Getting really tired of the poor choices here. I understand the sentiment of trying to fix things, I really do, but it doesn't get us anywhere. You want to address the Artemis, the LRMs, but you don't really want to touch the core mechanics, which is exactly the main problem. Sentiments wont fix LRMs, action is.
As for the upcoming patch, what the ****?
You'd further lower the lock-cone from 45 degrees, to 25-degrees, and now i assume to be 12.5 degrees. The point of homing missiles is that they are easy to use.
Is the issue the IDF? Well if the IDF was properly implemented in the first place, like if it mandated the use of NARC and TAG, then we have a good reason for IDF to be powerful. You want to fix LRMs? Stop playing with XMLs and fix the god damn mechanics.
And now we get Artemis to the ground that it's barely useful and not worth the allotment. You think that -25% spread would be worth a damn? Guess what, LRMs are spread inevitably, we don't use Artemis for the spread-bonus, we take it for the Lock Speed and Tracking Bonuses, take the hint. Hell, SRMs aren't even that good with Artemis anymore.
You don't want LRMs to be a waste of space, but this is what you do. Hows about finally fix your ****? Make provide LOS bonus both for no and with Artemis, this will magically fix things because you can finally balance for different uses of LRMs.
Is it the streak-boats? Because while i understand the sentiment, a literal change in mechanic would do more for the lights that were being nuked.
For example, you could have made SSRMs not fire-and-forget but still require LOS, but they fly faster at about 300-325 m/s -- this provides between 0.83s and 1.2s of window-time with 270m-360m range to juke the missiles by fast lights. After all, the Streaks require constant telemetry updates to ensure that they hit, if anything they need only 90% hit-rate. The missiles hit so fast that it might as well be fire-and-forget, just as Gauss projectiles fly so fast we need the Gauss-Charge to justify it. Sure it means that a fast-light in the open gets hit faster, but simmilar case with slower-projectile, it would have been hit regardless anyways. At least you can juke SSRMs, if players overheat with an entire volley then they miss.
Also the CACs, what would have made them worth while is that they shoot one slug, but deals spread damage, like 1/2/3/5 spread damage and 1/3/7/15 damage for the AC2/5/10/20. Or simmilarly just velocity adjustment to 2000/1730/1450/1190 projectile speed. You want to make them not waste of space, then implement those.
/rant
The6thMessenger, on 25 August 2018 - 04:18 AM, said:
Probably because it's supposed to be an entry-level weapon. That being said, it does not mean it has to be useless in the higher tiers, it just needs to be relevant.
Homing weapons is supposed to be the crutch for the low-skill players that didn't have to aim, just as noob-tube is so that they have something against experienced players, but it's just there to get them interested into the game, not get stagnant. Homing weapons is just for aim-assisting, it's already compensated by spread-damage -- it's not like some gauss that you can frontload massive damage at a single component, nor an LBX that you can compensate the spread with distance, why on earth do we even need this near-pinpoint locking? It defeats the goddamn purpose.
The problem is that LRMs, is just so stupidly built, how it works rewards passive and idiotic play because of Indirect-Fire. Noobs get too comfortable in lurming in the background, and when they die "everyone is a cheater, the game is rigged", and when the team loses "i blame LRMboats" and they'd be right about it -- it just prevents noobs from getting in the game because it's so stupidly weak yet stupidly comfortable to use (was comfortable, now PGI nerfed it, now it's just stupidly weak and it's not even comfortable for noob use). Had it have a good mechanic that makes them discover that getting their own locks was actually more helpful, like Artemis was supposed to be, we'd have less of this as a problem.
What should they have done is restricted IDF with NARC-TAG, and ******* fixed that Artemis we were lied about for 6 years (I think it was just 1.25 years for me). Hell, if it were me, I'd also make each weapons have their own lock, and need to require lock every shot and after recycle like Gauss-Charge, and balance from there. That's how you independently nerf the locking system of SSRMs from the rest of the homing weapons.
But no man, PGI is just too god damn lazy, all the sentiment against the idea (and arguably the fact) that LRMs are dead-weight, instead of the mechanics rework LRMs sorely needed, all they have time to spare is an XML change doing what nobody wants, doing exactly the opposite of what they hope to do, and the justification of their decisions is so stupid, it might as well be "because **** you that's why" and there will be little of substance lost.
I hate LRMs, not because I'm getting killed by it (im not), **** LRMs because it's a **** weapon system, the toilet-bowl of MWO, and until it's ******* fixed, we'll keep on hating on it and PGI is the only one to blame.
Edited by The6thMessenger, 25 August 2018 - 04:28 AM.





















