Player Gives Their Thoughts: Mwo Vs. Wot


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#21 timff8

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Posted 21 August 2018 - 05:27 PM

View PostFupDup, on 21 August 2018 - 02:12 PM, said:

Sure, you CAN put two ERPPCs on a Kit Fox, but you are going to reach the top of its heat threshold very quickly and remain at the top of that heat bar for a long time because you can't dissipate any heat at all from lacking any extra DHS.

I understand the concept behind it, but I just can't stand it. I feel like I'm forced to play under-gunned because of how punishing the ghost heat is. I really want to feel like a heavy mech with big guns, not a light mech with an AC unit.

I really want to just play a Summoner with 4 ERLLs now that the loyalty torsos are available for c-bills, but I know how horribly ineffective laser sniping is and how little alpha damage you get out of it. Might as well not play.

View Posttutzdes, on 21 August 2018 - 03:05 PM, said:

It doesn't suck for me. I played various builds and love the mech. It is my favourite heavy in the game and I played "meta" ones too.

How? The pod space is terrible and the only way it's better than a medium is if you use energy weapons (locked DHS in CT). Except playing big energy weapons sucks due to ghost heat.

View PostAbaddun, on 21 August 2018 - 03:35 PM, said:

You sound like you want to be playing Clan Laservomit.

I actually hate laser vomit because, as with the Summoner PPC thing, you're basically always under-gunned and pew-pewing like a toddler with a squirt gun because of the ghost heat problem. If I could strap 4 HLLs to a summoner and laser off arms I would. I can't.

View PostAbaddun, on 21 August 2018 - 03:35 PM, said:

And you're the first person I've seen that actually want's grind. I'm a bit perplexed really. I'm also confused by how you described your experience buying mechs. Personally I've never just bought a mech as is and stuck to one build. I will buy it, and go to town tinkering with different loadouts, engine sizes, equipment skills etc. Normally each mech is a 15-30 million investment at a minimum.

Well I put it to you like this: I don't feel like I have a reason to play. There's nothing to earn. I dont' feel rewarded for doing well. I dont' feel like I have anything to look forward to. I dont' have anything to plan for. When I play something like WoT, every battle is worth it, even the bad ones, because they push me towards a cooler tank. When I have a great game, it's awesome because the game rewards me with lots of xp, not just money. There are goals to keep me coming back, and it's really nice. In MWO everything is immediately available for the right amount of c-bills. This is exacerbated by the fact that you can mount guns on most platforms. If you've fired one PPC, you've fired them all. There are no guns that you can only put on a Kodiak. There are no guns you can only put on an Adder. I understand the concept that tinkering with builds should be fun and give me things to do, but because the combat system drives me up a wall, instead it's a torture box where everything I do fails and I just get madder and madder.

Edited by timff8, 21 August 2018 - 05:31 PM.


#22 FupDup

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Posted 21 August 2018 - 05:32 PM

View Posttimff8, on 21 August 2018 - 05:27 PM, said:

I understand the concept behind it, but I just can't stand it. I feel like I'm forced to play under-gunned because of how punishing the ghost heat is. I really want to feel like a heavy mech with big guns, not a light mech with an AC unit.

I really want to just play a Summoner with 4 ERLLs now that the loyalty torsos are available for c-bills, but I know how horribly ineffective laser sniping is and how little alpha damage you get out of it. Might as well not play.

For that build you're much better off with a Hellbringer for having all four mounts high, ECM*, and more free weight for DHS.

*If you use the hero Virago you can get +10% ER laser range and -10% energy heat, but can't use ECM. Pretty good trade-off IMO.

#23 timff8

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Posted 21 August 2018 - 05:41 PM

View PostFupDup, on 21 August 2018 - 05:32 PM, said:

For that build you're much better off with a Hellbringer for having all four mounts high, ECM*, and more free weight for DHS.

*If you use the hero Virago you can get +10% ER laser range and -10% energy heat, but can't use ECM. Pretty good trade-off IMO.

Well see that's what I mean; i'd love to do like 4x HLLs on a summoner but between ghost heat and the other heavies its just a garbage fire of a mech.

#24 FupDup

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Posted 21 August 2018 - 05:45 PM

View Posttimff8, on 21 August 2018 - 05:41 PM, said:

Well see that's what I mean; i'd love to do like 4x HLLs on a summoner but between ghost heat and the other heavies its just a garbage fire of a mech.

It's not a dumpster fire so much as just very specialized (it can do either 2 ERPPC or a bunch of ASRM6, not much else). Even with its limitations I'd rather use it instead of the post-nerf Mad Cat any day.

#25 timff8

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Posted 21 August 2018 - 05:47 PM

View PostFupDup, on 21 August 2018 - 05:45 PM, said:

It's not a dumpster fire so much as just very specialized (it can do either 2 ERPPC or a bunch of ASRM6, not much else). Even with its limitations I'd rather use it instead of the post-nerf Mad Cat any day.

What happened to the Timberwolf exactly? Everyone is saying it's bad now but I cant' get enough details. I always liked the summoner better lore-wise and appearance-wise so I'm thinking about dropping my timber for a summoner. The problem is I WANT to run 4x HLL, and it feels like the Timber does that and all the other builds better by just being a better "Heavy clan with JJs" mech.

#26 KrazedOmega

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Posted 21 August 2018 - 05:49 PM

It sounds like you just want easy kills and solo play. MWO isn't meant for either of those.

#27 FupDup

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Posted 21 August 2018 - 05:51 PM

View Posttimff8, on 21 August 2018 - 05:47 PM, said:

What happened to the Timberwolf exactly? Everyone is saying it's bad now but I cant' get enough details. I always liked the summoner better lore-wise and appearance-wise so I'm thinking about dropping my timber for a summoner. The problem is I WANT to run 4x HLL, and it feels like the Timber does that and all the other builds better by just being a better "Heavy clan with JJs" mech.

Agility. The Mad Cat got its agility slammed pretty hard when PGI did the engine desync. Makes it a lot less durable than it used to be and it's pretty easy to outmaneuver with even certain medium mechs.

I don't recommend quad HLL because of the super long beam duration you get when doing them back to back. It's better to combine two HLL with a brace of ERML. I will again point to the Hellbringer for its ability to run 2 HLL + 4 ERML high mounted with ECM and a lot of DHS.

Edited by FupDup, 21 August 2018 - 05:52 PM.


#28 timff8

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Posted 21 August 2018 - 05:54 PM

View PostKrazedOmega, on 21 August 2018 - 05:49 PM, said:

It sounds like you just want easy kills and solo play. MWO isn't meant for either of those.

Honestly that's kinda accurate, yeah. Does that make me a bad person?

View PostFupDup, on 21 August 2018 - 05:51 PM, said:

Agility. The Mad Cat got its agility slammed pretty hard when PGI did the engine desync. Makes it a lot less durable than it used to be and it's pretty easy to outmaneuver with even certain medium mechs.

I don't recommend quad HLL because of the super long beam duration you get when doing them back to back. It's better to combine two HLL with a brace of ERML. I will again point to the Hellbringer for its ability to run 2 HLL + 4 ERML high mounted with ECM and a lot of DHS.


Alright, so the summoner still works as a "heavy that has to have 4 JJs and 14 DHS" though? I might pick one up.

I get the ML's thing, but honestly 4 big guns is just way sexier to me. That and the MLs only have 0.3 seconds shorter burn if I recall.

#29 FupDup

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Posted 21 August 2018 - 05:58 PM

View Posttimff8, on 21 August 2018 - 05:54 PM, said:

Alright, so the summoner still works as a "heavy that has to have 4 JJs and 14 DHS" though? I might pick one up.

As a nitpick, it's actually 5 JJs.

View Posttimff8, on 21 August 2018 - 05:54 PM, said:

I get the ML's thing, but honestly 4 big guns is just way sexier to me. That and the MLs only have 0.3 seconds shorter burn if I recall.

Keep in mind that because of Ghost Heat you need to add 0.5 seconds in between the volley if you don't want to implode. That's where the issue with quad HLL comes from. Ignoring skill tree the HLL + ERML combo takes 1.55 seconds to burn, while quad HLL takes 3.6 seconds without skill tree and assuming you perfectly sidestep Spooky Heat.

An entirely different quad gun loadout you might like could be quad ERPPCs on the Warhawk Prime.

Edited by FupDup, 21 August 2018 - 05:59 PM.


#30 JRcam4643

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Posted 21 August 2018 - 05:59 PM

I think it would be easy to make faction play more interesting and give players something that many would find worth grinding but I doubt we'll see much before MW5 comes out. You know they're going to have some huge event the week, or maybe the whole month, MW5 releases so maybe something interesting will come out about that time. Or they might just unplug the servers, one of the two. Are they still saying MW5 will release in December?

#31 timff8

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Posted 21 August 2018 - 06:02 PM

View PostFupDup, on 21 August 2018 - 05:58 PM, said:

An entirely different quad gun loadout you might like could be quad ERPPCs on the Warhawk Prime.

Yeah but now we're talking about assault mechs and their mobility is terrible and certainly no JJs.

#32 KrazedOmega

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Posted 21 August 2018 - 06:05 PM

View Posttimff8, on 21 August 2018 - 05:54 PM, said:

Honestly that's kinda accurate, yeah. Does that make me a bad person?


It doesn't make you a bad person. It just doesn't sound like MWO is the right fit for you.

#33 MW Waldorf Statler

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Posted 21 August 2018 - 07:01 PM

View PostJRcam4643, on 21 August 2018 - 05:59 PM, said:

I think it would be easy to make faction play more interesting and give players something that many would find worth grinding but I doubt we'll see much before MW5 comes out. You know they're going to have some huge event the week, or maybe the whole month, MW5 releases so maybe something interesting will come out about that time. Or they might just unplug the servers, one of the two. Are they still saying MW5 will release in December?

MW5 not for 2019

https://www.polygon....ries-delay-2019

for further Infos looks in the Gaming press or PGIs MW5 Homepage

https://mw5mercs.com/
and all what we seeing between from MW5 is not really what we can say thats its a Product thats come 2019


...today we not seeing one scripted Mission, nothing really good AI or good designed Keymissions..only generic Missions with generic Units and generic Standard Bases thats good looking destroyable

Edited by Old MW4 Ranger, 21 August 2018 - 07:13 PM.


#34 Horseman

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Posted 21 August 2018 - 10:43 PM

View Posttimff8, on 21 August 2018 - 05:27 PM, said:

When I play something like WoT, every battle is worth it, even the bad ones, because they push me towards a cooler tank.
"Yay for railroaded progression"? Every battle in MWO pushes you towards a cooler mech as well... the distinction is that you get to decide which mech you consider cooler than the one you currently have.

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When I have a great game, it's awesome because the game rewards me with lots of xp, not just money.
So does MWO.

Quote

There are goals to keep me coming back, and it's really nice.
You mean grind and skinner box...

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In MWO everything is immediately available for the right amount of c-bills.
Which can take a longer while to grind out unless a) you're a damn good player or Posted Image there's an event going on.

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This is exacerbated by the fact that you can mount guns on most platforms. If you've fired one PPC, you've fired them all.
Now put that PPC on a build that increases its' velocity by 80%...

Quote

There are no guns that you can only put on a Kodiak. There are no guns you can only put on an Adder.
No, but there are loadouts they're particularly well-suited for. The difference you get when you hit the right build is staggering.

Edited by Horseman, 21 August 2018 - 10:43 PM.


#35 Jose Canto

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Posted 22 August 2018 - 12:54 AM

If you want something with big guns that isn't as slow as a direwhale then try a stock Warhawk Prime. I play it and it is hilarious - ok I admit I did downgrade the targetting computer to a smaller version and stuffed in a couple of extra DHS but I still have the LRM10 because it is what 1T (Clan OP *cough*)

So much hilarity...

#36 Pain G0D

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Posted 22 August 2018 - 04:45 AM

Swop my giant stompy robots for tanks ? Thats an awww heck NOOOOO .

I played wot,s cousin war robots for a little more than a year . Everything wrong and horrible in WR is supposedly also in world of tanks . That's enough for me to not even consider downloading it.

It's a free country go play tanks if you like that .



#37 Abaddun

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Posted 22 August 2018 - 04:45 AM

I want to help, but all I can honestly suggest is that you try more mechs. I've just bought the Linebacker C, I want to run it as an off meta laservomit build but I am fairly sure it's not optimal. However, the speed and increased durability over a hellbringer opens new avenues for alternate play, and from there I find new experience.

If you honestly want something to grind for, try climbing the ranks of faction play. Reaching Rank 20 and the unique faction content(at least I think it's unique) is the most tangible objective currently.

(I definitely would consider looking into weapon combos. I know others have already said it, but 2HLL and 5CML nets an alpha of 71 over 1.5 seconds and it's just below the 100% heat threshold for a well ventilated mech.)

#38 FupDup

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Posted 22 August 2018 - 09:35 AM

View PostPain G0D, on 22 August 2018 - 04:45 AM, said:

I played wot,s cousin war robots for a little more than a year .

You have my condolences.

#39 tutzdes

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Posted 22 August 2018 - 09:58 AM

View Posttimff8, on 21 August 2018 - 05:41 PM, said:

Well see that's what I mean; i'd love to do like 4x HLLs on a summoner but between ghost heat and the other heavies its just a garbage fire of a mech.

Summoner can do pretty good laservomit job with 2 high mounted HLLs and 4 arm mounted ERMLs. It has jets, handles like 50t mech, can go places and armor is better than that of other mechs that agile.

Yes, Hellbringer can provide direct face-to-face poking stuff better, but it can't jump on the building, burn a hole through some unaware dude with arm lasers and then drop back. Sumoner is very good at getting free trades, ie medium/light mech style gameplay.

#40 MechaBattler

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Posted 22 August 2018 - 10:21 AM

You realize that unlike World of Tanks. You have a choice in how you build. You're complaining about not being able to do something with Summoner. But you can, it just won't be as good in the role as certain other mechs. But you can do it and no one can really stop you. Where as world of tanks you just upgrade and then decide if you wanna use the high pen gun or the derp gun or maybe a higher rate of fire gun with lower damage.

We have the freedom to play sub par builds. Not always to the benefit of the game. lol...





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