

"competitive Mwo" A Total Joke?
#1
Posted 21 September 2018 - 03:41 PM
For example, the M16 and AK from Counterstrike have fixed attributes, they will reliably do the exact same thing in every situation. In MWO a Large Laser will be affected by heat dissipation, quirks, hardpoint location, targeting computers, and environmental heat. In Counterstrike a headshot with an AK will kill the enemy with assured reliability. In MWO you have random crits, ammo explosions and gauss rifle explosions.
Random dice rolls that cannot be turned off, maps that change how mechanics work, not to mention the snails pace of MWO's general combat. Why is PGI even bothering with MWO's "Competitive Scene?" It is not on any Esport radar, it is not played by anyone remotely notable, it has no public visibility and is a waste of time and resources. Time would be better spent making actual content for the game than appealing to the absolutely microscopic "competitive" aspect of MWO.
#2
Posted 21 September 2018 - 03:51 PM
Garfuncle, on 21 September 2018 - 03:41 PM, said:
For example, the M16 and AK from Counterstrike have fixed attributes, they will reliably do the exact same thing in every situation. In MWO a Large Laser will be affected by heat dissipation, quirks, hardpoint location, targeting computers, and environmental heat. In Counterstrike a headshot with an AK will kill the enemy with assured reliability. In MWO you have random crits, ammo explosions and gauss rifle explosions.
Random dice rolls that cannot be turned off, maps that change how mechanics work, not to mention the snails pace of MWO's general combat. Why is PGI even bothering with MWO's "Competitive Scene?" It is not on any Esport radar, it is not played by anyone remotely notable, it has no public visibility and is a waste of time and resources. Time would be better spent making actual content for the game than appealing to the absolutely microscopic "competitive" aspect of MWO.
MWO may be a FPS, but its Not suppose to be a twitch shooter...
#4
Posted 21 September 2018 - 05:15 PM
Garfuncle, on 21 September 2018 - 03:41 PM, said:
In MWO a Large Laser will be affected by heat dissipation, quirks, hardpoint location, targeting computers, and environmental heat.
So the first line explains, or well should explain, the 2nd line.
Just means it takes some skill / understanding. Not that hard for anyone that has played anything competitively.
Sounds like you're just salty from getting slapped silly in GroupQ last night by competent, competitive, players.
#5
Posted 21 September 2018 - 06:41 PM
#6
Posted 21 September 2018 - 08:15 PM
#7
Posted 21 September 2018 - 08:53 PM
Monkey Lover, on 21 September 2018 - 08:15 PM, said:
Different flavors of gaming and what-not, but I find that a lot of people who don't like Counterstrike tend to completely misunderstand it and think it's all 100% mechanics and twitch, when it's really a lot deeper than that.
I never played Counterstrike competitively, but my best friend did, so I may perhaps have a better understanding.
Like, if you don't know the rules of Gridiron Football, it looks like a brute force mass of men slamming into each other with no strategy. But if you delve deeper, there are all manner of tactics and counters involved, even at an individual level. Those 1v1 match-ups between O-Linemen and D-Linemen can be a thing to behold all on its own.
#8
Posted 21 September 2018 - 09:54 PM
#9
Posted 21 September 2018 - 09:56 PM
I couldn’t care less.
#10
Posted 22 September 2018 - 12:40 AM
I'm sorry that you dont like the additional depth and variation in the game, but to most of us that is what makes this game special, the planning, the design, the team play, all of which are brought over from the original table top game. I think you might have misunderstood what this game is supposed to represent.
#11
Posted 22 September 2018 - 12:42 AM
Edited by The6thMessenger, 23 September 2018 - 01:20 AM.
#12
Posted 22 September 2018 - 12:50 AM
The6thMessenger, on 22 September 2018 - 12:42 AM, said:
Yo, not every comp team is infamously aligned with Smoke Jaguar.
#13
Posted 22 September 2018 - 12:57 AM
#14
Posted 22 September 2018 - 02:21 AM
That might sound like a bad thing but its really not, there's a lot of fun within that TTK, a lot of panic time and time to call backup/respond in your moment of game life, rather than say ARMA where peeping half your face around the wrong edge will get you sniped by a guy 960m away, here for the most part sniping won't insta kill you (dem headshots though :\ ), even a point blank "shotty" to the chest wont necessarily kill you etc.
All that is fine, what tends to be annoying at times is people take that already slow pace, and try to slow it down even more, do things that might get them personally 2 kills in 15 minutes etc, or play like it is a twitch shooter, and refuse to utilise the differences the game provides with longer TTK and just stare endlessly at corners etc.
#15
Posted 22 September 2018 - 04:28 AM
Garfuncle, on 21 September 2018 - 03:41 PM, said:
Quote
YueFei, on 21 September 2018 - 08:53 PM, said:
Yeonne Greene, on 22 September 2018 - 12:50 AM, said:
#16
Posted 22 September 2018 - 05:25 AM
ShiverMeRivets, on 21 September 2018 - 09:56 PM, said:
I couldn’t care less.
El Bandito, on 22 September 2018 - 12:57 AM, said:
I'm fine with MWO having its own comp scene, but PGI should not devote too much resources into it. I rather want more immersion.
PGI should have restricted any and all eSports stuff to Solaris.
Edited by Mystere, 22 September 2018 - 05:28 AM.
#19
Posted 22 September 2018 - 01:52 PM
#20
Posted 23 September 2018 - 03:36 AM
MischiefSC, on 22 September 2018 - 01:52 PM, said:
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