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Not Enough Matches On Hot Maps


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#1 CocoaJin

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Posted 13 June 2018 - 11:12 AM

Please make votes for hot maps worth 25-33% more. Or pre-load votes on hot maps. I’m just so tired of all these ice maps...especially the flat ice maps.

It’s not that I don’t want to play ice maps, just not on this Heavy a rotation. Hot maps have an almost non-existent rotation.

I just crave more variety and more thoughtful use of weapons.

#2 Cloves

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Posted 13 June 2018 - 11:56 AM

Welcome to the vote hoarding mini-game. Yes, you to can save your votes for terra therma and piss everyone off. I wonder what would happen to US politics if folks would get a vote multiplier? Most of us have done this, we get tired of HPG/grim non-stop.

#3 Spheroid

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Posted 13 June 2018 - 12:01 PM

Solaris is quite warm and is in heavy rotation.

#4 MechaBattler

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Posted 13 June 2018 - 12:06 PM

Perhaps they should have an all hot map selection in rotation. It does get annoying an endless string of HPG and Grim Plexus. With the occasional Solaris to break it up a little.

#5 Brain Cancer

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Posted 13 June 2018 - 12:10 PM

I honestly wish if a map was "most popular" for more than two months straight, it would get rotated out for 60 days.

Or we had environmental randomness like we do day/night cycles. Rather than it being "Polar Highlands", it's just "Highlands" and you won't know the heat level until you drop. Maybe it's a desert highland and you're gonna be a little roasted. Maybe it's just a regular temperature. Or perhaps it's actually a polar icebox.

Imagine Terra Therma only it's an extinct volcano with water flows and ponds instead of lava, for example. Or frozen ice. Minimum work to change the maps, but significantly altering the gameplay.

#6 Haipyng

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Posted 13 June 2018 - 12:19 PM

People are asking for basically the same thing every time- they want to actually choose their map and game mode.

How about in the search box we get check boxes next to every map and game mode. The more you maps and game modes you check off, the faster your wait time will be, the fewer you check, the longer it will be. People could at least get what they wanted then, fastest wait times for any map or mode, slowest wait times for a single map and game mode.

We could actually have epic light battles on conquest again! Those were the days. :)

#7 Magnus Santini

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Posted 13 June 2018 - 01:30 PM

Not sure what PGI can realistically do to go against the majority votes on maps. At least the voting system will sometimes give the other guys a chance. So this can and always will be a part of the game:
https://www.aol.com/...2692#fullscreen

Edited by Magnus Santini, 13 June 2018 - 01:31 PM.


#8 Cloves

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Posted 13 June 2018 - 01:40 PM

View PostHaipyng, on 13 June 2018 - 12:19 PM, said:

People are asking for basically the same thing every time- they want to actually choose their map and game mode.

How about in the search box we get check boxes next to every map and game mode. The more you maps and game modes you check off, the faster your wait time will be, the fewer you check, the longer it will be. People could at least get what they wanted then, fastest wait times for any map or mode, slowest wait times for a single map and game mode.

We could actually have epic light battles on conquest again! Those were the days. Posted Image

This would hurt build diversification, solidify meta, increase buckets and create huge wait times. Folks would build the high heat sniper for the cold, open map, the low heat sniper for the hot open map, the hot brawler for the cold tight maps, etc. Then they would only que for that map. New players without these specialized builds would get slaughtered and the game would get very repetitive fast. Folks ***** about random maps because they bring bad builds or have limited skill sets. Good players instead ask for the removal of map voting for a pure random system.

-edit, yes I have LRMed on solaris and mining, brawled on polar, and brought crabs to terra therma. And won.

Edited by Cloves, 13 June 2018 - 01:44 PM.


#9 Mister Glitchdragon

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Posted 13 June 2018 - 01:43 PM

I wish PGI would just lose the map-selection mini game, make selection random, and throw in about 4 more hot maps. How many >60 alpha laser-vomit builds would we see then, I wonder?

#10 Champion of Khorne Lord of Blood

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Posted 13 June 2018 - 01:46 PM

View PostCloves, on 13 June 2018 - 01:40 PM, said:

This would hurt build diversification, solidify meta, increase buckets and create huge wait times. Folks would build the high heat sniper for the cold, open map, the low heat sniper for the hot open map, the hot brawler for the cold tight maps, etc. Then they would only que for that map. New players without these specialized builds would get slaughtered and the game would get very repetitive fast. Folks ***** about random maps because they bring bad builds or have limited skill sets. Good players instead ask for the removal of map voting for a pure random system.

-edit, yes I have LRMed on solaris and mining, brawled on polar, and brought crabs to terra therma. And won.


It would increase build diversity, as currently people just bring standard meta builds that work well on all maps, thus the rise of laser vomit in the first place.

View PostMister Glitchdragon, on 13 June 2018 - 01:43 PM, said:

I wish PGI would just lose the map-selection mini game, make selection random, and throw in about 4 more hot maps. How many >60 alpha laser-vomit builds would we see then, I wonder?


You'd see just as many or more once people realized that high heat maps hurt the builds with 10 heatsinks a whole lot more than the 20+ heatsink high alpha laser builds since its just a flat heat generation caused by the map rather than lowering your heat gen percentage wise.

#11 Vanguard836

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Posted 13 June 2018 - 01:47 PM

Tourmaline and Rubalite are fairly common and I really enjoy both maps.
The problem with both, IMHO, is that TT still is a run to mid, although much better than the previous version and for Caustic, it's nascar inducing.

I think the layouts for both needs a bit of modification without necessarily a complete rebuild.

Might be a factor that both Tourmaline and Rubalite appear to be friendlier to different engagement ranges than the other two.

Edited by Vanguard836, 13 June 2018 - 01:49 PM.


#12 process

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Posted 13 June 2018 - 02:02 PM

The challenge is that some of the hotter maps are also the worst maps in terms of visibility/gameplay/performance. We just need better maps period.

#13 Cloves

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Posted 13 June 2018 - 02:26 PM

View PostChampion of Khorne Lord of Blood, on 13 June 2018 - 01:46 PM, said:


It would increase build diversity, as currently people just bring standard meta builds that work well on all maps, thus the rise of laser vomit in the first place.

The build diversity would be spread across 15 buckets. You would see the same mechs on the same maps all the time. So experiential diversity would be like Lincoln Nebraska vs Caribou Maine vs Natchez Mississippi vs Chongqing China. Lots of diversity if you travel, but very little if you actually look around on the street.


#14 Champion of Khorne Lord of Blood

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Posted 13 June 2018 - 03:01 PM

View PostCloves, on 13 June 2018 - 02:26 PM, said:

The build diversity would be spread across 15 buckets. You would see the same mechs on the same maps all the time. So experiential diversity would be like Lincoln Nebraska vs Caribou Maine vs Natchez Mississippi vs Chongqing China. Lots of diversity if you travel, but very little if you actually look around on the street.


Still better than the same build *everywhere*.

#15 Cloves

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Posted 13 June 2018 - 03:22 PM

View PostChampion of Khorne Lord of Blood, on 13 June 2018 - 03:01 PM, said:


Still better than the same build *everywhere*.

You see the same build everywhere? I am not speaking about CW, or GQ, I am speaking about QP. Because that's what folks want to do, they want to change QP so that you see linebacker rushes or battlemaster ERLL spam.

Edited by Cloves, 13 June 2018 - 03:24 PM.


#16 FupDup

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Posted 13 June 2018 - 04:32 PM

Most of the hot maps in MWO have bad vision, bad layouts, or both. Coincidentally, most of the cold maps usually tend to have good vision and at least somewhat manageable layouts.

#17 Champion of Khorne Lord of Blood

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Posted 13 June 2018 - 05:08 PM

View PostCloves, on 13 June 2018 - 03:22 PM, said:

You see the same build everywhere? I am not speaking about CW, or GQ, I am speaking about QP. Because that's what folks want to do, they want to change QP so that you see linebacker rushes or battlemaster ERLL spam.


Mid range alpha through lasers/ballistics/ppfld is the meta in quickplay, not everyone plays the meta.

#18 Cloves

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Posted 13 June 2018 - 05:14 PM

View PostChampion of Khorne Lord of Blood, on 13 June 2018 - 05:08 PM, said:


Mid range alpha through lasers/ballistics/ppfld is the meta in quickplay, not everyone plays the meta.

So you admit, not "the same build *everywhere*."? And pray do tell me, what is this single meta build?


-edit, sorry, I am slow, I just figured out you are a CW/group player. You want to be able to tailor your mech like you tailor your drop deck. Lets leave it at we disagree, enjoy your CW.

Edited by Cloves, 13 June 2018 - 06:12 PM.


#19 El Bandito

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Posted 13 June 2018 - 05:35 PM

View PostCocoaJin, on 13 June 2018 - 11:12 AM, said:

Please make votes for hot maps worth 25-33% more. Or pre-load votes on hot maps. I’m just so tired of all these ice maps...especially the flat ice maps.


Just ask for random maps instead.

#20 Champion of Khorne Lord of Blood

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Posted 13 June 2018 - 06:22 PM

View PostCloves, on 13 June 2018 - 05:14 PM, said:

So you admit, not "the same build *everywhere*."? And pray do tell me, what is this single meta build?


-edit, sorry, I am slow, I just figured out you are a CW/group player. You want to be able to tailor your mech like you tailor your drop deck. Lets leave it at we disagree, enjoy your CW.


Majority of my play is in quickplay, though I much prefer the CW system of tailoring drop decks. I honestly play so many more mechs in CW than I do in QP just because they end up having some use there while in quickplay they'd be deathtraps.





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