Heat Bug
#1
Posted 29 August 2018 - 04:00 PM
First time was some days ago on Frozen City, but nobody else wrote about having the same problem and I didn't ask. That first time might have been skirmish, too, I'm not sure.
In other matches it was fine, only sometimes it's broken. Strange that no one has reported this bug till now, it seems that some of the players had encountered this problem before, too.
#2
Posted 30 August 2018 - 10:51 AM
PGI want op Inner sphere. done
#3
Posted 30 August 2018 - 11:09 AM
TAPAH 483-K, on 30 August 2018 - 10:51 AM, said:
PGI want op Inner sphere. done
In all seriousness, during the match on Rubelite both teams had that problem. If IS was not affected, they would have played much more offensive and they would have won. But due to the fact that claners learned to adapt to getting nerfed we could more easily adapt to the bug while IS suffered worse from the bug.
#4
Posted 30 August 2018 - 03:25 PM
#5
Posted 30 August 2018 - 04:51 PM
#6
Posted 30 August 2018 - 05:24 PM
#7
Posted 31 August 2018 - 07:38 AM
I also experienced it on Grim Plexus a few weeks ago, before this patch. So I don't think it was introduced in this last patch, and it appears to be at least somewhat random. There's probably a trigger for it I'm not aware of.
It's almost like your mech is counted as having only 10 single heatsinks regardless of what your actual loadout is... heat cap seems lower, and dissipation is just extremely slow. Makes it almost impossible to use laser mechs, and even ballistic mechs are incredibly hot.
#8
Posted 04 September 2018 - 02:55 AM
Edited by RubberDarkDuck, 04 September 2018 - 03:02 AM.
#9
Posted 06 September 2018 - 12:52 PM
#10
Posted 08 September 2018 - 09:19 AM
#11
Posted 08 September 2018 - 04:28 PM
#12
Posted 08 September 2018 - 08:16 PM
#13
Posted 09 September 2018 - 06:54 AM
Edited by Falconer Cyrus, 09 September 2018 - 06:55 AM.
#15
Posted 12 September 2018 - 04:42 AM
#16
Posted 12 September 2018 - 04:47 PM
Giving us the gameid will be super useful. The gameid is displayed at the End-Of-Round screen.
Links to video footage of the bug will also be great while we try to narrow down the cause of it.
Thank you once again for reporting these critical issues on the forums here. Cheers.
#17
Posted 13 September 2018 - 02:43 PM
Ricky Cheung, on 12 September 2018 - 04:47 PM, said:
You can take all of my games from today since I had that heat bug in like half of them. 4xATM9 SunSpider, after the first alpha mech simply does not cool down anywhere near the supposed heat loss rate. And no matter what you do it remains in that state till the end of the match.
Exact same behavior previously observed on a 4xLRM10 Catapult.
Edited by PhoenixFire55, 13 September 2018 - 02:45 PM.
#18
Posted 15 September 2018 - 05:02 AM
Mech: BUSHWACKER BSW-X2
#19
Posted 15 September 2018 - 06:16 PM
Something is certainly amiss. After the match went to the testing grounds on Rubellite and I was not able to replicate said bug, I was definitely cooling down more quickly in the TG than I was for that specific match.
But I did have structural damage in a side torso when I noticed I was not cooling down like I should be.
Edit. Adding from General Forums.
https://mwomercs.com...ost__p__6164821
jjm1, on 15 September 2018 - 11:48 AM, said:
I will blame that Firestarter, it set fire to the game logic.
Edited by Tarl Cabot, 16 September 2018 - 04:43 PM.
#20
Posted 17 September 2018 - 10:49 AM
Match ID: 541283380616103
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