Grus, on 01 September 2018 - 02:52 PM, said:
Dont aim for the legs aim at the hip.
Vellron2005, on 01 September 2018 - 12:19 PM, said:
So, it seems to me that a wave of 12 assassins can annihilate a wave of 12 most anything in this game..
Why is this?
1) Assassin is punching above it's weight
2) Assassin has well known hit-reg issues.
3) Assassin is too fast for close range lock-ons
4) Even if you shoot it in the legs, it's lagshield gives it what feels like triple Atlas hitpoints per leg..
So please PGI, do something to make this game somewhat more fain and enjoyable, fix the assassin, and stop these frustrating assassin rushes.
It's just absurd that 12 assassins can destroy 12 on any other mech in this game.
So, your back to wanting nerf's on what kills your missle boats?
LOL.
Your going to be one salty test tube baby once you die to our Urbie Rushes then we can all laugh at you more with your "nerf Urbies, they killed me!" thread.
Grus, on 01 September 2018 - 09:24 PM, said:
I mean assassins can be a pain.. but have you ran into 12 spl novas?
Those are fine, they are Clan. Only things that need nerfing are the mechs that kill his missle boats.
And teamwork. And Groups. VOIP.
El Bandito, on 02 September 2018 - 03:10 AM, said:
Clans have no reason to complain when they have Linebackers/Arctic Wolves.
OP cant boat missles on them and since he does not die to them no reason to nerf them.
Captain Caveman DE, on 02 September 2018 - 04:15 AM, said:
they really have to fix teamplay, it's so OP. it doesn't belong in a teamplay-based game, right?
and yeah, how does anybody dare to charge the backseating lurmboat..?
nah, can't have that.

And since the OP made such a 'good' name for himself not surprised he is singled out to be PD'd first.