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How Did You Learn To Fight?


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#41 Stridercal

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Posted 29 August 2018 - 02:57 PM

[color=#959595]"When I'm in close, and there's 6 mechs swirling around me, and half of them are shooting me simultaneously, and I can see, at best, 2 of them, I can't handle it. It's incredibly claustrophobic to me, and I can't deal well. I've tried using the third-person camera, and it's absolutely no help due to the angle it puts you at."[/color]

You were screwed well before this started happening. Why were you in this position? Did you make an unsupported push? Did you lose track of cover? Did you hide until the rest of your team died?

#42 timff8

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Posted 29 August 2018 - 03:15 PM

View PostXmith, on 28 August 2018 - 08:34 PM, said:

Have you heard of the term "stay together focus fire"? Well it still holds true. Just stay closer to your team. This way they can help you out if a couple of lights spot you. It is a mistake to stay too far back from your team. Move when they move and stay close as possible. You may get more of your own locks this way too.

No yeah I understand that. I'm usually with my team but behind them. Hence why I like Jump Jets.

#43 Depressing-Fire

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Posted 29 August 2018 - 03:18 PM

Fell into a unit, got on Team Speak, drank and dropped, had fun.

#44 timff8

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Posted 29 August 2018 - 03:18 PM

View PostDarakor Stormwind, on 28 August 2018 - 09:37 PM, said:

What I did was cut down on things I had to do. I tried playing to my strengths. From day 1, I found it hard to twist. I was (and in some ways still am) unable to twist correctly, splashing damage all over my Mech. So for the beginning, I took that off the table by doing facetime builds. Builds that work, make you stare at the target for some period of time.

Once I got more comfortable with that playstyle, I bought Mechs that had a dead side, ie one half of the Mech that does not contain anything useful. My weapons are no longer face time, so I shoot and then twist to the dead side and walk back into cover. I still sometimes forget that when I am excited, but right now this works quite often.


No yeah I'm thinking about getting a mech with lots of heavy lasers for that reason. Run up, burn, twist, run away. The problem is that essentially I have to fight against my instincts and trust that my lasers are actually doing damage, which is hard. I think that the long, loooooooooooooooooooooooooooong kill time gives me the illusion that I'm never actually doing any damage, and it sucks.

#45 timff8

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Posted 29 August 2018 - 03:21 PM

View PostSneaky Ohgoorchik, on 28 August 2018 - 09:45 PM, said:

The first and foremost: you csn improvd your Fov in game settings.
Ive seen comments above, where people telling you to stick with mediums. I believe you really may better try lights, or lower weight meds. They are pretty much the same thing in stock and after levelinvg. You may try trial variants. Its for the sake of looking at stuff around you and to learn combat pattern from afar.

Also, i want to mention, that brawl is pretty much the safest, chillest place in combat, when you are in proper position and take your time to think and press R. Maybe you just need to try meta heavy builds/good mechs and be fine with being somewhat blind.

I'm playing with FoV, it's helping a little. I still freak out a lot, but a little less.

Honestly it's a hard balance between what mechs to play. If I play lights and mediums I can run away, but I do no damage. So I basically never feel comfortable poking, because the game's long time to kill and my low firepower kind of reinforce the impression that I'm an impotent loser that can't do anything but wait to die.

Like, I'm glad that brawling works for you. Really. But to me it's a torture box.

#46 timff8

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Posted 29 August 2018 - 03:38 PM

View PostHauptmanT, on 29 August 2018 - 04:37 AM, said:

Sounds like you just need to loosen up... and for god sakes, focus. Podcasts? WTF?

This is a team game. Either be with the team, or find another game.

The podcasts help me manage stress and make it more fun. They're honestly not distracting, the background noise of people talking is something I need in the same way some people need to listen to music to do things effectively.

View PostHauptmanT, on 29 August 2018 - 04:37 AM, said:

The claustrophobia issue... well I dunno what to say about that. That is something that has never once bothered me, not even a little.

Not to be obvious but... you may just not be claustrophobic. I am, so I get uncomfortable in situations like this.


View PostHauptmanT, on 29 August 2018 - 04:55 AM, said:

I really have conviced myself that your tunnel vision issue has to be controler related.

This is a mouse game. Do NOT use game controlers or flight sticks.


I use a mouse and keyboard.

View PostDaggett, on 29 August 2018 - 05:00 AM, said:

Years ago back in beta, MWO only had 1PV and PGI realized that not having a 3PV camera would have a huge negative impact on the new player experience and therefore on player retention. The problem: They earlier made the mistake to promise us that there will never be 3PV, to protect immersion.

No yeah I read up on the whole sad story. Honestly, really disappointed in PGI for implementing such a bad camera.

View PostDaggett, on 29 August 2018 - 05:00 AM, said:

I suggest running fast (80+ kph) mid-range builds like laser-vomit to avoid brawls and try learning how to mitigate incoming return fire by torso-twisting from a relative safe position near cover where only one or two mechs will be able to fire back. If you do this often enough in such low/medium stress situations there probably will be a point where twisting your torso becomes a muscle-reflex. This will then help you not only to trade better but also when the enemy forces you to brawl.

yeah I think I'm looking into essentially something with heavy lasers and medium lasers, jump jets, etc. with some decent durability and mobility. Something not too complicated but punchy enough to justify a pop-in/pop-out thing.

View PostLowSubmarino, on 29 August 2018 - 09:43 AM, said:

Get fast meidums and build them to be speedy strikers preferably with JJs. Theres clan and Is options to do that. Youl find yourself chasing isolated mechs a lot or skirmishing on the sides and flanks and in their backs.

Theres a variety of builds and strats that concentrate on other parts of the game and not direct brawling. With those builds you wont get hammered in your face all the time cause you try to avoid that and just hit and run before they can really start firing at you.

Now see this is what I THOUGHT i'd be able to do. My experience though is that people are always too clumped-up for this to work. I'd come around the side in my huntsman, hit someone, and then they'd pull 2 buddies and leg me, and I die. I really struggle with being able to kill anyone fast enough to not get mobbed.

#47 timff8

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Posted 29 August 2018 - 03:44 PM

View PostZippySpeedMonkey, on 29 August 2018 - 08:09 AM, said:


Given how frail they are, you become primarily concearned with survival, and thus force your situational awareness to increase. Damage is of secondary importance as you won’t genenerally survive contact with most anything else.

I get what you're saying, but honestly it's not helping me. I've tried doing that, I really want to make my Kitfoxes work. The problem is that all I end up doing is hiding most of the match or playing an LRM boat. Because hey, that's the best way to not get hit. If I'm playing anything else, I end up not doing more than 100 damage because I'm trying not to get my useless light mech vaporized.

View PostJman5, on 29 August 2018 - 11:13 AM, said:

This is hard to explain, but I'll do my best. You have to detach yourself emotionally from your performance or the match outcome. Go into a match with the goal of practicing brawl. not to win, not to score highly, but to just practice brawl. Then make sure during the match you do some brawling and just focus on how that went. Did it go well? Why? Did it go poorly? Why? Now you iterate.

If you're not worried about high scores and wins, it's much easier to lose the stress the just focus on improving.

So just think about an idea that you think would make you better at brawling and then practice that specific idea as much as you can. Maybe it's torso twisting more. So the focus of your next 4 or 5 games is just getting good at torso twisting in a brawl. Don't focus on your match score, or your wins and losses. Focus on getting good brawling experience and practicing that torso twist.

This is honestly really good advice, yeah. I often pin my hopes like "OK, once I get THIS mech, I'll be GOOD at the game and everything will be fun!" And then it doesnt' magically fix me problems and I get angry and stop playing.

#48 timff8

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Posted 29 August 2018 - 03:54 PM

View PostTheCaptainJZ, on 29 August 2018 - 11:58 AM, said:

There's a lot of complaints about improving mobility right now especially for assaults. I would not be surprised to see an agility buff sometime down the road for several mechs which would make torso twisting easier and more effective.




A lot of the battle is psychological which is the part you seem to have the most problem with. The only way to counter this is to try and stay calm even when getting butchered. When things are going south, the key is to try and damage or kill an enemy (or more) enough that it might help a teammate after you die. Things like finding weakened enemies with cherry red CTs and killing them or side torsos on heavy mechs. Since battles are fast, disseminating that information quickly is very challenging. It was easier in the early days and there was much less variety. Now it's almost overwhelming how many configurations there are. I generally aim for right torsos on enemy mechs because many IS mechs are lopsided that way with weapon loadouts. If you can hang back slightly, you will hopefully get a little more time to react and to absorb what your allies are doing and what the enemy is doing.

Honestly it's not just the acceleration but it's also the complete inability to use cover effectively. Like, it's impossible to have a good sense of when I'm in or outside of cover.

Yeah, basically I have to learn to sell my life dearly. It's honeslty a really depressing thought.

View PostAsym, on 29 August 2018 - 12:22 PM, said:

I've got a suggestion: work the issue the other way.....

Start learning to fight at distance and work your way inward to brawling... Intuition, situational awareness and that "six sense" comes from confidence. You don't jump into the most difficult part of the game and say "I want to exceed at this and then realize the magnitude of that succeeding...."


Well I think the reason it bothers me so much and a lot of other players is because almost all games end up in brawls and they're also terrifying. So we need to learn it because it's inevitable and looms over every fight as the way you will likely die.

#49 timff8

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Posted 29 August 2018 - 03:58 PM

View PostMole, on 29 August 2018 - 01:20 PM, said:

The way I learned to play was by getting my *** kicked for a good long while and literally just honing skills and reflexes. Eventually I learned what worked and what didn't and how to make good trades and stay alive. I found this process fun though. Honestly man, if you're finding a game to be inducing the amount of stress you describe in the OP I think you should find something else to play. That doesn't sound like it's any fun at all and if you're not having fun then why are you wasting your time on a game that you dread booting up? Games are supposed to be fun and something you do in your spare time. If you find a game to be the opposite of fun, you should really waste no time in disposing of it from your gaming repertoire. I'm not trying to be some jerk who is coming in and telling you to uninstall because you're bad, I am just putting myself in your shoes and the honest truth of the matter is if I am finding a game to be more stress than fun, it goes in the trash can because it is not serving its purpose. I get enough stress at work. I don't need it at home too.

The reason I'm playing this is because I really want to like the game. I think mechs are really cool, I think it's fun. Also the customizing thing gives me a thing to balance and play with when I can't be playing. It's a hobby-type deal. There's also a sense of desperation. I know the game is dying, I know PGI is just stringing this out until MW5. So I want to play while I still can. Also I feel angry and like I need to learn so I can stop being a victim. I hate feeling like people are laughing at me and calling me names and giggling as they slowly strip my body down inch by inch, torturously, killing me as I sit there helpless and blind. It's honestly making me grind my teeth right now.

#50 TheCaptainJZ

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Posted 29 August 2018 - 04:37 PM

View Posttimff8, on 29 August 2018 - 03:38 PM, said:


No yeah I read up on the whole sad story. Honestly, really disappointed in PGI for implementing such a bad camera.


I think they were pressured to doing that because of their publisher, IGP, at the time. I also blame IGP for the $500 Gold Clan mechs. Notice they never ever ever tried that again and you can't even buy the gold mechs anymore. Thank God they were able to drop IGP and run it themselves. Same reason they haven't put anymore resources into making 3PV any better than sucky.

Quote

This is honestly really good advice, yeah. I often pin my hopes like "OK, once I get THIS mech, I'll be GOOD at the game and everything will be fun!" And then it doesnt' magically fix me problems and I get angry and stop playing.

To be successful at this game has more to do with the player and less to do with the mech. There is no "best" mech. There are good and bad mechs, but what's good one day may not be the next. Even so, no mech can make a bad pilot good.

Quote

Honestly it's not just the acceleration but it's also the complete inability to use cover effectively. Like, it's impossible to have a good sense of when I'm in or outside of cover.

Yeah, basically I have to learn to sell my life dearly. It's honeslty a really depressing thought.


Hey, I fall back into cover and often times it's not. There seriously is a lot going on in this game and with 12 opponents, they might have you encircled at any time. I feel you would do best playing a sniper mech or a harasser. You could be that 2 large ER Laser Raven ECM guy, for instance. Stay near the team but not in front.

#51 Xmith

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Posted 29 August 2018 - 05:36 PM

View Posttimff8, on 29 August 2018 - 03:58 PM, said:

The reason I'm playing this is because I really want to like the game. I think mechs are really cool, I think it's fun. Also the customizing thing gives me a thing to balance and play with when I can't be playing. It's a hobby-type deal. There's also a sense of desperation. I know the game is dying, I know PGI is just stringing this out until MW5. So I want to play while I still can. Also I feel angry and like I need to learn so I can stop being a victim. I hate feeling like people are laughing at me and calling me names and giggling as they slowly strip my body down inch by inch, torturously, killing me as I sit there helpless and blind. It's honestly making me grind my teeth right now.

You kinda need to have a killer's instinct it seems. I have a killer's instinct. Some frown on wanting to dish out a lot of damage and get kills. The role of my mechs are to deal damage, get kills and win the match. I drive heavies exclusively. They have the right mix of armor, firepower and speed.

Training Grounds, Crimson Strait is where I do most of my testing. I like my firepower around 43. Anymore that creates too much heat for my taste. My mechs are built to shoot off the legs of the Cicada with a single alpha to both legs. If I do not, back to the Mechlab I go to get it right. Next, I do three alphas to the Catapult's center torso. Firing alphas immediately after cooldown three times without overheating is right on the money for what I'm looking for. Now I'm ready to shred some armor.

You got to want to take it to the red team with no mercy.

#52 Drudgewerk

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Posted 29 August 2018 - 09:09 PM

Here's a couple of things that helped me when I first started that I haven't seen mentioned yet.

1. Yeah, you died early (heck, I still do today), so spend the rest of the match spectating your team. See what they are doing right, or noting what they're doing wrong. Observe which mechs they prioritize to take down and the paths they take to get from point A to point B on the map. That way you can view the chaos objectively as you no longer have a stake in the events anymore.

2. Pick someone to be a battle-buddy with. Follow them around (don't hug their rear in case they need to back up suddenly), move where they move (give them and yourself some space to maneuver), shoot what they shoot. Even if they get into trouble and you both get destroyed, analyze what went wrong and avoid those situations in the future.

3. Grab a cheap, fast mech (light trial mechs are good for this) and hit the testing grounds. Run around the maps to get familiar with them so you aren't getting lost. Center of the maps tend to be where most of the fighting takes place. Look for avenues of approach and cover.

4. Still in the testing grounds, take your mech of choice and practice movement, aiming while moving, fire discipline, and heat management. Orbit a target mech at full speed and practice hitting the same location over and over at different ranges with different weapons to get a good feel for how they work. If your mech isn't working the way you like, hit the mech lab and tweak it.

5. Reduce your mouse sensitivity, this will help you aim more steadily and keep your crosshairs from spazzing out when shooting at long range or in fast brawling situations. Start with a smaller increment (in the training grounds, please) and lower it until you feel a comfortable balance. It will mean a slight degradation in twist speed, but a steady aim hitting that location you need to destroy will pay off big time.

6. There are a number of YouTubers that play this game, watch some of their videos. Kanajashi is especially good in his F2P videos as he explains what he is doing and why for the brand new players early in the series. MoltenMetal is also good to watch as he has daily episodes and showcases various builds and how to use them. Many others are out there too (not going to name them all here), all good to watch so something will be to your taste. Watch what they do and try to incorporate that into your playstyle.

7. As someone said earlier, reduce the number of things you need to do in a match. Simplify your loadout so you have no more than 2 to 3 weapon types, or at least 2-3 weapon groups, preferably with ranges that compliment each other (same general range or 1 group for long, 1 group for short range, as an example). Keep this scheme the same for all your mechs so that no matter what you're playing it will instantly feel familiar. For example, I usually do Group 1 for my main gun(s), Group 2 for secondary weaponry, and Group 3 for missiles (unless they fall into the category for groups 1 or 2). So all my mechs feel familiar no matter what.

8. Since this game is slower paced than a typical FPS, you have time to think through things before engaging a target. Spend some time over the course of several matches to observe what is going on around you, it isn't quite as frantic as you may think now. As you get exposure to the flow of the game, you will be able to mentally process the sensory input better and that feeling of being overwhelmed will become manageable.

9. Don't be afraid to get your mech destroyed! Even getting taken out early and losing the match is a learning opportunity. Think back on what you did and see how you could have done better so you can try that out next time. Experience really is the best teacher in this game.

10. Finally, be aggressive, but not suicidal. Since you are playing other people, the battle is as much psychological as it is physical. Sometimes pushing back on someone coming after you will make them think twice and have them running for cover, like a game of chicken with 20+ ton walking tanks. Don't know how many times I've caused even assault mechs to scurry for cover with my one, measly AC2.

Good luck to you and hope you stick around! :)

#53 Maddermax

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Posted 29 August 2018 - 09:18 PM

Honestly, I think I learned a lot of my brawling technique from watching Youtube videos and then just practice. Specifically Baradul/Molten Metal channel - for example:
and for example.

He always ends up brawling in whatever mech he makes, even the "ranged" builds, because that's just what he loves, but he explains why he's doing things as he's doing them and is fun to watch.

Other than that, consider doing some of the training - specifically "Running Cored". Taking your mech through that trial helps a lot with practicing torso twisting, and working out what works. Twist, fire, twist, fire, spread the damage.

Edited by Maddermax, 29 August 2018 - 09:20 PM.


#54 Mole

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Posted 30 August 2018 - 07:26 AM

View Posttimff8, on 29 August 2018 - 03:58 PM, said:

The reason I'm playing this is because I really want to like the game. I think mechs are really cool, I think it's fun. Also the customizing thing gives me a thing to balance and play with when I can't be playing. It's a hobby-type deal. There's also a sense of desperation. I know the game is dying, I know PGI is just stringing this out until MW5. So I want to play while I still can. Also I feel angry and like I need to learn so I can stop being a victim. I hate feeling like people are laughing at me and calling me names and giggling as they slowly strip my body down inch by inch, torturously, killing me as I sit there helpless and blind. It's honestly making me grind my teeth right now.


Well you do you man. I'd honestly quit if MWO made me feel the way you are describing, but I'm not going to tell you what to do. Generally, I find peeking to be the best strategy. A lot of people dislike seeing this kind of gameplay but in a game where you are trading damage and trying to be the one that comes out on top, cover is very important. Stick with your team, don't run off by yourself unless you are capable of moving over 100kph, play cautiously and conservatively. You are going to take damage, that much is true. But pay attention to your armor. If it's yellow, don't panic. You should only feel concerned when a component starts to display orange, and how worried you should be depends on how important that component is. For example, if you have a shield arm that has no weapons, don't get upset if you lose that arm. It's entire purpose was to absorb enemy damage so that the important components of your 'mech do not. Try not to worry if you have a STD engine and one of your side torsos that does not have any important weaponry in it goes critical too. If it does not effect your 'mechs combat capability, it's not worth sweating. If you have an XL or a LFE then side torsos become more important even if they do not have important weapons in them. As a rule, avoid damage when you can, but accept the fact that total damage avoidance will be impossible. Your job is not to not get hit, but to get hit less than the enemy. You really shouldn't be finding yourself in a situation where 6 enemy 'mechs are brawling you at once. You should never have more than one brawling opponent at a time. If you have more than one, chances are you have either not stuck with your team or your team has already died. The former is being out of position. When you are out of position you are a big, juicy, isolated target and that's why you are getting picked on by brawlers. If you stick with your team, anyone who tries to force you into a brawl is also going to have to deal with the firepower of all the friendly 'mechs around you. They will either die, or they will be smart enough to not even try it in the first place. The latter though, being that your team has already died and you are the last one left, well, if you are the last of your team and there are 6 enemies you're pretty much screwed anyway unless they all happen to be really critical and you still have armor. If you stick with your team you should find that you will be forced into brawls less and less and you will get to do much more mid to long range trading, which sounds like it's more your speed.

TL;DR: Try to stick with your team. This will prevent brawlers from being able to pick on you so much and you will get to engage in a lot more mid to long range trading. Don't sweat taking damage to unimportant components such as arms that have no weaponry in them.

#55 Phoenix 72

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Posted 30 August 2018 - 08:30 AM

I also heartily recommend watching Baradul's videos on YouTube. I still watch my daily dose and regularly learn something new... For example: When facing Ash, try to run away and hope someone else kills him. ;) Not joking, this was one of Baradul's comments when he found out "justcallme A S H" was on the other team. ;)

Having said that, Mediums are fantastic. Don't ever think they do not do a lot of damage. My personal damage record of over 1300 damage I hold in a medium mech. When playing mediums I often end up in the top 3 damage dealers. And they are squishy enough that they teach you quite well in how to stay alive. ;)

#56 Bluttrunken

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Posted 30 August 2018 - 08:54 AM

You need to overcome your subconsicous fears head on. I'd suggest a Locust or a Commando. If you excel in them you're ready. Harass the flanks of your enemies and become the bane of left-behind assaults. Get your red sweatband and show them.

Also never get stressed out(or even fearful) because .. tell yourself this: it's just a game. How to assess and react to a situation under pressure should be your first priority. You will improve with time, not many people have a great performance right away, especially in MWO.

I'm not joking with the lights.

Edited by Bluttrunken, 30 August 2018 - 08:55 AM.


#57 Heavenward

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Posted 30 August 2018 - 12:05 PM

I learnt to fight in a Founders Jenner dodging hexa-PPC Stalkers and playing during original LRMaggeddon - Trial by fire !

#58 RickySpanish

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Posted 30 August 2018 - 01:37 PM

From reading more of the conversation OP, it seems to me that more often than not, MWO is going to frustrate you. Many of the issues you have with the game are more or less insurmountable if you want to carry your team and win more often than lose. For example, you need to be able to hear the game's audio cues, you absolutely will end up in situations where your claustrophobia becomes extremely distracting, and you are definitely going to be stressed when you play. In fact, I would wager that most people feel stress when they play a multiplayer game like this, but the payoff of winning overcomes this and creates a sort of excitement. Unfortunately it seems that the "moderate" (relatively speaking) level of stress involved with just playing and possibly losing is a big issue for you. How do you fare with single player games? Are they a little less uncomfortable? Perhaps you might consider playing less of MWO, and waiting to see how the new MechWarrior 5 with its single player campaign treats you? I'm being fairly sincere here - don't put yourself through needless pressure and stress, that's assuredly a slippery slope.

#59 MischiefSC

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Posted 30 August 2018 - 04:38 PM

View Posttimff8, on 29 August 2018 - 03:44 PM, said:


This is honestly really good advice, yeah. I often pin my hopes like "OK, once I get THIS mech, I'll be GOOD at the game and everything will be fun!" And then it doesnt' magically fix me problems and I get angry and stop playing.


You've undoubtedly heard the term 'Git Gud' in a lot of games and unfortunately it's often used in a derogatory way; either telling someone they're not good enough or conversely saying that you shouldn't want to 'Git Gud'.

Git Gud is just... get good. Improve. Do better than you're currently doing. If what you're currently doing isn't winning and isn't giving the results you want....

You're going to have to change.

Change is scary. The absolutely reality is you need to toss your experience in WoT in the trash and rebuild from scratch. Understand that limited field of view is a problem everyone has, it's part of the game and it works every bit as much to your advantage as the last guy who killed you.

Brawling is a critical, absolutely critical skill. You need to focus past the fear of getting shot and be aggressive. Aggression wins matches. It's the crux of winning consistently. That doesn't actually mean brawling - it just means getting your shots in early and often and learning how to be consistently doing more damage than you take or even better ensure you're doing killing damage while taking spread damage.

Put the LRMs away. Put the long range stuff away. Go with LLs and ERMLs/MLs for IS, go with CERMLs and ballistics for Clans. Focus on burst fire. The 2xUAC10, 2xUAC5 MadCat MKII is a great example. Even better is the 2xLB20, 4xSRM6 MC MKII for Clans.

If you don't get past your fear response you will always lose to those who do. Consistently and forever. You do that by experience and practice. Getting Good isn't easy - if it was easy everyone would do it. It means changing to improve and the willingness and ability to do that is what separates being consistently successful from, well, everything that isn't.

Also, you're always in a team of 12. Unless you're scouting, then it's a team of 4. You want to solo you play Solaris (which isn't a bad idea as it will let you focus on just 1 person at a time while you work on these skills). However in QP you are in a team of 12 every match. If you're not part of the team and acting with that in mind you will lose consistently to those who do.

#60 Krombopulos K Michael

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Posted 30 August 2018 - 09:25 PM

Tier 1 Pilot here just trying to help you out. You might notice my name from in game because I am a pretty big deal.

Great men don't need to quote other great men to prove their greatness. But as the Reverend King once said, "I have a dream" and that Dream is to one day teach every man woman and child, black men and white men, Asian men, Hispanics, and even the ones that aren't really european or asian, but from the countries that always are wearing the hats screaming about virgins... that is to teach them how not to fish, but to eat fish that are not as good as the fish which you are

Lesson 1: Know where your enemies are, your teammates are, your flanks are, and how to not be where you are not in position to be not in. Reduce your mouse sensitivity because when things are too sensitive it can make it hard for others.

Lesson 2: LRMs while, very very very very powerful, are not the be all end all of long range missiles, there are other very good options that are also long-ish range, as length does not necessarily indicate performance.

Lesson 3: You mentioned you want to learn to brawl. The key to brawling is to never give up and want it more than the enemy. You need to understand how he is looking and where his eyes are not. then you come up from behind gently and try to take him from behind with your missiles or lasers. (In this case length is your enemy, and you need to have something more stubby like the stub nose ppc) Use the K.I.S.S. mech, and keep it slippery and simple when you want to be closer.

Lesson 4: Like the several many women I have been with, you need to let go of world of tanks mindset. Like instead adopt the mind of a small child who has no fear of its enemies and can use happy thoughts to fight off the pirates and various other undesirables who are out to get you. It is a mistake to approach one woman the same way as a pirate.

Lesson 5: you need to be brave and find positive outlets to manage the damage you will receive when the 6 mechs are giving you swirlies. Instead of allowing them to penetrate your defenses, sometimes you just need to squeeze tight and make it difficult for them to come at your from behind. Be with the team always in body mind and soul so you can come into the behind of the enemies. They say the best offense is a one that doesn't wait for permission.

Lesson 6: Use the 3rd people camera to your advantage, by using it to spectate how the the enemy is swirlieing around you. Once you understand that then make sure you are able to ask your teammates to help and maybe hold locks so you can tell where they are. Then again don't use a 3rd person camera unless you want the other person to watch. Usually it is your teammates fault for not helping against 6 mechs!

Lesson 7: Impossible is only a word for losers and quitters which is what my great grandpa told me about the Germans during the last war. The best way to reduce taxation of your physically is to not let the larger mechs impose their length on to you. Instead try to tell them how you need to be told what the strategy will be that way you will know who what when were and how to deploy yourself into the combat.

Lesson 8: Don't let someone ever ever ever force you into the middle of the circle, because there is no way to protect yourself. Use your jumpjets and fly away if you can, but sometimes you can't so that is when you open door number 3 and drop artilleries at your feet to hide in the smoke and hopefully disperse the enemy.


I hope tis helps you learn to become better at defeating your fears, and I look forward to teaming up with you!





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