Khobai, on 24 August 2018 - 10:00 AM, said:
yeah but just lowering damage on CERML/CHLL has the same effect of reducing energy alphastrikes and without having to implement a ridiculous artificial heatcap.
Once again PGI is looking for a lazy catchall fix because they dont want to balance weapons properly. They dont want to put the work in to balance weapons on a case-by-case basis. So they hatched this absurd heatcap plan. Its no different from ghost heat or any of their other absurd plans to try and avoid doing actual work.
Lowering the damage on those two weapons would have worked yeah. This heatcap strategy was suggested by the community though, for many years in fact, not PGI. The heat cap is very different from ghost heat, energy draw, or other bandaid solutions. It's using a tool already available, one that makes sense and isn't full of extra complication, and in return we get increased dissipation which has the potential to curb play from hot, high-alpha peek and poke into something more fun and interesting. Done right, these changes can be great for the game, not just for balance but for fun. I'm looking forward to seeing what the future iterations of this PTS bring.